can i help you on the remake. i will rebiuld generator and the RR <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Very nice work on refinery and ms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--ssjyoda+Jan 18 2004, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jan 18 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this seems to be goin very fast. lot faster than nancy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> All talented mappers, the whole lot of em. And whoever worked on the ns_nancy remake sure has some experience in remaking maps.
Don't forget we have a working decompile, we don't need to keep looking at bsps to build it and see how it should look. We just open the rmf, make the brushes the correct size, merge the brushes (the bsp2map has a unit brush for each face). A very easy process. Oh and the fact that we all r0x your world helps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
As for the light in the control room, it's over... there *points and runs*
As for a replacement for the revolving door, I just had a random idea. Create two separate doors, about 5 feet apart. When you activate one switch, it will automatically close the other door, if it is open, then open the door that you want open. The doors will also close automatically after about 10 seconds. It would slow down marines getting to that area (if that is considered important), and it would prevent them from easily shooting at the area. I don't really know what you are looking for as a replacement for the revolving door, and I'm just assuming that my idea isn't too difficult to code.
<!--QuoteBegin--ssjyoda+Jan 18 2004, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jan 18 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this seems to be goin very fast. lot faster than nancy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> nancy was mainly remade by 3 guys. This has a team of 8. We should be seeing nearly 3x speed increase <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Nice Aft, I particularily love some of the new lighting in all areas, mainly Refinary. I was also thinking about the refinary, maybe making those Fans spin? Would be nice if you could see through into a spinning shower of light and metal. Who knows, if gameplay needs alot of tweaks a broken fan to create a vent? I know complaints about "holes in the walls" for vents have been going around, Bast remake could stop some of that.
Main Aft looks very good, and it isnt completely finished. Nice work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--ssjyoda+Jan 18 2004, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jan 18 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this seems to be goin very fast. lot faster than nancy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Nancy had a fully untextured decompile. Not to mention Nancy had broken brushes all over the map. Their speed is due to better decompile tools. Not to mention I believe Mendasp had been working secretly on remaking Bast for some time.
Not really, the only thing I had was the decompile, the MS was done in two days.
This decompile has broken brushes too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Mendasp+Jan 18 2004, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 18 2004, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not really, the only thing I had was the decompile, the MS was done in two days.
This decompile has broken brushes too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I didn't mean your decompile didn't have "any" broken brushes, I meant you probably had less.
OMG ken is viewing the post! I must say hi before he runs away!
EDIT: Damn i missed him! Come back ken!
Anyway, moving on, unfortunately <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Mendasp hasn't been secretly working on it at all, literally he must have started about a day before this thread when he started organising it all. It's going faster a) because there are more of us. Note that the 3 different areas shown have been done by 3 different mappers but also because we roxor your boxor.
As for the better decompile, it depends if you class 1 unit thick brushes for each face in a map as complex as bast good.
It's going faster probably because Bast is a good level, and Nancy isn't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Added incentive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Heh, hey Mr.Ben. :)
It's awesome to see you guys doing this. I mean, to be dedicated to the game enough to drudge through a decompiled mess and bring back some of the original maps. It reminds me of the devotion and camaraderie amongst the mappers back before the first release.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
Ooh, Ken's been here! Hey Ken, great to see you still check the forums from time to time. <img src='http://www.unknownworlds.com/forums/style_images/2/icon6.gif' border='0' alt='user posted image'>
It's always nice to know that he still checks the forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
btw, I'm remaking the RR right now... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
All talented mappers, the whole lot of em. And whoever worked on the ns_nancy remake sure has some experience in remaking maps.
EDIT
also - did the airlock always have that blue light? because it looks great!
As for the light in the control room, it's over... there *points and runs*
nancy was mainly remade by 3 guys. This has a team of 8. We should be seeing nearly 3x speed increase <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Nancy had a fully untextured decompile. Not to mention Nancy had broken brushes all over the map. Their speed is due to better decompile tools. Not to mention I believe Mendasp had been working secretly on remaking Bast for some time.
~ DarkATi
This decompile has broken brushes too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
This decompile has broken brushes too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I didn't mean your decompile didn't have "any" broken brushes, I meant you probably had less.
~ DarkATi
EDIT: Damn i missed him! Come back ken!
Anyway, moving on, unfortunately <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Mendasp hasn't been secretly working on it at all, literally he must have started about a day before this thread when he started organising it all. It's going faster a) because there are more of us. Note that the 3 different areas shown have been done by 3 different mappers but also because we roxor your boxor.
As for the better decompile, it depends if you class 1 unit thick brushes for each face in a map as complex as bast good.
Added incentive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It's awesome to see you guys doing this. I mean, to be dedicated to the game enough to drudge through a decompiled mess and bring back some of the original maps. It reminds me of the devotion and camaraderie amongst the mappers back before the first release.
Good luck!
It's always nice to know that he still checks the forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->