Bast Remake Project

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Comments

  • atomaratomar Join Date: 2003-05-29 Member: 16834Members
    edited January 2004
    can i help you on the remake. i will rebiuld generator and the RR <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Very nice work on refinery and ms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The team is full, sorry atomar.

    btw, I'm remaking the RR right now... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • IAN-SDZIAN-SDZ Creator of co_rebirth Join Date: 2003-05-07 Member: 16116Members
    quazilin: it's just amazing! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    New Main Aft Junction. Not finished yet, but at least it's something.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    this seems to be goin very fast. lot faster than nancy.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    <!--QuoteBegin--ssjyoda+Jan 18 2004, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jan 18 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this seems to be goin very fast. lot faster than nancy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    All talented mappers, the whole lot of em. And whoever worked on the ns_nancy remake sure has some experience in remaking maps.
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    edited January 2004
    comment about the refinery shot, wheres the light in the control area? you know the little one on the 2n story that has the ladder access?

    EDIT

    also - did the airlock always have that blue light? because it looks great!
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited January 2004
    Don't forget we have a working decompile, we don't need to keep looking at bsps to build it and see how it should look. We just open the rmf, make the brushes the correct size, merge the brushes (the bsp2map has a unit brush for each face). A very easy process. Oh and the fact that we all r0x your world helps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    As for the light in the control room, it's over... there *points and runs*
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    As for a replacement for the revolving door, I just had a random idea. Create two separate doors, about 5 feet apart. When you activate one switch, it will automatically close the other door, if it is open, then open the door that you want open. The doors will also close automatically after about 10 seconds. It would slow down marines getting to that area (if that is considered important), and it would prevent them from easily shooting at the area. I don't really know what you are looking for as a replacement for the revolving door, and I'm just assuming that my idea isn't too difficult to code.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Wow, looks great. Especially Main Aft Junction. I like that blue light.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--ssjyoda+Jan 18 2004, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jan 18 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this seems to be goin very fast. lot faster than nancy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nancy was mainly remade by 3 guys. This has a team of 8. We should be seeing nearly 3x speed increase <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Nice Aft, I particularily love some of the new lighting in all areas, mainly Refinary. I was also thinking about the refinary, maybe making those Fans spin? Would be nice if you could see through into a spinning shower of light and metal. Who knows, if gameplay needs alot of tweaks a broken fan to create a vent? I know complaints about "holes in the walls" for vents have been going around, Bast remake could stop some of that.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Main Aft looks very good, and it isnt completely finished. Nice work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited January 2004
    <!--QuoteBegin--ssjyoda+Jan 18 2004, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Jan 18 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this seems to be goin very fast. lot faster than nancy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nancy had a fully untextured decompile. Not to mention Nancy had broken brushes all over the map. Their speed is due to better decompile tools. Not to mention I believe Mendasp had been working secretly on remaking Bast for some time.

    ~ DarkATi
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited January 2004
    Not really, the only thing I had was the decompile, the MS was done in two days.

    This decompile has broken brushes too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Mendasp+Jan 18 2004, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 18 2004, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not really, the only thing I had was the decompile, the MS was done in two days.

    This decompile has broken brushes too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I didn't mean your decompile didn't have "any" broken brushes, I meant you probably had less.

    ~ DarkATi
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited January 2004
    OMG ken is viewing the post! I must say hi before he runs away!

    EDIT: Damn i missed him! Come back ken!

    Anyway, moving on, unfortunately <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Mendasp hasn't been secretly working on it at all, literally he must have started about a day before this thread when he started organising it all. It's going faster a) because there are more of us. Note that the 3 different areas shown have been done by 3 different mappers but also because we roxor your boxor.

    As for the better decompile, it depends if you class 1 unit thick brushes for each face in a map as complex as bast good.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    It's going faster probably because Bast is a good level, and Nancy isn't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Added incentive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    i wouldn't go calling nancy a bad map, i'vge had some great games on nancy, and so have a lot of other people, i had a 7 hour game on that map.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Heh, hey Mr.Ben. :)

    It's awesome to see you guys doing this. I mean, to be dedicated to the game enough to drudge through a decompiled mess and bring back some of the original maps. It reminds me of the devotion and camaraderie amongst the mappers back before the first release.

    Good luck!
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Nice to see you around Ken!
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ooh, Ken's been here! Hey Ken, great to see you still check the forums from time to time. <img src='http://www.unknownworlds.com/forums/style_images/2/icon6.gif' border='0' alt='user posted image'>
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Make sure you are making backups. We don't need it to be lost again.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    whos ken? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    The creator of ns_bast? Duh!!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited January 2004
    No, ken made ns_nothing.

    It's always nice to know that he still checks the forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    Relic25 made Bast, did he not?
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