those models look quite good, however there aint no need for hollowed 32 slice barrels <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
Looks like some good work here. I reckon you should remove the scope, but dont put the sight on the end, maybe integrate it into the carry handle like you see on the M4/M16....
The barrels are 16 sided (not 32), and with the pistol the barrel would be seen when the slide is brought back, however I do plan on making them 8 sided cylinders, but I think everyone can agree that they make the gun look much better when it is not skinned (by the time it is skinned it will be the standard 8 sided, as well as many other uneeded details removed). <b>Which reminds me, I need a skinner now, therougeknight has offered to help with animations and making building models. It would be nice to have a player modeler in on this too so we can make new player models and possibly new hand models.</b>
This is my target poly count for the Knife: 800 This is my target poly count for the Pistol: 1000 This is my target poly count for the Shotgun: 1000 This is my target poly count for the LMG: 1500 This is my target poly count for the HMG: 1500 This is my target poly count for the Grenade Launcher: 1500
Remember this is without backfaces deleted (once animated they will be deleted as to not detract from the animations). There will be two sets of animations. Each gun will be animated using the original animations, and each gun will be animated with a new set of animations (so people will have their choice, the animations add alot to the gun, and can detract, depending on people's opinions). The buildings would be animated using the originals (I see no point in changing them - there aren't really any animations anyways).
Right now I am making changes to the LMG and pistol (I plan on having at least 3 different variations of each and then everyone vote on the ones they like best), and will soon begin the shotgun.
Good stuff. You've got it all planned out. That is good. No unexpected "OMG what now." All modelers should do that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
I kind of liked the first pistol that you showed us better. But why must the slider be all square-ish like the glock? Why not some nice, smooth curves? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Anyways, these models are top-notch, and I really hope they make it.
I was planning on making one version of the pistol with a curved slide.
The main reason I do not want to make high poly versions <b>without</b> modifications is that it could be considered copying (because it would be almost the same). Another reason is that I want to use my own imagination a little, and make the models my own instead of someone else's.
I need someone who can mesh and someone who can make player models
I also have made 4 different kinds of LMG's for you guys to choose from, I can't make a poll so I guess just tell me your vote...
Upper left model is: 2600 polys Lower left model is: 1729 polys Upper right model is: 1635 polys (NOTE: I can add the scope/red dot sight to it) Lower right model is: 1729 polys (NOTE: The only difference between this and the lower left is the placement and size of the red dot sight)
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
edited August 2003
Personally, I like the Lower right model because of the nifty Iron-sight mounted on the barrel. Pretty clever making it look like the crosshair in the game!
But what I kind-of dislike about my choice is the M16-like handle. I fancy the Square-ish one that the scope is mounted on. (Minus the Scope, of course). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Edit: Oh, where are my manners: These Models are dro- fricken'-dead gorgose! And I don't care if I spelt that wrong! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i cant wait for this pack to be released! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I LOVE THE LOWER LEFT!!!, im so downloading these models when they come, especially since there still to the style of natural-selection, weeeeeeeeeeeeeeeee *dances*
<!--QuoteBegin---Crunchy-+Aug 14 2003, 12:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Crunchy- @ Aug 14 2003, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> suggestion: make the models have 'shouldered origins'
think Raven Shield-style origins <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Unfortunately, if you mount a gun much higher than it currently is, it covers the HUD sprites afaik.
Also, these are truly inspiring models, nice job sir. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i really like the models. Ive been lookin for a high poly pack for ns. Do most servers still force u to use the originals? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
nope not all unless u got to {DEAD}CLans server u cannot use skins im in {DEAD} and we cant use skins on our server,
<!--QuoteBegin--.[ArsoN].+Aug 13 2003, 07:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.[ArsoN]. @ Aug 13 2003, 07:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unfortunately, if you mount a gun much higher than it currently is, it covers the HUD sprites afaik.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The upcoming 2.01 patch fixes this problem.
These models are really nice. I especially like the idea of incorporating the crosshair sprite into the sight.
if that lower right model stays the same, and just get textured, ill be happy as can be <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
EDIT: After taking a second glace, I am now torn apart between that one and the one in the upper, right hand cornor. Arrgh...that one just looks so much more...badass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
Actually the sights do line up perfectly, and I purposely made the magazine straight (I didn't like the curved one) but I could make a version of it with a curved mag and show you guys. What if I put the red dot scope (the one on the lower left) on the upper right gun (basically making the hand guard closer to the original model)? I think i'd like that combination best.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nope not all unless u got to {DEAD}CLans server u cannot use skins im in {DEAD} and we cant use skins on our server,
but most servers no let you use them <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sorry but I don't know what that means... you are saying that your server doesnt let people use skins, and then you say 'but' and go on to say that most servers dont let you use them... so why have the 'but'?
On another note, I am planning on redoing the models (I wont get my target of 1500 polys if I don't) but don't worry I'll make sure they stay the same quality. When I finish it I will show you guys pictures of what it could look like in game.
i prefer the top right one. But they are all really good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
they are all VERY hawt. if I had to choose one, i'd choose bottom right though, oh so yummy. do you have a skinner/animator ready to skinmesh these and then skin them?
Comments
afterall how visible would they be in game?
This is my target poly count for the Knife: 800
This is my target poly count for the Pistol: 1000
This is my target poly count for the Shotgun: 1000
This is my target poly count for the LMG: 1500
This is my target poly count for the HMG: 1500
This is my target poly count for the Grenade Launcher: 1500
Remember this is without backfaces deleted (once animated they will be deleted as to not detract from the animations). There will be two sets of animations. Each gun will be animated using the original animations, and each gun will be animated with a new set of animations (so people will have their choice, the animations add alot to the gun, and can detract, depending on people's opinions). The buildings would be animated using the originals (I see no point in changing them - there aren't really any animations anyways).
Right now I am making changes to the LMG and pistol (I plan on having at least 3 different variations of each and then everyone vote on the ones they like best), and will soon begin the shotgun.
Anyways, these models are top-notch, and I really hope they make it.
Thanks for your time,
-Sid
but i would prefer to see high poly versions of the weapons as they are meant to look without any modifications.
The main reason I do not want to make high poly versions <b>without</b> modifications is that it could be considered copying (because it would be almost the same). Another reason is that I want to use my own imagination a little, and make the models my own instead of someone else's.
GREAT Spawn, I'll pm you right now.
Gun/Building Modeler = Spydr
Animator = therougeknight
Skinner = Spawn
Mesher = ?
Player Modeler = ?
I need someone who can mesh and someone who can make player models
I also have made 4 different kinds of LMG's for you guys to choose from, I can't make a poll so I guess just tell me your vote...
Upper left model is: 2600 polys
Lower left model is: 1729 polys
Upper right model is: 1635 polys (NOTE: I can add the scope/red dot sight to it)
Lower right model is: 1729 polys (NOTE: The only difference between this and the lower left is the placement and size of the red dot sight)
But what I kind-of dislike about my choice is the M16-like handle. I fancy the Square-ish one that the scope is mounted on. (Minus the Scope, of course). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Edit: Oh, where are my manners: These Models are dro- fricken'-dead gorgose! And I don't care if I spelt that wrong! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
i cant wait for this pack to be released! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i just hate the idea of noscoped guns for close combat >_<
think Raven Shield-style origins
think Raven Shield-style origins <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Unfortunately, if you mount a gun much higher than it currently is, it covers the HUD sprites afaik.
Also, these are truly inspiring models, nice job sir. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
nope not all unless u got to {DEAD}CLans server u cannot use skins im in {DEAD} and we cant use skins on our server,
but most servers no let you use them
The upcoming 2.01 patch fixes this problem.
These models are really nice. I especially like the idea of incorporating the crosshair sprite into the sight.
Max
Cool. Sleek. Pure. Raw. ironsight ownage.
EDIT:
After taking a second glace, I am now torn apart between that one and the one in the upper, right hand cornor. Arrgh...that one just looks so much more...badass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
Other than that, love the LMG concepts.
Not really a fan of the Glock, but you have a nice model. I particularly hate the idea of having the clip towards the front, but that's just me.
Can't wait to see them skinned. I just hope much detail and high res go into the skins.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nope not all unless u got to {DEAD}CLans server u cannot use skins im in {DEAD} and we cant use skins on our server,
but most servers no let you use them <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sorry but I don't know what that means... you are saying that your server doesnt let people use skins, and then you say 'but' and go on to say that most servers dont let you use them... so why have the 'but'?
On another note, I am planning on redoing the models (I wont get my target of 1500 polys if I don't) but don't worry I'll make sure they stay the same quality. When I finish it I will show you guys pictures of what it could look like in game.
As for the models.. Hmm, difficult.
Ah, heck, lets give it a go.
I choose the........ upper right with a red dot like the lower right and a carrying handle like the upper left. (Confusing?)
And, yeah, the magazines look better if they're slightly curved.
Last, for the love of hi-poly modeling; <u><b>Finish and release these!!</b></u>
[edit] Oops. Forgot to add that, IMO, the pistol should have the magazine in the handle, not in front.
BUT BRING BACK THE BANANA CLIP! PLEASE! I BEG YOU! BRING IT BACK!
if I had to choose one, i'd choose bottom right though, oh so yummy.
do you have a skinner/animator ready to skinmesh these and then skin them?