High Poly Ns Model Pack.

Spydr-modelerSpydr-modeler Join Date: 2003-08-12 Member: 19601Members
<div class="IPBDescription">Need skinners and animators for the pack</div> Hey everyone.
I registered for the forums to try to get a skinner and animator who are interested in making a high poly Marine model pack for NS (with a few modeifications). This would basically consist of models that look almost the same as the original models (Marine weapons and buildings, not players (unless there is a player modeler around)) except minor differences.

So far I have made an LMG and a Pistol for this model pack (still making slight changes to try and reduce the poly count about 2000 for the LMG (no deleted back faces)), but I don't want to make anymore models until I get a skinner and animator lined up. For the LMG I got rid of that monitor thing under the scope and added a carry handle (kind of like the M4A1) and modified the foregrip, I also made the stock collapseable. For the Pistol I basically made it look similar (with an LAM forward attachment) but it has a body more closly related to the Glock.
«13456789

Comments

  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    ahahah, I was about to say "Don't they have too many polys?" when I noticed they are supposed to be. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Nice models, btw.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    i really like the models. Ive been lookin for a high poly pack for ns. Do most servers still force u to use the originals?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    The MG looks fantastic. I don't much like the pistol, but that's just because I don't like glocks.
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    these DO look fantastic, including the pistol! (im an ardent fan of the glock <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
    Perhaps to reduce the poly count (only as a suggestion), remove the 'unusable' scope off the LMG.
    I never have liked having accessories that cant be used. It would knock back the polycount quite a bit too.

    these are top notch stuff though, im hanging onto this thread, can't wait to see some progress <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    edited August 2003
    Those look great, ya remove the scope and make like a carrying handle/iron sights thing like a m16/m4. That would be kickass. What did you model and render in? btw try and put the ejection port on teh other side lined up with the mag insertion part. It looks weird if you thinka bout it reasonably.
  • Spydr-modelerSpydr-modeler Join Date: 2003-08-12 Member: 19601Members
    Thank you for your replies everyone, I still need an animator/skinner though, e-mail me if you prefer not to post a reply:

    at5kspydr@hotmail.com

    Sykotic, that is a good idea actually, but the scope adds... charactor (I guess that would be the right word) to the model, and plus makes it more closly related to the original. Maybe make a different scope that is more of a red dot sight than a scope, so it would be "used" (red dot sights, like aimpoint in current times, do not have a zoom, but are just a way to aim the gun easier without using iron sights). This gives me an Idea for a different look to the LMG, I might make it to see what you guys think, instead of describing it. I could also have a version with and without the scope, but yes, getting rid of the scope does lower the poly count quite a bit.

    Sorry Maus, but I like Glocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    yeah an aimpoint or iron sight concept would complement it very very nicely indeed.
    keep up the awesome work mate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • 0n0s-ZiLLa0n0s-ZiLLa Join Date: 2002-11-16 Member: 8909Members
    these look really nice i cant wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Crunchy1Crunchy1 Join Date: 2003-08-11 Member: 19454Members
    ironsights have to be coded in, right?
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    edited August 2003
    you can always move the model so it looks like IS, but in dod vor example most weapons look like your using IS when you set cl_bobcycle to 0
  • Spydr-modelerSpydr-modeler Join Date: 2003-08-12 Member: 19601Members
    Iron sights would have to be animated JUST right, and it would require a different sprite for a crosshair (containing no crosshair), but it can be done.

    Here is what I was thinking the LMG could look like, what do you guys think?
  • Spydr-modelerSpydr-modeler Join Date: 2003-08-12 Member: 19601Members
    edited August 2003
    BTW, this is what the red dot sight looks like upclose (notice the shape of the aiming reticle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ).
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    I likey...hmm..maybe after the high-poly ones you can make norm-poly ones <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Even though it makes sense like this, it would look better from an asthetic point of view if you removed the RIS. Just pure iron sights. Perhaps you could have the iron sights make that sign when you look through them, like on the M-16. The triangle in the front, and the arrow thingies on the back perhaps?
    ...
    But I still like standard ironsights <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> meh.
  • VragnorVragnor Join Date: 2003-07-22 Member: 18359Members
    I agree with delta. one reason i love America's Army <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    As far as I know, a scope-free official LMG model should already be in the works (sorry it wasn't in 2.0, but BathroomMonkey was busy making sure we'd get an extra-lovable GL model). Don't worry about the lack of a scope being less like the original.

    As for the pistol...may I make a suggestion? I present the following, concept art for the X-Com: Apocalypse human pistol:
    <img src='http://dynamic.gamespy.com/~xcom/images/x8x6x15.jpg' border='0' alt='user posted image'>
    If you want a more Glock-type look, then by all means, keep your current handle and slide style. But rather than a LAM with nonexistant laser, you may want to take this concept of a futuristic, self-unloading pistol magazine up front there. It'd have a kick-butt animation, too. (Though I have no idea where the shells would be ejected.)
  • Spydr-modelerSpydr-modeler Join Date: 2003-08-12 Member: 19601Members
    edited August 2003
    Interesting idea... But the crosshair could be considered the lazer since there aren't crosshairs in real life. I would assume there are no shell casings in that pistol, it all gets fired with the bullet.

    One thing that I find hard to understand (i know it is a fake gun, but...) is how the bullets can have any accuracy because they are near the front end of the barrel, and everyone knows that the longer the barrel the more accurate the gun is (that would probaby have a barrel length of about 2 centimeters, basically that pistol fires randomly).

    Oh, and if you like the way America's Army did iron sights (sprites) you could have that done very easilly for every game (that I know of). All you need to do is know how to make sprites and replace the crosshair sprite with your iron sight sprite.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    <!--QuoteBegin--Spydr-modeler+Aug 13 2003, 01:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spydr-modeler @ Aug 13 2003, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Interesting idea... But the crosshair could be considered the lazer since there aren't crosshairs in real life. I would assume there are no shell casings in that pistol, it all gets fired with the bullet.

    One thing that I find hard to understand (i know it is a fake gun, but...) is how the bullets can have any accuracy because they are near the front end of the barrel, and everyone knows that the longer the barrel the more accurate the gun is (that would probaby have a barrel length of about 2 centimeters, basically that pistol fires randomly). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Who says the bullet doesnt follow that red-glowing tack up to the back of the pistol? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Plus, theres no hammer to speak of, so it might be kinda weird in that aspect aswell...
  • Spydr-modelerSpydr-modeler Join Date: 2003-08-12 Member: 19601Members
    Well I didn't have a hammer on my pistol, and there isn't a hammer on the FN fiveseven, so I assume pistols can be made without hammers.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    The Glock has the hammer internally, like the FiveSeven does also, i believe. Not sure. I'm not very peachy on the FiveSeven.
    ...
    Make sure there isn't any copyright infringment stuff on the Apocolypse pistol if you do make it. Don't want the evil people to decend on you with a lawsuit, or something.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited August 2003
    To Spydr, regarding the X-com pistol concept:
    My guess is that it'd be caseless ammunition (explaining the pistol's high damage and lack of a shell ejection port) but I don't know if the animator has the ability to disable ejected shells for just one weapon.

    As for the lack of barrel distance for the bullet to travel in...you make a good point. The pistol is NS' most accurate weapon, so that short distance would be a bit odd. If necessary, might as well use the usual magazine-in-the-handle, but that leaves two things: the decision on what to have at the front (I suppose a LAM would be fine by your point about the crosshair) and I still would like to have a self-ejecting clip animation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    [edit]By the way, X-Com Alliance got scrapped. I own a promotional poster that says at the bottom "Coming soon for Windows 95/98." Don't worry about copyright infringement.[/edit].
  • UnknownUnknown Join Date: 1970-01-01 Member:
    hoo.. those look very nice.

    but please... please keep the scope. it's honestly kinda fuggles with that big illum. reticle in the front...
  • Spydr-modelerSpydr-modeler Join Date: 2003-08-12 Member: 19601Members
    I'll make some different modifications of the pistol, like I am with the LMG to see what everyone thinks, so I'll make that idea with the mag in the front (but it would be assumed that it is brought to the back like Trojan said, maybe through what would be the gas tube).
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    If you're going to use caseless weapons, you might as well make all the weapons caseless, because it'd be odd for shells to be flying out of a 'caseless' weapon. Replacing the shell models with null models should give that caseless effect.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Caseless models might be cool in concept, but come on, you've gotta feel badass when you see the cases rain out of your HMG like there is no tommorrow and then a lot of charging skulks get wasted. Or when you see one of your mates run foward, LMG/HMG ablazing with those luffly casings flying everywhere <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> meh.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    In vanilla HL, shell ejections are handled by attachment points on the weapon. If that's still the case now, you could always just not use that attachment. And if you *have* to have the attachment, you could put it somewhere behind the eye position.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    edited August 2003
    Oh noes !

    More people using the word clip when they really mean magazine !

    :p

    [edit] Forgot to add the smilies so that people know I'm just poking fun[/edit]
  • Spydr-modelerSpydr-modeler Join Date: 2003-08-12 Member: 19601Members
    OK back to my models:

    I put the magazine in the front and made the bullets smaller, the bullet would go through the middle tube and into the chamber, so it would have a casing (I'm thinking about making the magazine larger and bullets larger if I decide to actually do this).

    What do you think?
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    wow looking good mate, very good indeed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.