Update 306 is now live on steam! - Natural Selection 2

SystemSystem Members, Super Administrators, Reinforced - Diamond Join Date: 2013-01-29 Member: 182599Posts: 466 vanilla
edited July 2016 in NS2 General Discussion

imageUpdate 306 is now live on steam! - Natural Selection 2

Our latest build continues on the path of refinement and stability, and although small there are some nice changes in this patch. Those of you with antivirus woes when opening...

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Comments

  • WasabiOneWasabiOne Co-Lead NS2 CDT Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2011-06-15 Member: 104623Posts: 758 Advanced user
  • WobWob Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2005-04-08 Member: 47814Posts: 485 Advanced user
    15% marine requiring 9 bullets to hit needs to fire 60
    15% marine requiring 11 bullets to hit needs to fire 74 bullets
    15% marine needs to shoot 14 more bullets

    35% marine requiring 9 bullets to hit needs to fire 25 bullets
    35% marine requiring 11 bullets to hit needs to fire 31 bullets
    35% marine needs to shoot 6 more bullets

    Regressive change. Hurts bad marine aimers more than good marine aimers.
  • MephillesMephilles GermanyMembers, NS2 Map Tester, NS2 Community Developer Join Date: 2013-08-07 Member: 186634Posts: 972 Advanced user
    is that some kind of sarcasm wob?
    return to zero
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 863 Advanced user
    @Wob acc percents have increased by ~5% since last update in my experience
    NO Cyril, when they're dead they're just hookers!
  • WobWob Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2005-04-08 Member: 47814Posts: 485 Advanced user
    @trixX and that is probably across the board, and I suspect actually that the better marines gained more from the hitbox increase than the worse marines, again making the hitbox change a more regressive change.
    .trixX.Nordicmigalskicoolitic
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 863 Advanced user
    edited July 2016
    @Wob true dat, just wanted to point out that the bad aimers will still kill a skulk with 1 clip :]
    NO Cyril, when they're dead they're just hookers!
  • WobWob Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2005-04-08 Member: 47814Posts: 485 Advanced user
    .trixX. wrote: »
    @Wob true dat, just wanted to point out that the bad aimers will still kill a skulk with 1 clip :]

    Only with 22% accuracy, which I imagine is way above average
    Zefram
  • AbsurdonAbsurdon GermanyMembers Join Date: 2015-02-09 Member: 201274Posts: 69 Fully active user
    don't worry wob. they thought that through. like they always did. NOT
    The_Welsh_Wizard
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 863 Advanced user
    'TIS BUT A PUDDING. Let's taste and see!
    NO Cyril, when they're dead they're just hookers!
  • ZEROibisZEROibis Members, Constellation Join Date: 2009-10-30 Member: 69176Posts: 1,017 Advanced user
    Thanks for the update, super excited about upcoming performance improvements.
    image
    Server IP: NS2.IBISGaming.com
    Server IP: NS2CO.IBISGaming.com
  • MoFo1MoFo1 United StatesMembers Join Date: 2014-07-25 Member: 197612Posts: 729 Advanced user
    I just can't help but wonder what other ninja balance changes they slipped in this time...

    I almost don't even want to bother opening the game to check it out... They've been screwing things up THAT badly.
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 863 Advanced user
    @MoFo1 see the bright side, it's a race for who finds/guesses the hidden change first! xD
    NO Cyril, when they're dead they're just hookers!
  • alsteralster Members Join Date: 2003-08-06 Member: 19124Posts: 209 Advanced user
    The excitement is not the new patch, it's what they've hidden in the new patch. :D
    .trixX.
  • AeglosAeglos Members Join Date: 2010-04-06 Member: 71189Posts: 644 Advanced user
    They don't need to hide anything in the patch. They can easily hide it in the extension system and most people won't ever notice, especially those with high download speeds.

    While I don't like the changes and the way its implemented, I'm glad they are making use of the extension system. Now they only need to realise they can undo a change rather than starting a cycle of covering it with more changes.
    .trixX.2cough
  • rantologyrantology Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold Join Date: 2012-02-05 Member: 143750Posts: 1,493 Advanced user
    There are no hidden changes, sorry to disappoint. =P It's certainly not our preference to do things like that (the hitbox change was the first time a silent change method was used).

    There are a few more changes/tweaks being discussed to help out aliens a bit more early game, so stay tuned for those.
    image
    diracNarfwakIronHorseNominous
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 863 Advanced user
    edited July 2016
    Actually, hidden changes should become a practice. Only reveal a crucial item few days later.
    That way noone can complain about being deceived because it's to be expected, the devs can test changes unbiased, and we get to discuss what has changed: win-win!
    (maybe stupid, but not sarcasm :D)
    NO Cyril, when they're dead they're just hookers!
    ResistorRevanCoranaBeigeAlert
  • FrozenFrozen New York, NYMembers, Constellation Join Date: 2010-07-02 Member: 72228Posts: 1,481 Advanced user
    Do you have any idea how lame it feels to even have to read in a changelog that you changed skulk starting hp for the first time in what, 14 years?

    There's other fucking ways, speed increase alone would do it
    mattji104
    UncleCrunchThe_Welsh_Wizard
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 863 Advanced user
    Not to mention that you could've kept that change hidden too!
    NO Cyril, when they're dead they're just hookers!
  • soccerguy243soccerguy243 Members, WC 2013 - Supporter Join Date: 2012-12-22 Member: 175920Posts: 515 Advanced user
    Wob wrote: »
    15% marine requiring 9 bullets to hit needs to fire 60
    15% marine requiring 11 bullets to hit needs to fire 74 bullets
    15% marine needs to shoot 14 more bullets

    35% marine requiring 9 bullets to hit needs to fire 25 bullets
    35% marine requiring 11 bullets to hit needs to fire 31 bullets
    35% marine needs to shoot 6 more bullets

    Regressive change. Hurts bad marine aimers more than good marine aimers.

    i don't understand how any change would help bad players more than good players? Can you give me an example? I'm genuinely curious.
  • KeatsKeats United StatesMembers, NS2 Playtester, Reinforced - Shadow Join Date: 2014-11-04 Member: 199413Posts: 154 Advanced user

    i don't understand how any change would help bad players more than good players? Can you give me an example? I'm genuinely curious.

    random critical hits, increased weapon spread
    PM sent.
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 863 Advanced user
    Keats wrote: »

    i don't understand how any change would help bad players more than good players? Can you give me an example? I'm genuinely curious.

    random critical hits, increased weapon spread

    I know it's just example so this is not against you, but NOOOOOOOOOOO way NS needs those
    NO Cyril, when they're dead they're just hookers!
  • VetinariVetinari Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-07-23 Member: 186325Posts: 3,468 Advanced user
    edited July 2016
    Looks like things are going to stay interesting. I'm going to need more popcorn.
    formerly known as F0rdPrefect

    I am good Onos
  • WobWob Members, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2005-04-08 Member: 47814Posts: 485 Advanced user
    Another example is nerfing marine sprint to the ground.

    Veterans know how to use sprint to the most efficiency.
    Rookies don't really use sprint all that effectively.

    Nerfing sprint will give a bigger nerf to strong marines, and a weaker nerf to bad marines. (A progressive nerf considering the current balance of the game)
  • MoFo1MoFo1 United StatesMembers Join Date: 2014-07-25 Member: 197612Posts: 729 Advanced user
    edited July 2016
    I've always thought the bite cone should extend sideways and hits on the side should be glancing hits that do like 30-40% less damage.




    Trying to remain optimistic, but the first game I joined into was another early game Marine stomp, with a 3.0 avg kdr smurf leading the charge.. And it was the only server populated.

    Giving skulks a little bit more hp doesn't seem like it will fix anything... Making them either faster or smaller would've been better.
    .trixX.Handschuh
  • Deck_Deck_ Members Join Date: 2014-07-20 Member: 197526Posts: 298 Advanced user
    edited July 2016
    It would be nice if the hitbox on the skulk/fade was reduced slightly and probably the skulk model could be smaller too. I like the idea of increasing the sneak speed of the skulk, which will help players that use it, but many players probably wouldn't. Reducing the hitbox and making the model smaller seems like it would help all players. Add a skulk tutorial that breaks down how to play skulk in detail. Then I can just point people to that.
    Handschuhtwiliteblue
  • ArchieArchie AntarcticaMembers, Constellation, Reinforced - Supporter, WC 2013 - Supporter Join Date: 2006-09-19 Member: 58028Posts: 441 Advanced user
    curious as to why in pre-game you get killed when trying to go to marine/alien start?
    IPB Image Constellation - a great source of income :> http://www.netplanet.co.nz/ns/
    .trixX.
  • .trixX..trixX. BudapestMembers Join Date: 2007-10-11 Member: 62605Posts: 863 Advanced user
    Archie wrote: »
    curious as to why in pre-game you get killed when trying to go to marine/alien start?

    This has been in since 304 methinks... The update here is the warning text that youre trespassing on forbidden grounds.
    But I don't see the point in it either
    NO Cyril, when they're dead they're just hookers!
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