Latest Developer Posts
(Quote) @Garcia16 If you read the articles we published, Panic Button are taking over finishing up Xbox One & also PS4 performance work at the same time. This helps get performance up faster as both consoles are very, very similar architecturally and will help get XboxOne performance and updates out faster than our small team alone.
(Quote) There is a lot of miss-information in this thread. I'm afraid it's just not that easy to add anything significant to original Subnautica. With Subnautica, we were right up against a number of hard technical limits of the Unity engine. It was never built for open-world games and has some technical limitations on assets which we worked very hard to get around. So much so we had a 'counter' internally which would warn us when we went over the limit(s), at which point the game & engine would visually explode. Adding more to the 'original' game would not be technically possible without a huge amount of re-writing of the engine and various underlying systems. We obviously, looked at all scenarios and what effort would be required for all the different ways of expanding the Subnautica story. Being as we wanted a separate adventure anyway and a large new area with a new protagonist, it makes sense from a technical standpoint to have it be separate (and much quicker to deliver to you guys). Hope that clears things up a bit.