Latest Developer Posts
(Quote) You're free buy & play the game, or to not buy or play the game. We wont stop you. But we hope you play the game and find something different and unique. Games are not created in a vacuum, they are created by people from all walks of life & political backgrounds. Subnautica was built from the start with the Sandy Hook shooting in our minds. As I'm sure you're aware, we built the company on shooting games with guns (NS1 & NS2) but after Sandy Hook, we wanted to make something which wasn't about killing or violence. More exploration & wonder. As for Simon, you can read the reasons & statement here: https://kotaku.com/subnautica-dev-fired-over-hateful-statements-1822746373 Thanks.
Hey all. We've been pretty quiet for a while, because we've all got our heads-down working hard. It's an exciting but busy time, and I just wanted to give you a quick update on what we're doing. Subnautica: We've been working on the Unity 2018 engine upgrade for Subnautica for a while now. It's not been easy. A lots of issues came with upgrading the engine which needed to be fixed, including bugs and visual glitches throughout the game. Finally, we think we've just about got it all done. So very soon we'll be putting this upgrade into the Steam Experimental branch for much more testing. We'll need all the feedback we can get to make sure we didn't miss any issues before it goes out to the general public. You can opt-in to the Experimental Branch on steam by following this guide: http://subnautica.wikia.com/wiki/Experimental_Mode While we've been working on the engine upgrade, Panic Button (Doom on Switch port guys) have been working furiously on optimizations and the console versions of Subnautica. Because our code-base for Subnautica is exactly the same across all platforms, a large amount of their optimizations for making consoles run better will make their way into the PC/Mac version too. Lower-end machines *should* see the most benefit from their work, with things generally being a bit more stable in terms of frame-rate & stability. You'll also get better controller support for Xbox & PS4 controllers. Their work done so far (with more coming) is ready to go into the Steam Experimental beta, so we'll be merging their work first, then our Engine upgrade in the coming week or so. Look out for CS#60529 & above (in-game F1 menu and top right). We would LOVE to hear people's thoughts after trying it, and would love it even more if people could let us know how performance is for you against the older version. All critical comments are welcome. Once Steam Experimental users have verified things are good with both Panic Button & our Engine upgrade, we're going to put out an Xbox Preview patch so Xbox users can start giving their feedback as well. We want the game to run as well as it can on all platforms so everyone can enjoy their gaming experience. We've also been doing some small quality-of-life fixes that have been requested for far too long. Done: Improving Subtitle Speed for non-English users; adding a Subtitle Speed slider for those who need to adjust the text speed: https://i.imgur.com/fRzOgsl.png In-Progress: VR PDA distance slider - We've found that personal IPD plays a significant role in how 'close' the PDA feels in VR, and while it was fine for some people, for a lot of players it was far too close. Now we're working on a way to let you set the distance yourself in the options menu. We're not sure when this will be done, but we're trying to get it done ASAP. https://i.imgur.com/nCsVKmt.png In-Progress: VR Seamoth Docking Fix - We're investigating the docking in Cyclops issue that's been a problem for a while. Subnautica Expansion: Most of the UnknownWorlds team are working on the Subnautica Expansion project. What started life as a DLC for the original game, turned into an Expansion and now, it's own stand-alone adventure. The team is very excited about the path we're taking & story we're' going to tell...breathing more life into the world of Subnautica on 4546B. We'll be announcing more about this project very soon. We're acutely aware that a huge part of Subnautica's success is due to you our community. The forum posters, Steam commentators, Redditors, Youtubers, Twitch Streamers, Bug Reporters, Tweeters, Facebookers....all of you. So we'll be opening up development on the next Subnautica Chapter's Trello boards very soon. Some of us will also live-stream what we're working on. Thanks for being with us, we hope you'll join us as we make a new Subnautica adventure on 4546B. -Obraxis UWE
(Quote) @diLuca We try and respond as much as possible, but we do all the forum posting ourselves. When we're posting on forums, we're not working on the game. Saying that, you can sometimes get faster responses in our Discord at discord.gg/subnautica as we hang in there while we work. As for your performance issue, it is likely due to your iMac using a slower 2.5" laptop mechanical harddrive. Subnautica is a big open-world game, and has a lot of files it needs to access all the time, all over the drive's spinning platter. Accessing these files needed for the game starts to get better with a 7200RPM desktop-class drive or SSD. We're currently doing some optimizations which may help you and others with slower drives in a future patch however. It seems you've bought an external SSD, this will certainly help. You dont need to install bootcamp, you can install the game on the SSD from MacOS. But you will get higher FPS in Windows on your Mac than MacOS as DirectX tends to run better than OpenGL. All the best.