crymeariver
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No wonder ns2_hotdogs is still not complete... -
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*Registering and agreeing to the server rules get you a semi-reserved slot.
You can still potentially be bumped by a paid subscriber, also known as the people that pay to keep the servers run… -
Here is some more minetastic fun.
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I've been following this thread and considered linking that post a couple of times since I felt it did not really have much of a chance to be discussed since the thread was censored closed about an hour after I submitted it. I hope… -
I feel like it could be lowered, the refuel rate as is makes it very difficult to fight with a JP marine in very large open rooms. Some such rooms are starting hive locations (eg. veil/Cargo, mineshaft/Cave).
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I remember that, it looked awesome from command view, unfortunately the meds I slipped into the chair were just not enough to save those brave souls.
Side note. Had 3 guys hop inside the CC with the comm last night. Pro… -
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You are right, we need some drama up in here. It really is hard to disagree with a better performing, more customize-able game that still reasonably prevent exploits. -
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@Res this is false, of the three (north american) leagues that lasted into the twilight of TFC (STA, TFL and UGC) ONLY TFL did not ban for the use of hacks in… -
I know it has not been mentioned yet but one thing I would like to see is some tweaking of jetpack fuel, mostly the regen while in the air.
As far as things that have been discussed already, webs to biomass 6 for sure. -
Marines are capable enough of blocking aliens already, especially armory walls which are under utilized in pubs. I can't say I have ever had a fade blink past me when I thought I should have blocked it either. A well positioned marine already has a…
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It shouldn't be impossible to rush leap early, it just needs to have a drawback.
Right now it requires the following at minimum:
Biomass 1 at hive #1 + Hive #2 + Biomass 1 at hive #2 (biomass 2 at hive # 1 can possible reduc… -
Wow that final round. I was starting to doubt the hype...RIP ARC, truly a god among machines
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Also just so I feel like I actually contributed something positive instead of just arguing against changes I think the focus should be more on early game than mid/end game since many games are won or lost in the early game and if t… -
While a applaud the effort to seek balance for public games I don't see you getting very many positive reactions here. Anyways here goes...
. Alien
.. Biomass Req: Web from 7 to 6.
Yes please, webs are almost never us… -
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I like the thought of balancing the game to allow more diversity on marines seems kind of like we went from fade balls to jp/shotty balls. But I do not think that is the best way.
Flamethrowers already have enough benef… -
Marines didn't suddenly gain the ability to jump after build 249 people just gained the ability to complain about it in the forums.
But yes, there was a speed boost (at the cost of a reduction in jump height) given to marines when the st… -
(Quote) Its fo' deco-ration
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As someone who had really taken a liking to spamming mucous and maneuvering early whips to shut down marines in pubs the list of nerfs that alien comm just got hit with is kind of depressing to look at. Not sure if they were all necessary but having…
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It really isn't rare. To be fair my statement was meant as more of "it shouldn't happen" than a "it doesn't happen". Far too many people playing Natural Call of Selection Duty 2 around sometimes. But i'm just reaching my cynical ph… -
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To be honest I feel the point still stands for any non-green (in spirit or name color) on either team that has been in the round for a decent amount of time. Exception maybe being the opposing comm leaving if you aren't the kind of… -
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It is kind of sad how true this is. I have been making a special effort over the last couple weeks (ok I have crap internet right now) to command in more games and try to force players to follow good habits and do my best to suppor… -
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Glad you don't share his opinion on that one Wyz... -
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All I can really say is play on servers with an admin presence and a good community, easier said than done true but it is what it is. The best way to work on fixing the issue to get involved in the individual server community, if a… -
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I think he is including the TG servers in his blanket statement as he mentioned TG in his post.
Thing is a balance mod is run on the TG servers 95%+ of the games (prime time) and very often even outside of prime time an… -
I was getting sad for a bit there, thought snails were going to go 4-0 and then i'd have to do something productive at work. Hope it stays interesting now that the round 1 debacle is over.
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There have 2 recent sales, so there is a flood of brand new players in pub servers right now. Lots of people getting the game a. don't have a group of friends to play with b. strong FPS experience for good aim c. strong enough systems to run the gam…
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It really does make sense that IPs would retain power if their corresponding CC is still operational regardless of room power. That's the way sentries work right now even. It does alleviate some on the insta-win potential of just rushing the power i…
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Normally i'd say "sure" but for Xeno to be up aliens would need 3 hives up, I don't see why they should automatically lose at that point, lose a hive waiting for more P.Res for lifeforms sure, but this is just arguing semantics. I … -
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I would assume the comm hopped out at some point and died. Also possibly pre-power surge.
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Commanders won't be removed from vanilla NS2 anytime soon (ever). So if you do enjoy the FPS game play in itself I highly recommend you check out the combat mod like in The problem with this game is teams are never balanced. Comment by crymeariver November 2013