crymeariver
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eclipse was the map my first ever NS game was played on.
I hope the map makers are able to incorporate the necessary changes to make the map play well in NS2 while still keeping a healthy dose of nostalgia. -
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Please clarify this.
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I highly doubt that is what happened.
In all the time I've played NS2 I have only known a team to try to pull this once (my team) and it actually resulting in someone on my team attempting to vote-kick me when I informe… -
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Yeah, most Div 3/4 competitive players are not too far above the skill level of TG's regular players (some of them are comp players) so that kind of helps when the Div 1 and Premier players drop by. Anyone who demonstrates respect … -
The current iteration of the skill rankings is greatly skewed by being so heavily influenced by W/L. It really does need to be a factor but it seems like losing gets close to cutting your skill rating in half just because your team lost.
As th… -
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Didn't you read the cooking thread? Clog cakes of course! -
Wouldn't it make more sense to make this a pole?
I mean asking for opinions here is only going to lead south anyways. B-)
But yeah, I still do get some enjoyment out of the game. -
@maD_maX_ I don't mean the actual addition of the prop, more the legwork in deciding which spots needs it and getting it done on each map as opposed to a blanket solution…
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I haven't had the honour of getting stomped by IronHorse yet but I look forward to experiencing his wrath soon now that he has been spotted on the TG forums in Skill Stacked Teams is Killing NS2 Comment by crymeariver October 2013
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This is the solution I am kind of leaning towards too. Of course doing it on a case-by-case basis is best but it is also unfortunately the fix that would likely be the most time consuming. -
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Clearly we have been misjudging all those green marines who hop in the command chair and immediately drop a robo, truly they are visionaries always ready to get ARCs at any moment to counter those nasty gorge tunnels. Upgrades be d… -
The last time went to a KKG server it had some minor performance issues once it filled up and featured a group or 3-4 people all stacking the same team... both could also be contributing to their lowered activity. I'll stick to my regular servers wh…
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True Enough. I forgot about the tech tree switch mentioned in the balance mod. I can kind of see that then, mostly because bad fades would overstay their welcome instead of being forced to hit and run and killing bad fades is alway… -
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While that would make me use vortex for more than just end game siege flailing (can't say siege breaking with a straight face) I feel it would be a bit OP. -
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You're not wrong Fule, you're just an... ahem.
Fade may not be THAT nerfed but it did take 3 solid hits from the nerf bat for reinforced for sure. It does take some getting used to though. -
I feel like IronHorse is going to beat me up for posting those here now, those are all tentative, I assume those are just what is currently in the test build. Only time will tell what changes actually make it into the game.
Personally I … -
Here is hoping for more bug fixing and optimizations coming soon.
From IronHorse in the Bug Fixes Thread:
DISCLAIMER: Any of these items are subject to change and may in fact not fix anything. It may not even come out i… -
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As far as I know Echo shares a global cooldown, a second shift doesn't help. Also the tactic is only easily defended if:
1. The barely visibly infestation is noticed on the other side of the wall
2. The alien team… -
Since it was confirmed as a bug in the thread about it:
What is the status of the fix for cysts spreading infestation through walls? -
While for most situations this is usually a non-issue it can be rather game-breaking if it is actually used when possible. I was in the game the OP mentions and it instantly took the game from "Ok marines, lets hold our 3 TPs and pick off some lifef…
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I think it is already easy enough for aliens to get around the map to bite down marine extractors. No need to make it harder on the marine that cleared the extractor by punishing him if he doesn't have a welder/weld immediately.
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The close combat mechanics in NS2 are bad. - Opinion not fact
I like the close combat mechanics in NS2 - Also Opinion, not fact
Therious' response was to assert that a statement that the mechanics were bad was a f… -
Having issues getting my badge to show up as well, typed my name correctly and everything. Tried to go back in an use e-mail instead but ti reverted back to my login after I closed to page and came back to check even though it did say "Saved".
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