Zek

About

Username
Zek
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Members, NS1 Playtester, Constellation, Reinforced - Shadow
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Comments

  • The game isn't dead as long as you're still able to find a match, and that's never once been a problem in NS2's entire lifetime. It'll continue to be around as long as people still want to play it. F2P or not though, you're never going to see a resu…
  • I generally think of exos as being a crutch for pub games, allowing marines to complete a push with less need for twitch shooting skills. JPs in the hands of middling/bad marines can die very easily during a hive push which kills the offensive momen…
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    This is part of the game though, biting an RT makes it more difficult to hear a marine coming, which adds a risk/reward factor to it. If the sound of it is actually painful for you then I think your volume is too high.
  • Oh also, flamethrower hit detection can be almost as frustrating as infest targeting. It would be nice if the hitbox were just a little bigger, even if it means lower damage. Plus some kind of hit confirmation so you get some positive feedback on yo…
  • Personally I'd like to see infested be a little less effective at the corner ambush (which is basically a guaranteed infest in the right locations) and instead have better tools for taking marines out of their comfort zone. For example:
    • Let …
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    Having such easy proof of being human sort of defeats the purpose of the game. It's all about the uncertainty which encourages social manipulation. I think it's good that the only way for marines to safely trust eachother is to spe…
  • Infested is quite fun. However I think marines in large games need more incentive to stay mobile. The ideal strategy right now is to camp an RT and flame anyone who approaches you, which in practice involves a lot of waiting and makes you completely…
  • I completely disagree that Combat was harmful to NS1. It didn't "split" the community, it retained/attracted players who were more interested in that type of gameplay than in an FPS/RTS, and would otherwise have left.
  • Depends on whether you claim the hive room or not. Hive TRes can be recovered much more quickly than Onos PRes. So killing a hive while leaving the room in alien control has limited impact in comparison.
  • I guess this is the accessibility suggestion thread - I was thinking recently, why do marines still have such a crummy minimap? I can't think of a single time I've ever used it. I don't see any reason the icons shown on there shouldn't be the same a…
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    Something tells me you hear this accusation a lot? In any case this is the feedback thread for the patch, I just came to tell the PDT I think they're doing a good job since I know they don't hear that a lot these days.
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    You're right, it's gotten a lot worse. That's why I don't typically post (or read) here anymore, it's a bummer to see a community I used to be part of turn so negative. My point is, just try to understand why the dev team chooses n…
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    This is exactly the sort of thing I meant by "toxic" fyi. I don't deny that people have sincere disagreements with the current direction of the game. But why would anyone who enjoys the changes come here just to get into never-endi…
  • I don't have a problem with the idea, but I don't think it will do anything to make commanders pick Shade hive or use ink cloud for that matter. The whole "misdirection" category of Shade abilities has never been particularly effective in getting pl…
  • I've never played a game where the community simply "told the devs what to do" and they went and did it. Everybody has an opinion and no one ever agrees unanimously, it's been that way here since the very start of the alpha. The current NS2 team is …
  • My 2 cents without having caught up on the whole thread - I love the way the new hitboxes make the shooting feel. Being able to have confidence that when my crosshair is on top of a skulk I'm definitely hitting them is a big improvement. But clearly…
  • I don't think you guys should be playing games with the community, tell people what you want to do upfront and do it. The inevitable outrage isn't going to go away because you delay the reveal, it just makes people feel deceived.

    That sa…
  • It has been done in various forms over the years, but I'm sure all the mods are dead by now.
  • Do you guys have any kind of PR plan around big updates like this? This is one of the biggest content patches in NS2's history and it doesn't have a name, no emails went out, the Twitter account is silent, etc. Seems like an oversight if the intent …
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    I don't think it's worth evolving Crush before you start biting an RT though. The amount of time to re-upgrade is probably longer than what Crush would save you.
  • Crush sound pretty weak to me. 15% is not noticeable to the player. Even if we suppose that the damage can't be increased any further without being overpowered, that just means it's not a very fun idea for an upgrade IMO.
  • The last few changes combined seem to make cysts pretty pointless - the whole reason they were added was to enable marines to deny alien territory, now they don't really impact gameplay anymore. I don't necessarily disagree with the changes, but may…
  • It's unfortunate that UWE couldn't find a solution to keep the game stable for competitive play while still shaking up the gameplay to reinvigorate the pub scene. I'm not sure it was ever possible to do both given the resources that can feasibly be …
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    I do like marine PRes at least. But yeah I miss gorges being the backbone of the alien team. Though i preferred the perma-gorges of early NS1 to the temp-gorges of later versions. Even if they spent TRes that would be more interest…
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    To be blunt, game development is not a democracy. Regardless of the topic, you can't determine what's best for the game based on a forum poll. Not only are the forums an inaccurate representation of all demographics of the communit…
  • Honestly in hindsight I think adding the alien commander in NS2 was probably a mistake, it's been an uphill struggle from day one to give the comm a clearly defined role. That said it's an intrinsic part of the game now so there's no point in arguin…
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    I have two problems with this idea:

    1. It really hurts the responsiveness of combat for marines shooting skulks. Very frustrating to land a perfect 150 damage and then get killed anyway. Plus the health bar is now showi…
  • I'd suggest not displaying a reminder to go Gorge - you can do that in the first moment of the game so it would just always be there. I think the value here is to discourage people from hoarding res by forgetting to go Lerk/Fade/Onos. Though I'm not…
  • I think the concept of Shade being solely the "deception" hive is the reason why it's been underutilized since day one of NS2's release. You can't prioritize theme over function - deception abilities alone simply aren't enough to win a game, at leas…