Vetinari
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Comments
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The new skins looks amazing. There's so many of them, too.
I have issues with some of those rifle skins, though. They show up in game, but I can't equip them.
Which rifle skin belongs to which skin pack? -
yay
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Good stuff. Interesting skulk changes.
But you made the weapon pickup timer even shorter? -
These are amazing.
I wish there was a writeup on what the different packs cost and contain, though, I am having trouble deciphering the steam store pages. -
The picture
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I challenge you to get the purple badge in the skulk challenge -
Noice.
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Just wanted to provide some perspective -
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Dude, the kids that were born when this thread was opened are almost out of elementary school now... -
The forums are run by Nordic at this point.
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I blame the server operators for putting that many spec slots on their servers. -
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Glad to see you tried it, though. -
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With the system I am proposing, this is not possible. When one end dies, the other dies, too. If you want to get the tunnel back up you place both ends again.
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Why, though? The only benefit I could see to building one end of the tunnel significantly earlier than the other is that i allows you to spread out the cost of it. Which is probably not necessary if you adjust the price. -
Something I suggest to beige on sunday: Stop separating tunnel ends. If one tunnel dies, the other end dies, too (after all aliens have left it). When you drop a tunnel, a second blueprint sticks to your mouse, which is the other end. Only after you…
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The point is: Those players could all be having full rounds right now, if they left their spec slots and seeded together. Game theory and all that. -
Having only skimmed the discussion about servers here - I think you're all willfully ignoring spectator slots here. It seems that for some ungodly reason, having six spectator slots has become the norm. On the one hand, these will help keep a serve…
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I actually think these complaints/discussions about the 327 changes showed some really interesting insights into the mentality of some of our players, and highlight how badly we need(ed) a meta shakeup.
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Both the new skill badges and the HMG look sick (and, in the case of the badges, a lot more readable than before). Overall a great, great patch.
edit: Except I just crashed leaving my listening server >:I
edit2: I am rotat… -
I appreciate the writeup, more developers should provide patchnotes with reasons for changes.
I'm a bit worried about the self cloaking drifters. Do they look like cloaked players or cloaked structures? I guess not having crag or … -
The play with friends feature is actually a feature of the Shine mod. I suggest opening an issue here: https://github.com/Person8880/Shine
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I might be interested. Where is the best place to read up on the current changes that compmod makes to vanilla?
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Trees are the real enemy. -
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I will have so many awesome badges that I can't display them all at once. Truly, the gravest of problems. -
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It does. -
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It's already hard enough to get people to finish a concede vote, now you'd need to convince someone to start it as well. I don't think this is a good idea. How often have you had lost because your commander wouldn't c… -
Will this version of the map feature secret trickjumps?
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Technically you could always just edit them out of the map image files. I think paint.net can open them. -
Wait, so the MG used to effectively have on weapon upgrade more than the rifle, right? Does it have two now?