Vetinari
Reactions
Comments
-
(Quote)
Wait what?
Nice update, digging the marine commander skins, not sure about the alien ones. Too green. -
(Quote)
Exos sorta fit this criterium in my experience. In pubs alien victories tend to become a lot harder once exos come out, for the simple reason of how many there are (and how much damage each can output).
Although … -
This is shaping up quite nicely. Unknown looks like it could use some cover, though.
Also, that sure is a lot of reflections :P -
(Quote)
Yes! In particular I would be interested if hive skill level directly correlates with kdr and spm, or if there's different "player profiles", i.e. players who have a high skill level because they shoot good, and players with a high… -
We used to have this. It was worse. People just forgot.
-
TL;DR: "Don't worry about hiveskill too much. It's a sophisticated system and probably already takes everything into account that you are worried about."
-
It's on the horizon. See here (patchnotes from a couple of days ago).
-
Sweet! Congrats, Samus!
How long is the dlc going to be available? I don't have my wallet ready -
(Quote)
Impressive -
(Quote)
https://xkcd.com/1364/
Like many update threads, this one is about a lot of things. Best to just ignore it at this point
-
Games lose players and die. That's normal. I think it's extremely impressive how many players we still have after all this time, and how active the community still is (just look at all the mods and maps still being made). A big part of this is likel…
-
(Quote)
To be fair - looking back at myself at 500 hours I was a total noob back then. But yeah, that's extreme. -
So I was going to make a joke about putting acid rocket on biomass 8/9... but maybe that could actually work?
-
(Quote)
I disagree, I think this idea is very interesting. It sounds like marines would have to physically get there, build the bomb (like any other blueprint), then defend it for a bit. That sounds pretty engaging to me. The issue with th… -
(Quote)
I think these specific examples are terrible ideas, but the having passive upgrades does sound interesting. -
My issue with this map yesterday was how we just couldn't keep marine naturals because of how hard it was to laneblock.
Looking at the minimap again, I have a suggestion how to fix it:
It should be noted that it's a EU based server. Generally everybody is welcome, though.It's a bit hard to call out and silly. But caged used to have satan's butthole for the longest time, so don't worry too muchI've never heard of clog maturity, either. If that's a thing I'm in favor of removing it. I don't really see the point of the other changes, honestly. Clog walls don't hold a room. Hydras, healing gorges, hive healing and skulks do that, as well as …please rename hole lolCrevice looks much better now.(Quote)
I must be a better lerk player than I realizedHonestly, I don't mind the sounds too much. I find the visual mismatch between the function and look of the MG much more irksome.(Quote)
How would that even fit into the commander interface? I think commander keybinds are fine, but being able to map your abilities to any key would be cool.Great writeup by Nouse, especially how the perception of gorge tunnels changed over time.
(Quote)
Bit of a misunderstanding here: You as a marine are only a secondary objective to a silenced skulk. It really just wants to get past you …(Quote)
I assume so, from the way the blog post is phrased. It also makes the most sense, otherwise a longterm shift in hive score values across players could lead to some skill groups becoming meaningless.