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I spent (literally) 2 days looking for my 2nd (and final) exosuit drill arm fragment in my last Stable playthrough, just to have to resort to spawning one in. I know your pain.
I wonder if this means the blueprint in a data box is random… -
I have the best profile picture here.
Anyway the gasopod gas (honestly probably not really a gas since it doesn't bubble up to the surface) is heavily toxic and not a non-lethal irritant like pepper spray. It's basically like the green b… -
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I never noticed that quirk about the build system. If it's like that, then they should just do like Space Engineers and put all the reserved materials into the thing being constructed right away. -
Why are we getting Japanese spam advertising fake Canadian diplomas anyway?
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The thing is, it is a placeholder since it's early access. The only difference between the current signals and how they were when first implemented, is that the current signals need to be equipped on your paperdoll instead of being held in yo…
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The 'March' update was mis-labeled 'February', apparently. So the February update = the March update.
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I think they'll have to overhaul the underlying 'utility code' for bases/electricity eventually, and if they do I think it'd be nice to add a control panel for your base.
Obviously as it is right now, you can't do something as basic as t… -
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That's honestly what I'm hoping for.
I understand there's a balance they have to strike so they don't give too much free space, but they're just a little off in my opinion. I'll admit that in hindsight the 5x6 I'd sugge… -
DrownedOut makes an excellent point and I'm willing to go from 'nope' to 'neutral' on the question of 'Could the Sunbeam stay intact?'
All that's left, again as DrownedOut points out, is technical. Right now the only map change Subnautic… -
When I first grabbed the helm of the new Cyclops I briefly thought the same thing. After a couple minutes thinking about it though, I realized the visibility would be worse if the camera was pulled back.
For my aspect ratio (16:9) the la… -
Sorry for the late reply, it was past midnight and I had to sleep. I can't think of any other tips aside from directing you to check some of the dedicated computer help Reddits to seek advice if the video card thing doesn't work.
Also wh… -
I found 2 data boxes with this upgrade in my current Experimental save, but I can't really recall where. I think one of them was at the upper Grand Reef wreck, if you've explored the interior of that completely then I suggest broadening your search …
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Have you disabled the Intel HD Graphics in Device Manager? It'll be under Display Adapters if you're unfamiliar with that.
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Well, the game streams a lot of information in constantly so it relies quite a bit on your hard drive, your memory, and to a degree your CPU. Since most of your troubles are related to slow streaming, that'd imply one of those three might have an is…
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I agree. I don't really want to derail this topic, but since we're talking about exploration... I've always thought it'd be cool if an abandoned, dilapidated cyclops was hidden someplace ;D -
A few of those things are bugs... but they're heavily exaggerated and accompanied by strange behaviors that shouldn't be happening.
The only thing that comes to mind is outdated drivers. I won't embarrass myself by sharing my computer sp… -
Ahaha, I literally just took damage from the invisible orb in the center of a school of fish!
I was just about to admit I couldn't reproduce my issue well enough after my first bouts of driving around, but the fact that I took dam… -
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Good news, the devs pulled an all-nighter and fixed it in a record 5 days ago
You can read the 2nd pa… -
If cooking ever becomes a thing, I'd want a food processor that can juice things. It'd also have to chop, dice, mince, AND toss a creepvine salad, though.
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I'm like 98% certain the power transmitters are placeholder right now, just to get an idea of the gameplay implications and the coding challenges they'll have to deal with once polishing begins.
Basically, I'm sure a lot of these suggest… -
Right now it seems like they're going for the obliteration thing. I'm sure the devs would've loved to make the Sunbeam wreck explorable, but dynamically adding it to an in-progress game would probably be a serious task with how the game's code works…
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I'm pretty sure it's a problem with the torpedo arm clipping into the cyclops bay doors, so physically the cyclops is colliding with the docked prawn's torpedo arm and the physics engine does the whole "equal and opposite reaction" thing, but becaus…
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This has a trello card for it, so progress on fixing can be tracked: https://trello.com/c/UzmLCkiH
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I made these lovely screenshots to show off the point of this topic.
First I have a screenshot of the light beams immediately after Cyclops construction. The light beams might not be a part of the problem, or they might be the root of th… -
The way I like to think of it is like this: the doors are impervious to handheld cutting tools unless they've been superheated, turning the metal susceptible to said cutting tools.
Would explain why only the scorched doors can be cut. Th… -
I think I remember the devs had put a bit of thought into picking the locker size on those, and had a reason for making them small. Can't remember the specifics though.
Frankly, I agree they should be the same size as the small locker (t… -
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I actually wasn't aware that Spadefish in particular could damage the Seamoth, I've run into many of them in the past and never received damage (also there's no description anywhere I could find saying anything noteworthy about Spa… -
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I like this idea here. They're moving over to those gigantic SD cards for modification blueprints, so it'd be easy to hook up to the first interaction the player has with any one of those. -
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That's an ooooold thing, depth doesn't mattered for collisions anymore. To answer your question though, I observed this bug in the Safe Shallows, Grassy Plateaus, and the Mushroom Forest.
You also have to keep in mind, …