Ra1n
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Comments
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yeah the "infinite supply" with 1 hive to produce eggs, not the aoe with huge dps against everything armor...
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whats stalling the loss on alien side is several gorges with bilebomb from my experience, not a few skulks biting on 6 arcs or trying to 1on1 exos.
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bilebomb is already crazy powerful at biomass 3, i would like to see umbra and leap at biomass 3 for various reasons though.
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i feel like lockerroom is too important because of the close proximity to bar, if marines hold it bar is as good as locked down. if aliens hold it bar is basically unholdable while focusing forces elsewhere.
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maybe it is a ping thing but i'm having a hard time hitting anything with a vortex/swipe or stab combo, it's like 1 in 3 times that i actually see damage numbers show up and even then i have to almost touch the marine. to me it seems i get ported be…
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Railgun is best for vermin control not big game hunt.
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it is very rarely that you see exos and onos fight against each other with equal odds in a powerstruggle, most of the time they are just game ending tech that is maybe fun the first 50 times you see them faceroll through the enemy team. it's not rew…
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mhm i always thought it had the same problem as the gorge spit a few patches ago.
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nothing special
spectating a gorge while waiting to respawn happily jumping around ... and into a cavern in mineshaft.
walking lerks
the random skulk biting unbuild powernodes.
a bunch of greens following me around the map mi… -
morale is a factor in this game, it doesn't matter if your general wants to fight a battle if his army is running away and you don't ask your enemy if they are fine with it either.
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(Quote)
you mean which already has a solution.
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okay lets play this through, one team wants to concede but needs votes from the other team to do so? votes are most likely not happening on the winning team, players from the losing team go afk, f4 or leave the server. pointless imo.
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with 2 tech points rines are at their highest possible tier given time, aliens should be combat ready at that point but that's it. not really the same imo.
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his aim looks pretty smooth, doesn't look natural to me but he could still be "in the zone" and i'm not "dedicated" enough nowadays to really judge that tbh.
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or you could just start a new game and don't waste development time on useless features.
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the faster pace, it gives very little room for mistakes at least in my opinion. but maybe i'm just getting old.
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it's easier to tell rookie rines to phase to a place, then to teach them when to push and when to defend, power at the wrong place is no power at all. that being said early upgrades are still a backbone of the marine team and i have seen 6 minute ex…
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i'm probably one of the few that loved a good turtlefest, the feeling of sieging a wall of lame. it felt a lot more static and strategic at least in my memory. don't get me wrong i do love me some ns2 but those moments are rare at best.
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