Parasite: Hit Reg? Too many beers?
1scorpion
Join Date: 2013-02-28 Member: 183418Members
It is great to tag a clueless marine from across the room, especially before a1.. but shooting through them before an ambush is pretty jostling.
Maybe its the blotchy cross-hair, maybe its my noob aim.. Does anyone else have trouble landing parasite on rines? I've emptied out whole clips as a skulk on what i thought was a solid orange target and got squat out of it.
I don't often get to gun people down as a skulk, i only try before a1 comes out, so i don't want to put my foot down on this quite yet..
Also. THE DEVS HAVE MORE IMPORTANT THINGS TO BE WORKING ON! <<< This is mandatory to be in every thread?
Maybe its the blotchy cross-hair, maybe its my noob aim.. Does anyone else have trouble landing parasite on rines? I've emptied out whole clips as a skulk on what i thought was a solid orange target and got squat out of it.
I don't often get to gun people down as a skulk, i only try before a1 comes out, so i don't want to put my foot down on this quite yet..
Also. THE DEVS HAVE MORE IMPORTANT THINGS TO BE WORKING ON! <<< This is mandatory to be in every thread?
Comments
Yes. I think its the crosshair. I'm not actually sure what part of the line is supposed to be over the marine to get a hit.
To test easily the problems of parasite get into the vent of the double node in refinery and try to parasite marines going to crusher. Long range shot, plenty of geometry ( chains in the middle of the room, vents infront ), few parasite landing.
I think you meant mineshaft, not refinery.
But yeah, parasite seems to hit geotry a lot. Same goes for bullets.
A lot of the props and terrain seem to have boundaries that extend further than the visual prop itself.
Here's an example to clarify: I'm crouching, using a crate for cover. I peek around the corner and shoot a skulk. Instead of hitting the skulk, I end up hitting an invisible model of the crate that extend at least 5 inches beyond where the crate actually is.
Besides some props and terrain being innaccurate, parasite is pinpoint accurate.
I also wonder if parasite has a short travel time or animation delay or is having problems with server-side/client-side recognition delay.
Really!? I assumed it was hitscan?
Well? Horse made of Iron, tell us the problem.
Is landing a parasite difficult because:
some of the terrain and props have boundaries that extend further than the visual prop itself?
it is a projectile?
the parasite projectile has a travel time?
the crosshair is not intuitive enough?
the parasite projectile is large, width-wise?
parasite has an animation delay?
there are problems with server-side/client-side recognition delay?
OR
all-the-above
OR
some-of-the-above: if so, which ones?
OR
there are factors that are also not considered and unknown
But my first post was more important than this info if you understand.
So apparently it is a hit scan but there is disagreement on whether you need to lead targets like you do with the gorge spit hitscan . I'm doing to test during tonight and make sure you actually do need to lead targets. Hopefully im wrong since not needing to lead targets would make things so much easier.
EDIT: no need to lead it.... click right on the marine.
IronHorse you are so deep, so deep that I don't even know what you're saying
Oh you and all your crypto hints!
I've always assumed it was a straight hitscan myself, actually. I'd never really thought about it much before. A custom crosshair helps a lot, particularly a small empty circle or dot.
But yes, ironhorse is giving a BIG hint.