McGlaspie · www.team156.com
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@bonage As others mentioned, for several of the models, we're actually nearing the allows limit of texture sizes (hence the need for a new system). I'm currently working on…
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Please go through the steps to recreate the problem, and quite the game.
Then run the techsupport.exe found in the game's 'x64' sub-folder, and post the zip file.
After that try running the RepairGame.exe utility located in the same 'x64… -
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If you're on Windows 10, please take a look at this thread: https://forums.unknownworlds.com/discus… -
We pushed a small client update that fixed the Skulk wall-jumping sound balance problems. We're still investigating the problem where connecting to a server with a custom map or mod you've subscribed to sometimes results in a files mismatch error.
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Almost. Only the _models_ are affected. The mapper created geometry is unchanged. However, NS2 maps use a lot of models in its levels, so the change is pretty pronounced imo. I also added support for toggling other things on/off, s… -
(Quote) That's an understatement...
And many, many thanks go out to the Playtesting crew! Those guys are awesome. -
Hello!
Please be sure to read this thread: https://forums.unknownworlds.com/discussion/131384/how-to-make-a-go… -
It doesn't add a few hundred Mb, it was over 1.7Gb, which is why I removed it from the NS2 depot. It was essentially unused and just bloating the installation footprint.
Roughly 98% of all the assets require a very, very old version of 3DS MAX… -
Please try going into your NS2 installation folder, and open the "_CommonRedist/vcredist/2013" folder, make sure that both the folder's setup files are run. These are external dependencies that NS2 requires. The most important one is to run t…
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I looked over your tech_support dump and didn't see any obvious problems. So, I'm reasonably positive it's not an issue with fetching the files from Steam or your installation.
If you have __any__ kind of Overlays enabled (Razor, Nvperf,… -
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The problem with a cached and/or deferred update approach is the Db level of sounds would suddenly jump. So, the volume of a sound event would look something like (yay ascii "graph"):@Nordic pinged me to respond in here to clear up some of the technical mumbo-jumbo...
So, hopefully this either helps the discussion or clears up some of the technica…It's worth mentioning DX11 renderer is most definitely still beta (sadly), and has a number of issues that will significantly impact stability over the course of an hour or more. So, switch over to DX9 and that problem should go away. I'm only speak…In order for the Rookie flag to be removed, you have to reach level 25. While this can seem too high, keep in mind NS2 is highly skill-focused and very difficult to learn all the details. Also, a few updates ago, we removed the restriction of only b…I've looked over the changes, and they'll be implemented into Hive after B319 is out the door.Good catch! I was just looking at this a few weeks ago. It's on my radar, but there are a lot of other items ahead of it.There is a really good chance this will get resolved soon. A little too soon to say aside from that right now. We are most certainly aware of that annoying bug though.We just pushed a Linux Client only update.
This should resolve that script error (and all the resultant spin-off issues of it).
Unfortunately, that means the FMOD symlink tweak will need to be re-applied.
in Update 318 - 64-Bit Release - Natural Selection 2 Comment by McGlaspie October 2017@rkfg Yes, I'm working on a fix for that now@ohno That should be fixed now. Sorry about that, that was a small mistake on my part with not updating Steam's app definition once we pushed the update. Also, be sure and ch…(Quote)
Interesting prerequisites. Possible, but not on the initial release. I do intend on ensuring the system will take server favorites into account (but not as a primary weighting factor). Your second item is unlikely to happen, sorry.…(Quote)
It will replace Quick Play entirely for the most commonly used form of it. This is the simplest method for it to be accessible. The reason being is the system has a series of failover states it'll hit when X thresholds are met. Her…I'm personally really glad to hear folks are enjoying the new Boneshield. It felt like a great improvement while I was designing and implementing it, but as with anything...you never really know until it goes live. I feel it adds more options…Hmm? Eh? ...Oh, hello there!
Originally, Match Seeding was slated and being tested to roll out with B315. However, we cut it in order to publish 315 faster, as there were a number of lingering issue with it. It just wasn't ready ye…bump(Quote)
As a disclaimer for any brave souls willing to wade into untested waters (heh)...
The x64 builds could potentially be highly unstable, or potentially not be able to connect to any servers. Also, the linux client is the last t…Regarding the behavior of adagrad...
Yes, it's not 100% accurate, and it never will be. Good luck finding an algorithm that can be with the inherent variability involved with NS2. Also, in Thoughts On: Smurfing, Family Sharing, Hours Played, Cheating, Balance, and Accepting the Game Comment by McGlaspie April 2017(Quote)
By design, the extensions do not get loaded when running a local listen server. They will be loaded if you run a dedicated server (locally or hosted elsewhere). Generally, we don't put much in these and they're typically used for h…