Kaneh
Reactions
Comments
-
because you hotkey the obs for when you DO want to beacon quickly
-
all I know is that 3 patches in a goddam week is annoying as shit for trying to run servers. rapid iteration can be good, but not without clean processes and automation.
If they did a patch regularly on a schedule it would help, but the … -
(Quote)
Late response, but refinery has the same issue as kodiak with the big central room. It 'feels' unfair and bullshitty. Lots of kill triggers also doesn't help the feeling of fairness. There's some historical stigma where refinery wa… -
imo derelict isn't bad. It's just.... why play it when you can play summit?
like derelict is actually decent, a couple more vents for res biting is the biggest issue, but... again.. why? the design is way too similar to summit, and summi… -
Like Dragon said, NS2 does not and will never have a deep enough tech tree to have meaningful and varied choices.
About the only really significant choice is starting shade hive vs crag/shift, and even that choice leads to the same midga… -
(Quote)
I have to add that this irks me.... Like you think it takes no time/effort to just make it happen and the only thing stopping it it people saying no when its clearly on the list of 'things to do'. -
does the server log still overwrite itself on restart?
cause i run firedaemon so it auto-restarts when it crashes so i can never actually pull a log to help with.
is it possible to make it save to different log files? -
also if you increase mr, sr, and bwlimit, even tho the actual client side experience is better, you'll get a lower rating because it taxes the server more right?
-
what exactly do those three numbers in the perfbrowser mean right now?
-
ARCSPOTS
- viaduct needs to be moved further away so arcs cannot hit from ominous.
- one obs/arc can hit both cargo and via access south nodes
- silo needs some vents so the arc spots (silo north) can be flanked
… -
just an update, mumble has moved to 50.97.73.146 port 64738
-
bumping this again =D
-
if they can or can't isn't relevant because right now they aren't.
There is a pretty big difference in the effectiveness of regen/metabolize between premier and div 3/4.
saying div 3/4 can avoid these issues if they just p… -
(Quote)
uhhhh. no. no they can't. That's why they're lower divs. You should know the biggest difference between the many 'premier level shooters' and actual premier players is the speed at which people do things which is directly rel… -
(Quote)
you know that tagwolf brought this shit up right? that he's calling Perfect peckers unprofessional and unsportsmanlike. but if you want to argue semantics, I'll bite.
The core of the argument is that its below or contra… -
also, from what's been said, 40 mins delay?
This is stupid. You cannot confirm mercs beforehand? or in the 15 mins you have to sort your shit out? in fact in 40 mins you couldn't?
Everything that's happened is the fault of th… -
"Unsportsmanlike" is not having 6 people from your team to play at the scheduled time.
I really don't understand why people are blaming Perfect Peckers. If you don't have 6 from your team, its YOUR job to find someone who they'll accept … -
Only gripe i have is metabolize. Don't like how it'll introduce a completely different skillset from vanilla fade.
The rest is just cost balance changes and tweaking things to be more skill based which is good. -
The server is a laggy shithole.
some people like shitholes.
all the power to those people. I'll go actually play the game instead of lagging around. This shit boggles my mind. -
CET and CEST and making things complicated right now lol
-
and this is why people think ns2 performance is worse than it actually is.
-
yeah there's a number of people with similar worries. I think the goal is to avoid any mechanics changes and try to just tweak numbers to achieve the desired effects
-
There is a need for some sort of counterplay. I agree that it shouldn't be hard countered because then we're back to useless. After scanning, some kind of 'highlight' to differentiate would be good. Makes it a commander vs commander situation.
… -
my main gripe isn't that is overpowered. I think they're too strong, yes. (add a cooldown please) But mostly they remove too much skill from the equation.
the deciding factor of whether you win a fight becomes essentially if you guessed … -
Its frustrating to fight against, as well as being too strong. Not completely overpowered, but still too strong.
Needs a global cooldown or reduction in health or maybe both to be balanced.
Its still frustrating as heck to fi… -
uhhh I'm not negative. I'm trying to correct assumptions.
You're still advocating bigger engines when we have square wheels. -
(Quote)
I stated the reasons the perceived problem wasn't actually a problem, and then stated the actual problem. Everyone just chose to ignore it and find 'solutions' to a problem that doesn't exist.
I dont' know what else cou… -
actually i don't know why I'm spending so much time trying to explain this.
its a bunch of people throwing out random ideas because they don't have any experience with the problem and don't' even understand why it exists.
the… -
People keep trying to solve what they see is an issue with exo mobility.
There is no such issue.
There is simply no reason to pay 100 tres and 40 pres for something that is limited to assaulting fortified positions. It cannot… -
no. that's not the problem with exos in competetive matches.
if mobility was a problem cat packs would've solved exos a long time ago. You can already do this by building an obs/cc in the middle TP of many maps.
The actual pr…