Kaneh
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@Lastdon
you are vastly overstating any strategic imbalance or "mechanics failure". Online, the game is actually imbalanced towards aliens right now.
NA pug scene 2 stronk
join the group, join the mumble, get in the scene
http://steamcommunity.com/groups/rns2pugsthe issue is that its hard to promote stuff when you don't know when the games are even going to be played. Since competitive ns2 is such a niche, there is no $$$ to 'force' people to play at certain times. add to it that teams come from around the …Deathmatch isn't very statisfying as is. maybe a time limit and scoring by # of frags. that or change it to team death match.
CTF is remarkably fun tho.hahaha, should've seen the divisions before certain ppl got real angry and made changes happen.its okay, i have 29.25 skill because i command scrims vs titus =Siounno, maybe change it so that the rule is only one merc unless other team approves? that way the upper teams can keep the integrity of actually playing against a set team, but the lower divs can be more flexible with scheduling and sportsmanship a…pub balance is achieved through a low skill cap and medium effectiveness cap weapon/tactic for both sides. GLs fit this mold but come way too late in the game.
think the 'noob tube' in any other game. no real competitive player us…the timing of swaps comes down to having a caster there with enough game knowledge to predict important events. so does the problem of explaining strategy or the like. the most likely candidates to fill such a role would be from the participating te…The core of the issue is that aliens T.Res is relatively unimportant, while marine T.Res is very important. whip farms are a side effect of an unanswered core issue. make whips too expensive? spam crags. and so on.
faster 1 Hive lifeform…I'd cast more, but I have to scrim and play matches and do other silly things like work. =(because its soooooo community and its round robin, there are barely any set times. If i can get other teams to even schedule matches with me I'm happy. -_-The thing about NS2 is that "pure aim" is a much smaller part of overall skill than most other games. Knowing where to be, how to get there quickly/safely, how/when to push up or fall back is a pretty big part. In addition, your actual position when…small maps are alien favored in pubs because of random base hits (random 2 skulks in marine base can do a ton of damage, if not outright win the game) and lower economy (2-3 rt aliens vs 2-3 rt marines is heavily alien favored)
small map…honestly the dates aren't bad at all. Its just the one quarterfinals on the weekend of the 28th that is bad. move that a week earlier maybe? i dunnohonestly a massive log of changes isn't going to do anything. This is little more than "I think all these things are over/underpowered"
what's the problem your addressing?
how will these changes solve it?
how will these chang…oh nvm i gave you a proper response in that other thread because i though you were actually trying to make salient points (look ma, its a big boy word). It seems you are new to this game. please read up some more and study the actual game itself bef…I like big words.
squad tactics are effective in any size pub if you actually have strat/tactics.ns2 is all about on-the-fly tactics. Calling positions, scouting and reacting to it. Set strategy is the hard part. About the only planned things are timings to abuse. Lifeform timings, tech timings.
Things like knowing how much res the…ns2 tactics is entirely scouting and positional play due to 'unit' effectiveness being somewhat randomized by personal skill.
if you're looking for abusive shit, just do sg rushes and gorge rushes or cloakwalk cc rushes. but none of that…still not faster than a single shotgun blast. Or the ~10 rifle bullets it should be eating when trying to dive you.people keep bringing up how drifter micro is omg so fun and so interactive, but you had that in 251. It got worse because of the cost.
NOTHING changed for the better. drifters got worse. tech got dumbed down. early game became a boring w…(Quote)
so then why the changes? why 8 res drifters? now drifter micro is absolutely non-viable early game. you need the one you can afford to go build your RTs. you can't use it to increase the chance of winning an engagement because then…(Quote)
really? enzyming 2 skulks to save your rt is better than getting out and having 3 skulks? popping some slow regen on them is better? 2 speed boost is better? the only thing that is even close to being good in a fight is hallu…(Quote)
I don't think we play the same game. saccing 8 res drifters for an enzyme... yeah... not gonna happen. if they were good, people would've found a way to work them into gameplans. as it stands, just go drop a gorge egg, get out and …(Quote)
right... 8 res for a scout. or just drop a whip. for 2 res more the whip is much tankier. Not like it isn't pretty fast off of infestation too. do you see why so many people think alien tech and alien commander in its current state…(Quote)
and this is where i seriously question the ability of the people making these decisions. They want the alien commander to do more commander things, have more meaningful actions in the hive. And then they nerf the hell out of drifte…I don't know what you're playtesting or who you're playtesting with, but it's not competitive level people. Comp people actually played sewlek's mod and decided it was bad and didnt' actually change anything. Considering this change was aimed solely…because it doesnt' actually solve the 'problem' of aliens having an additional gorge on the field. I dont' know of any competitive commander that does not drop gorge eggs for themselves in the mid-end game. There's nothing else to do. no solution to…1 league will create terrible scheduling issues =/
West coast players will have to play at like 11am or Europeans will have to play past midnight.
mostly some ppl (like me) have to work on weekends, and playing in the e…