Kaneh
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make the cap scale to number of players. problem solved for larger pub servers.
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That's the main problem isn't it? by design, the fade has to be strong because it has to hold up against all of the midgame marine tech by itself as well as be worth 40 pres, which is essentially ~12-15 minutes of res. If you lose one early you aren…
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the dallas servers are 180~ ping to nordic countries? and ~150 to britain/germany. so noticable, but not unplayable. lots of random eu people stop by. sometimes we have them at like 6 EST which is like midnight cest.
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too late, most of the NA comp scene is doing reddit pugs =S
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yesssss reading comprehension at its finest -
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uhhh there actually are. in fact we scrim like that right now because ns2stats hasn't been updated for the new patch yet. in fact, stuff like the game not being live until coms are in chair duplicate the effect 'readying' has. -
no seriously, can you come up with one good rule/balance that would be good for pub and bad for comp or vice-verse? or are you just trying to stop good fades from soloing bad teams?
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you're trying to solve an entirely different problem.
it's not comp vs pub balance. It's good players stomping bad players.
please stop saying that rulesets and balance somehow will fix the stomping. -
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uhh you realize that this is exactly what the BT mod is trying to do right? the FT and GL are actually viable weapons now, maybe too strong, maybe not, but everything is being used more. aliens were good on lifeform abilities, they… -
that's because ppl don't understand when the large servers constantly spike down to like 5 tics beause they have no clue what good/bad hitreg is or how it affects them. also because spam.
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I think having different abilities on seemingly random structures is still much too awkward. I feel like cleaning up the upgrades is worth losing the fake decision of choosing tech. The tech is still locked to biomass, so you're no… -
- departures to stability hallway is way too narrow, easy armory block, easy arc location.
- courtyard is STILL too close to way too much. I think i made the point before, but its the same problem energy flow has. It gives marines too much con… -
it's like, the hub and spoke maps have to be very uniform or they aren't really viable. the hub limits the amount of creative things you can do because it'll always control the movement around the map.
iounno, i almost rather limit spawn… -
I feel the core problem is that courtyard is too accessible. There's a lot of areas that are essentially dead paths because they take too long to run through, meaning strategically the map is not very interesting. You can't send pushes through depat…
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don't the stats say that the problem is sub hive being too good rather than pipe being bad? because I feel the problem has always been system being too much of a key location.
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there is more competition than you think out there - its just the divisions are pretty screwed up right now.
both Onslaught and Dysgorge can compete in lower div1, both have taken enough rounds off div 1 teams that its not just luck.
the skill gap isn't a result of the matches you play, its a result of dedication and willingness to practice and improve. it is completely unrelated to matches. there is nothing stopping lower div teams from scrimming and learning from higher div te…played quite a few pugs on it, and there are a couple of issues that keep cropping up:
a) plaza node can be shot from crew quarters or club - really hard to defend as aliens
b) energy flow is too close to hydroanalysis or the middle of t…A couple more matches at
Flow vs Vetus
Vetus vs Hard.Day
Horizon vs El'Pheer
Horizon vs Be BAGUETTE my friend
King Kahuna Games vs RadicaL
King Kahuna Games vs Damage Networks(Quote)
however, most of the time, people are not "Working towards strategic objectives". Too much of the time is spent simply waiting for something to happen. Much of this downtime can be removed without hurting any of the depth, as twead…(Quote)
your semantics aren't particularly enlightening. point remains that people are doing boring things and fighting with silly mechanics that slow down the pace too much.i was a little extreme with my statements, but that always helps to get discussion started =P
to clarify, you do have to fight eventually, but there are way too many mechanics in the game that encourage straight up passivity (camping), o…I just want to go over these suggestions and tell you why the reasoning behind them is flawed, almost none of the suggestions would make the game easier to learn. the majority of them as essentially you wanting the game to work the way YOU want it.<…in essence the argument for a 2nd ruleset comes down to "helping new players". A second ruleset does not help new players because it doesn't nor reduce the complexity of the game. A better tutorial would help new players much more because a streamli…Warning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipbWarning No formatter is installed for the format ipb