CrushaK

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Username
CrushaK
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Members, NS2 Playtester
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  • (Quote)
    That's only true for English, though.
    "double-u double-u double-u" compared to a simple "weh weh weh" in German, for instance. …
  • (Quote)
    It would make it much harder for the average Joe to spot a nav mesh issue in maps and report it, if the feature was locked away behind the cheats command. I was able to nail the Mineshaft issue down in the very first match right af…
  • (Quote)
    It is fixed in the CHUD mod (now called NS2+), so maybe you've been playing on servers that make use of the mod - which are actually quite a few by now because that mod is basically the community's fix for many NS2 issues that shou…
  • That is not really just NS2's problem, though. Many games require Steam to authenticate you to even start the game.

    And some, like Awesomenauts, will throw you out in the middle of a match if you lose the connection to Steam. It's actual…
  • (Quote)
    It's more that it takes aliens ages to research all the tech that they need to break a turtle when they have otherwise already won the game.

    That is mostly due to the high tRes cost on alien tech overall and the time an…
  • And I've heard people complain about getting stuck in idle players on IPs, even though that was something that we thoroughly tested to be fixed in a PT session quite a while ago.
  • (Quote)
    Some maps (well, Veil mostly) only have 4 tech points. So you wouldn't be able to see lategame marine tech on those maps vs. lategame alien tech.

    Another reasoning was that it would be more fun for field players if they…
  • The problem is that your shadow will always look inaccurate if you have separate animations for first person models and third person models.
  • (Quote)

    That thing was around a few months ago already in the old Balance mod.

    I assume that making new assets is anything but trivial, so a completely new structure needs to prove its necessity first in plenty of playtes…
  • It wasn't so much the difference between comp and pub that caused marines to win so much at the world cup but rather the difference between playing online matches with latency, where marines are bound to miss a lot of bullets and take longer to reac…
  • (Quote)
    Gorge Race standalone. With Mario Kart-ish powerups. Bile to slip on and blue homing spiky clog that hits the guy in the lead.
  • Yeah. The problem is that the Commander can't keep the Exo alive like he can keep a Jetpack-marine alive. You basically require a train of 1-2 other marines to cover you with welders and keeping Skulks off your metal feet, which significantly reduce…
  • Amen to that. The loading hints did a great deal for TF2 to teach players useful pieces of information over time, without being intrusive.
    (Going through the audio commentary sections of Valve games to find out what careful design decisions we…
  • The changelog doesn't mention that the corridor from Core Access to Computer Core on Eclipse has been widened a bit and received some props to give aliens more room for dodging.
  • I prefer the enemy team conceding over leaving. Because many "comebacks" are often achieved by the annoying auto-balance system that is in place.
    That system tends to hurt marines a lot more than it does for aliens. Example: You are making a p…
  • Feels like there are no servers running the beta at all. And if there are such servers, then nobody seems to be playing on them. It's a shame. :(
  • If you manage to secure another tech point, your second IP might be better off to be placed there. The game assigns respawning players to IPs in the order in which IPs were built. So if you have 3 IPs in your main base and drop two more in a second …
  • To me it's "Traits" for Spur, Veil, Shell upgrades and "Evolutions" for lifeform upgrades. But nobody really sticks that closely to terminology and it might have been changed anyway with the 250 patch.
  • (Quote)
    You would not want to screw too much with balance and introduce completely new strategies while the NS2WC is still in progress. Comp players would need time to adapt and it can't be guaranteed that the new stuff isn't insanely OP w…
  • (Quote)
    I tend to call them "Primaries" or "Primes", since that's what the PowerNodes closest to your Core are called in UT's Onslaught and Warfare gametypes.
  • (Quote)

    I don't know when you talked about that. I just know that it's a feature that got added to grenades in Tribes Ascend in one of its last patches because players were ju…
  • I'd already appreciate it if the grenades would have some kind of glowing particle effect around them or get the usual alien outline. So you actually have a chance to see and avoid them - especially with non-minimal infestation, where they can easil…
  • (Quote)

    As an Unreal evangelist, I can mostly agree with this sentiment. You need a thorough understanding of the majority of UnrealScript's class hierarchy before you can dish out anything decent with it. The language has some neat …
  • The amount of skill points you gain or lose from a match should probably be at least clamped then, so you can't gain anything past a certain point by farming rookies. And can't lose plenty of points just because the enemy team decides to farm your o…
  • The secret room was all we had before they made the actual ready room in the final phase of the mapmaking.
    Getting all trippy before every playtest. :>
  • I wonder if servers are able to deliberately opt out of submitting any stats to the Hive system, without having to purposely run mods that would disqualify it. It would seem like a good thing to do at this point, since you could then tell your resid…
  • (Quote)
    It was even worse in early testing. You were basically guaranteed a loss as alien when you got Maintenance.
    It's in a better spot now, since the walking time from Marine Start to Maintenance got increased with the new corrido…
  • It's 25 res that you will lose very quickly, since you are easy to take down by anything but a Skulk (and even Skulks can easily kill you if they catch you off guard). If your commander doesn't medpack you fast enough, you will lose it very quickly …