Artfunkel
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Here are all of the keys that Spark knows about. It's pretty comprehensive!
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I've just spent a couple of hours working out what's going wrong. This is a limit (deficiency, if you ask me...) of Spark.
Spark hands input to the game in two ways: Commands and Hotkeys. There can be up to 32 commands, and NS2 already u… -
HUD mods could work securely if the HUD ran in its own Lua virtual machine (the principle behind "sandboxing").
Data access would be restricted to whatever the game VM chose to pass to the HUD, but if all you want to do is change appeara… -
I don't see why not. There might be some overlapping with the Combat UI though.
I'm aware that the icons overlap the chat box in Commander mode and trying to fix it. -
I've started playing NS2 again and it seems that even though the mod has over 1000 subscribers, it's not actually in use on servers any more (pub or league). Does anyone know what happened?
I also just published this update:
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There hasn't been a Steam news item about the last two patches. It's a bit of a shame since those news items are free advertising to all NS2 owners (and anyone else paying …
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Updated to fix UWE disabling their own mod-loading code.
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Had a word with Sewlek, this has been an internal misunderstanding that will be fixed in the next patch.
In the meantime, I've edited Client.lua and Server.lua to load mods and that has revealed that Class_Reload() no longer (successfull… -
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I don't understand. The whole point of the entry file system was to avoid messing with game_setup.xml.
My entry file (lua/entry/teaminfohud.entry) currently looks like this:in Build 249 hoses mod .entry files Comment by Artfunkel June 2013
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While that's probably true, I don't think it's a good reason not to expose the information. It's not like you can't already form a judgement from the scoreboard and minimap.
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OK, the update is out! Changes are:
- Added Commander mode
- Icon updates are now more responsive for on-screen players
- Fixed phantom icons remaining for players who disconnected in the ready room -
You had an unusual Lua error that I've never seen before:
Script Error #1: lua/Weapons/Marine/Rifle.lua:330: Attempt to access an object that no longer exists (was type Cinematic)
You can't play NS2 in offline mode, so presumably this LAN has internet access. Login with your account and it'll sync your files.Almost ready to go!
Have you tried editing the description through Steam's website? I have the same problem with ampersands regardless of how they are added to the description.Definitely faster in a local bot server. The game has stopped loading mod .entry files though, is that intentional?I'm back and looking at adding some extra features. I've just published an update which improves icon layout on servers with increased player limits (…Have you updated to yesterday's version? Everything works fine on my end.Rename your mods folder too (%APPDATA%\Natural Selection 2\Workshop\) to see if anything there is messing things up. Older mods might be overriding base game Lua scripts, which is very unstable behaviour.Awesome, Team Info HUD is the most popular NS2 mod!
I'm on holiday from tomorrow until June 3rd, so don't expect any more updates until then.I'm still not convinced. Would you really decide against buying a JP just because lots of other players have one?
Awesome, thanks Revy. I joined and tried it out and it worked pretty well. There are three servers running the mod now, i…(Quote) I agree! I'm really keen to find a server running this mod.
Edit: there's one important detail about the score bar that I've not mentioned yet: it flashes when you score points. That might be trivial to us experienced…The number of RTs is already displayed, actually: it's the number of blobs under your personal resources. Not obvious, but there it is. Doing the same for tech points is an interesting idea, but having both TP and RT display would be confusing. RTs …All that modders can do internet-wise is send and receive HTTP requests via a couple of Spark engine functions. Lua doesn't natively support network communications of any sort, and while there is a C library out there which adds it I've read on thes…Update released:
- Added a label to the score bar (makes it much clearer that it's not a win condition)- Added client console command "teaminfohud 0/1" to disable the new HUD elements
in Team Info HUD Mod (Updated 5th September) Comment by Artfunkel May 2013You're asking for lag comp to be improved when you're a marine and turned off when you're an alien. Choose!
I can't speak for 1942, but Frostbite games (I've played BC2 and BF3) definitely have it.
Fast moving games are precisely the ones which need lag comp. Or were you talking about projectile weapons? I'm a bit confused.
(Quote) Score is a proxy for how well your team is doing, and that is important.
You make a good po…NS2 uses the same lag compensation system as GoldSrc, Source, Frostbite, and whatever it is that COD runs on: rewinding time.
If you want to get rid of…