Artfunkel
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I've added a full screenshot to the Workshop page. Clients can't turn it off yet, but it will be easy to add a console command which does that.
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Have you tried with Crossfire disabled?
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Um, did you not notice Client.GetServerMaxPlayers() and Client.GetServerNumPlayers()?
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There is: -game "<path to output dir>"
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I had to do something similar to this today. Here is some code that works (make sure you are using an entry file):
Shared: (Quote) -
You'll need to modify an entity to make it transmit that data. Don't ask me which, I've never had to choose!
Do this: (Quote) And this:// put this on the server only&…
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Once a script has been loaded anywhere, everything inside it (except stuff marked local) is available everywhere else.
There doesn't seem to be anything special about calling Server.GetMaxPlayers(). Just make sure that you're calling it o… -
Save this to a new text file, rename it "something.reg" and run it:
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C:\ProgramData\ is a hidden folder. Type that path into Explorer manually or enable the display of hidden items.
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There are a bunch of threads in ntdll!ZwRemoveIoCompletion, but that isn't a problem. Those threads are sitting in that function there when the game is running too. I expect that they only move from it when you're joining a server.
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(Quote) I meant that the clans would create their own skins for use in organised and/or broadcast matches on private servers (Dota 2 already does thi…
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Some brief searching suggests that this is how to stop it from loading. On my system that reg key is empty.
Once you've sorted that out, restart and delete C:\ProgramData… -
The % bars work correctly at the main menu, and ClientGame::Update correctly reports the time it spent. But the moment that I finish loading a map (on a listenserver with no mods) everything starts behaving as per the screenshots above.
T… -
TF2 and especially LOL might be team games but they both have a big focus on personal performance. Individual players can swing a match, and in both games there are thousands of different equipment combinations which allow you to define your own per…
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I think I found the problem:

ClientGame::Update incorrectly reports no time spent.
Trouble is, the sum of the bigger bars is 39.5...… -
(Quote) I've looked at this dump too. You have something called "PC Performance Manager" hooking into the game. Shut it down and see if there's any difference.
Your crash is also in a worker thread of Spark_Core.dll. The offs…