Team Info HUD Mod (Updated 5th September)
I'm looking for server operators to test out my new HUD mod (it has to be installed on the server to work properly). It looks like this:
I made the mod to help new players understand what's going on at a strategic level, but it's really useful for players of all calibres.
Team score calculation needs some testing as I'm not entirely sure what sort of results it will give. Anyone want to put it on their server?
I made the mod to help new players understand what's going on at a strategic level, but it's really useful for players of all calibres.
Team score calculation needs some testing as I'm not entirely sure what sort of results it will give. Anyone want to put it on their server?
Comments
It would be nice if a jetpack could somehow be squeezed in along with the weapon for those that have it, perhaps just below the usual icon. A welder icon might be too much.
Score is a proxy for how well your team is doing, and that is important.
You make a good point about it being interpreted as a win condition. I'll have a think about how to fix that.
- Added a label to the score bar (makes it much clearer that it's not a win condition)
- Added client console command "teaminfohud 0/1" to disable the new HUD elements
There are a bunch of subscribers now, but I've no idea which servers they run (if any). Has anyone seen the mod in use? Edit: discovered server tags and added one.
A jetpack icon is already too much, sorry. It's not worth the extra visual load.
Edit: there's one important detail about the score bar that I've not mentioned yet: it flashes when you score points. That might be trivial to us experienced players, but to new players it's a pat on the back and a visual reinforcement that they're contributing to their team's success (much like damage numbers reinforce the fact that you're harming the enemy team). Combine that with the score bar's more obvious function and I think it more than justifies its existence.
Also some quick problems we have noticed, on some resolutions the Team Status bar is covering the armor of the exo's
other than that I am really really liking this mod well done
Revy.
I've released another update:
- Team scores now reset at the start of each round (whoops...)
- Added icons-only display mode, used for Exos to prevent armour overlap at low resolutions
- teaminfohud console command now has three states: 0 = nothing, 1 = icons only, 2 = everything
- Added a console message about the teaminfohud command
I'm on holiday from tomorrow until June 3rd, so don't expect any more updates until then.
Edit: all works perfectly! Thanks for a good mod!
My next goal is adding the new HUD to command view. I don't spend a lot of time commanding so any thoughts on the usefulness of these features would be great:
- Added Commander mode
- Icon updates are now more responsive for on-screen players
- Fixed phantom icons remaining for players who disconnected in the ready room
What I do like is every player being able to see the number of rts so they can leave the com alone.
I also just published this update:
- Display mode is now saved to client config
- Remove the default hotgroup commander UI element (player buttons replace it)
- Band-aid for client entity index going out of sync
I would like to see this there, think it would act as a good motivator for players to do well.
I'm aware that the icons overlap the chat box in Commander mode and trying to fix it.