The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.
The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.
Technically there is a slim chance that UWE will take them under their wing, so they could get paid either for the mod or for continued work on the mod...
Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/
Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.
Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/
Kinda like what happened with Kodiak, right?
I've been skulking around here for almost four years.
The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.
Technically there is a slim chance that UWE will take them under their wing, so they could get paid either for the mod or for continued work on the mod...
Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/
Would be fascinating if that ended up happening. Plus the more crewmembers working on this game the better I think! Within reason that is.
The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.
Technically there is a slim chance that UWE will take them under their wing, so they could get paid either for the mod or for continued work on the mod...
Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/
I find it awesome, as UWE itself began with a free mod.
The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.
Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/
Kinda like what happened with Kodiak, right?
Yep, most "official maps" and from memory, UWE's Devteam B (NS2) is mostly consisting of community members. That Aussie got hired for his NS2HD promovids
Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
Soul_RiderMod BeanMembers, Constellation, Squad Five BlueJoin Date: 2004-06-19Member: 29388Posts: 4,269Advanced user
I noticed there are no longer instructions for setting this up on the Git-Hub page. I can follow the instructions earlier in the thread, but noticed the Git-Hub version has an additional Harmony project. Do I need to add the Harmony project to the solution as well?
Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse. Knowledge is gained through listening, Understanding is gained through discussion.
I noticed there are no longer instructions for setting this up on the Git-Hub page. I can follow the instructions earlier in the thread, but noticed the Git-Hub version has an additional Harmony project. Do I need to add the Harmony project to the solution as well?
It's still there, I even updated it a couple days ago. Check the wiki
You don't need to do anything with harmony - a compiled version is already included. Soon we'll have the Harmony project included as a git submodule (and as project within the solution), but then it compiles automatically with the rest as well .
Edit: Be sure to read the warning though. The mod is not fully stable yet, and you might run into some problems. Proceed at your own risk
Soul_RiderMod BeanMembers, Constellation, Squad Five BlueJoin Date: 2004-06-19Member: 29388Posts: 4,269Advanced user
I am compiling fine and everything is all good, but dnSpy does not find any functions in subnautica exe to work with:
Don't worry, I have no interest in 'playing' the mod, I am purely interested in the code side of the project. I will not commit to contributing to the project, as I want to get a feel for the programming style and what you are doing, assess whether I can be of any real use or not, and go from there.
Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse. Knowledge is gained through listening, Understanding is gained through discussion.
MarijnS95NetherlandsMembersJoin Date: 2017-06-27Member: 231390Posts: 16Advanced user
@Soul_Rider Check step 4: Inject NitroxPatcher into Assembly-CSharp. That is not Subnautica.exe.
The disclaimer is mostly pointed at installing the mod; right now single player will break when having it installed, so bear that in mind. This is resolved once the Harmony branch I mentioned in my previous comment is merged in; it splits the patches in parts so that evertything not related to the multiplayer buttons or some setup code can be disabled after a Multiplayer session (and likewise, will only be enabled/injected in an MP session).
I really hope it suits you though, as we are in extreme need for developers. There are only a few people actively working on the project, most of which cannot dedicate that much time due to study, work etc (myself included).
@Soul_Rider Check step 4: Inject NitroxPatcher into Assembly-CSharp. That is not Subnautica.exe.
The disclaimer is mostly pointed at installing the mod; right now single player will break when having it installed, so bear that in mind. This is resolved once the Harmony branch I mentioned in my previous comment is merged in; it splits the patches in parts so that evertything not related to the multiplayer buttons or some setup code can be disabled after a Multiplayer session (and likewise, will only be enabled/injected in an MP session).
I really hope it suits you though, as we are in extreme need for developers. There are only a few people actively working on the project, most of which cannot dedicate that much time due to study, work etc (myself included).
Assembly-CSharp is a .dll file in the Subnautica_Data\Managed folder, in case anyone missed that.
Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse. Knowledge is gained through listening, Understanding is gained through discussion.
Assembly-CSharp is a .dll file in the Subnautica_Data\Managed folder, in case anyone missed that.
Hehe yeah the wiki is already a bit more extensive than I wanted it to be - it's our only way to prevent people from building and installing the mod and coming to us with loads of "support questions" shortly after. We expect the people for whom it is intended (developers, those who can program and help us out develop this quicker) to understand. Simple file searches being among the basics
And I sit there all day at work moaning that nobody reads anything anymore....
Thanks for that, I'll try and stop jumping ahead of myself and read it properly this time
We as well; we keep getting questions a la "when is this out???" "halp me install plez?!?!". Worst is some guys in our discord server; they keep asking every other day "is it out yet??" when we've explicitly told them it takes time; and that we'll anounce the release in proper fashion, obviously.
I guess that's the complicated part we developers have to deal with... If we could just work on code that'd be too easy
Update: That branch I mentioned is merged in, so if you pull and rebuild you should be able to play SP with the mod installed now \0/
ViperZeroOneOntario, CanadaMembersJoin Date: 2017-12-10Member: 234373Posts: 6Fully active user
edited December 2017
Just wanted to let you guys know how much your work on this is appreciated. Constructing a "in our free time" mod is never an easy thing to do, especially with a game still in development. The fact that you guys are working to include a desired feature the Devs said would be too much trouble is, quite frankly, awesome.
I wanted you to know that I've made a $25 donation to "Doctors Without Borders" in honor of this multiplayer mod development team. Cheers, and happy holidays to you all.
LordBrisingrMembersJoin Date: 2018-01-05Member: 234829Posts: 15Advanced user
It amazes me the sheer talent that this requires. I wished i knew more about programing so i could help. Here's hoping you get some people to help lessen the workload.
WakaKrazyBunBunMembersJoin Date: 2018-01-18Member: 235201Posts: 1Freshly registered user
Hello good day i would actually just like to ask me and may friend would like to play with the mod we don't mind the existing bugs and so forth i am a small streamer don't have enie viewers tough so yeah cant really call me a streamer but i would like to play with may friend and stream while using this mod do u mind me doing this or I am a on a go ahead from u senpai and love this idea its amazing work u have done so far
narfblatUtah, USAMembers, Forum Moderators, Forum staffJoin Date: 2016-05-15Member: 216799Posts: 790mod
@WakaKrazyBunBun the mod is not ready for public release; the makers have made it public so that anyone who knows how to mod can contribute. Getting it to work on your own is the audition.
Subnautica stuff:
Official Subnautica discord chat: https://discord.gg/subnautica
For updates on Console progress for both Subnautica and Below Zero, check the favro page, here. How to clear your Cache, by 0x6A7232. How to use console commands.
Stuck, and just want to most recent base/Cyclops? Use "Warpme" command. Want to get out of the ceiling? Press F1 and note your camera postion. First number is North/South, second number is up/down, and third is East/West. Reduce the 2nd number by 10, then use "warp x y z" (where x, y, and z are the position you want to be).
dariontorealAmericaMembersJoin Date: 2018-01-23Member: 235410Posts: 6Fully active user
Sitting here patiently waiting with my wallet in hand your either getting a 100$ bill or a hug idfc can you set up a donation center I'm sure wed all love to provide you with plenty of incentive but we have all the love you need as well mwahhhh
garathTexasMembersJoin Date: 2017-02-08Member: 227730Posts: 923Advanced user
If you are interested in the multiplayer mod, the best thing you can do is stream about the game as it is, blog about it, create websites talking about it, etc. Do everything you can to encourage as many people to buy and play it. This serves two purposes:
1. The more folks playing the game means more programmers who might contribute unpaid volunteer work on the multiplayer mod.
2. With sufficient sales, the developers who wrote the game and who actually can work full time on a successor may decide it makes good sense to start work on a new game with multiplayer.
I think the folks working on mods and the multiplayer mod are absolutely incredible. Many thanks to them!!
Again, show your support for them by getting the word out about the game and drive sales up. In my opinion, that is the best way to help with the multiplayer mod.
Comments
Indeed.
The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.
Technically there is a slim chance that UWE will take them under their wing, so they could get paid either for the mod or for continued work on the mod...
Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/
Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
Kinda like what happened with Kodiak, right?
Yet I still have no idea what's going on.
Would be fascinating if that ended up happening. Plus the more crewmembers working on this game the better I think! Within reason that is.
Yep, most "official maps" and from memory, UWE's Devteam B (NS2) is mostly consisting of community members. That Aussie got hired for his NS2HD promovids
Guardian of the "magic cookiejar"
Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting
Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos
Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
Knowledge is gained through listening, Understanding is gained through discussion.
You don't need to do anything with harmony - a compiled version is already included. Soon we'll have the Harmony project included as a git submodule (and as project within the solution), but then it compiles automatically with the rest as well
Edit: Be sure to read the warning though. The mod is not fully stable yet, and you might run into some problems. Proceed at your own risk
Don't worry, I have no interest in 'playing' the mod, I am purely interested in the code side of the project. I will not commit to contributing to the project, as I want to get a feel for the programming style and what you are doing, assess whether I can be of any real use or not, and go from there.
Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos
Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
Knowledge is gained through listening, Understanding is gained through discussion.
The disclaimer is mostly pointed at installing the mod; right now single player will break when having it installed, so bear that in mind. This is resolved once the Harmony branch I mentioned in my previous comment is merged in; it splits the patches in parts so that evertything not related to the multiplayer buttons or some setup code can be disabled after a Multiplayer session (and likewise, will only be enabled/injected in an MP session).
I really hope it suits you though, as we are in extreme need for developers. There are only a few people actively working on the project, most of which cannot dedicate that much time due to study, work etc (myself included).
Assembly-CSharp is a .dll file in the Subnautica_Data\Managed folder, in case anyone missed that.
Crashing, lag problems? Or maybe your old save didn't get the latest update? Upload your saved game folder to help the devs troubleshoot, then try clearing your cache directories | Automatic Cache cleaning tool here | How to use the Debug Console | How to play any version of Subnautica using Steam | Tips for Subnautica beginners | Why can't the devs "just fix it"? - a modding session for you to educate yourself with Want more frames? Try adding this to your launch options: -window-mode exclusive | Solve options not saving or black screens by deleting options file | Possible workaround for Pause / Menu Bug | Rescue a trapped Seamoth / PRAWN
Slow loading / textures popping in? Try moving Subnautica to an SSD | How to switch Subnautica to Experimental mode (clear cache afterwards) | How to run chkdsk on your drive | How to verify integrity of your game cache (in the "Installation" section) | Blue screens or computer freezing up? Try this fix (updates a corrupted DX10 compatibility file in the graphics driver that sometimes doesn't get updated)
Subnautica launches in a tiny window? Use Task Manager to Maximize it (Thanks FlippingPower) | How to place your Moonpool so it connects correctly (includes diagrams) | Want to hang out with fellow players and the devs? Subnautica Discord server ← swing on by! | SuspensionRailway's Modding Emporium ↔ Categorized list of mods, including 1st playthrough-friendly ← Hey, look, mods! → ReShade mods ↔ Subnautica NexusMods | TERRAFORMING mod
Humans don't crush at the depths you might think
Joystick problems? | Xpadder | UJR / vJoy | JoyToKey | Get detailed info for troubleshooting: CPU-Z | GPU-Z | HWiNFO64 | Speccy | Pastebin | Recover the data on your crashed hard disk! | I'm a Total Geek
Forum BBCode Rainbow text generator
And I sit there all day at work moaning that nobody reads anything anymore....
Thanks for that, I'll try and stop jumping ahead of myself and read it properly this time
Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos
Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
Knowledge is gained through listening, Understanding is gained through discussion.
We as well; we keep getting questions a la "when is this out???" "halp me install plez?!?!". Worst is some guys in our discord server; they keep asking every other day "is it out yet??" when we've explicitly told them it takes time; and that we'll anounce the release in proper fashion, obviously.
I guess that's the complicated part we developers have to deal with... If we could just work on code that'd be too easy
Update: That branch I mentioned is merged in, so if you pull and rebuild you should be able to play SP with the mod installed now \0/
I wanted you to know that I've made a $25 donation to "Doctors Without Borders" in honor of this multiplayer mod development team. Cheers, and happy holidays to you all.
Official Subnautica discord chat: https://discord.gg/subnautica
For updates on Console progress for both Subnautica and Below Zero, check the favro page, here.
How to clear your Cache, by 0x6A7232.
How to use console commands.
Stuck, and just want to most recent base/Cyclops? Use "Warpme" command. Want to get out of the ceiling? Press F1 and note your camera postion. First number is North/South, second number is up/down, and third is East/West. Reduce the 2nd number by 10, then use "warp x y z" (where x, y, and z are the position you want to be).
1. The more folks playing the game means more programmers who might contribute unpaid volunteer work on the multiplayer mod.
2. With sufficient sales, the developers who wrote the game and who actually can work full time on a successor may decide it makes good sense to start work on a new game with multiplayer.
I think the folks working on mods and the multiplayer mod are absolutely incredible. Many thanks to them!!
Again, show your support for them by getting the word out about the game and drive sales up. In my opinion, that is the best way to help with the multiplayer mod.