Multiplayer Mod Update

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited October 2017
    garath wrote: »
    Im guessing that the date is not set

    Indeed.

    The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.



    Technically there is a slim chance that UWE will take them under their wing, so they could get paid either for the mod or for continued work on the mod...

    Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
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    RezcaMaalteromm
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members Posts: 1,179 Advanced user
    Kouji_San wrote: »
    garath wrote: »
    Im guessing that the date is not set

    Indeed.

    The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.


    Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/

    Kinda like what happened with Kodiak, right?
    I've been skulking around here for almost four years.

    Yet I still have no idea what's going on.
    Kouji_San
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,051 Advanced user
    Kouji_San wrote: »
    garath wrote: »
    Im guessing that the date is not set

    Indeed.

    The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.



    Technically there is a slim chance that UWE will take them under their wing, so they could get paid either for the mod or for continued work on the mod...

    Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/

    Would be fascinating if that ended up happening. Plus the more crewmembers working on this game the better I think! Within reason that is. :)
    A Great Jaggi under the sea~

  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members Posts: 475 Advanced user
    Kouji_San wrote: »
    garath wrote: »
    Im guessing that the date is not set

    Indeed.

    The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.



    Technically there is a slim chance that UWE will take them under their wing, so they could get paid either for the mod or for continued work on the mod...

    Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/
    I find it awesome, as UWE itself began with a free mod.
    Kouji_SankingkumaRezcamigalski
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    Skope wrote: »
    Kouji_San wrote: »
    garath wrote: »
    Im guessing that the date is not set

    Indeed.

    The multiplayer mod is very hard work that requires hundreds upon hundreds of hours of work for zero pay. The people writing this mod can't ever get paid for the mod and have real jobs that take most of their time just so they can pay their bills. So, there isn't really any good reason for any of them to announce a release date. It will depend heavily upon about a million different things. Please wait patiently.


    Has happened with some NS2 modders and theirmods/maps etc... Kinda depends if UWE's changes their stand on multiplaya o/

    Kinda like what happened with Kodiak, right?

    Yep, most "official maps" and from memory, UWE's Devteam B (NS2) is mostly consisting of community members. That Aussie got hired for his NS2HD promovids

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

    Rezca
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,268 Advanced user
    I noticed there are no longer instructions for setting this up on the Git-Hub page. I can follow the instructions earlier in the thread, but noticed the Git-Hub version has an additional Harmony project. Do I need to add the Harmony project to the solution as well?
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
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    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • MarijnS95MarijnS95 Netherlands Join Date: 2017-06-27 Member: 231390Members Posts: 16 Advanced user
    edited October 2017
    Soul_Rider wrote: »
    I noticed there are no longer instructions for setting this up on the Git-Hub page. I can follow the instructions earlier in the thread, but noticed the Git-Hub version has an additional Harmony project. Do I need to add the Harmony project to the solution as well?
    It's still there, I even updated it a couple days ago. Check the wiki ;)

    You don't need to do anything with harmony - a compiled version is already included. Soon we'll have the Harmony project included as a git submodule (and as project within the solution), but then it compiles automatically with the rest as well :smile:.

    Edit: Be sure to read the warning though. The mod is not fully stable yet, and you might run into some problems. Proceed at your own risk :blush:
    garathmasterblaster221
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,268 Advanced user
    I am compiling fine and everything is all good, but dnSpy does not find any functions in subnautica exe to work with:
    lusz5t5fto0h.png

    Don't worry, I have no interest in 'playing' the mod, I am purely interested in the code side of the project. I will not commit to contributing to the project, as I want to get a feel for the programming style and what you are doing, assess whether I can be of any real use or not, and go from there.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
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    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • MarijnS95MarijnS95 Netherlands Join Date: 2017-06-27 Member: 231390Members Posts: 16 Advanced user
    @Soul_Rider Check step 4: Inject NitroxPatcher into Assembly-CSharp. That is not Subnautica.exe.

    The disclaimer is mostly pointed at installing the mod; right now single player will break when having it installed, so bear that in mind. This is resolved once the Harmony branch I mentioned in my previous comment is merged in; it splits the patches in parts so that evertything not related to the multiplayer buttons or some setup code can be disabled after a Multiplayer session (and likewise, will only be enabled/injected in an MP session).
    I really hope it suits you though, as we are in extreme need for developers. There are only a few people actively working on the project, most of which cannot dedicate that much time due to study, work etc (myself included).
    garathSoul_Rider
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members Posts: 5,201 Advanced user
    MarijnS95 wrote: »
    @Soul_Rider Check step 4: Inject NitroxPatcher into Assembly-CSharp. That is not Subnautica.exe.

    The disclaimer is mostly pointed at installing the mod; right now single player will break when having it installed, so bear that in mind. This is resolved once the Harmony branch I mentioned in my previous comment is merged in; it splits the patches in parts so that evertything not related to the multiplayer buttons or some setup code can be disabled after a Multiplayer session (and likewise, will only be enabled/injected in an MP session).
    I really hope it suits you though, as we are in extreme need for developers. There are only a few people actively working on the project, most of which cannot dedicate that much time due to study, work etc (myself included).

    Assembly-CSharp is a .dll file in the Subnautica_Data\Managed folder, in case anyone missed that.
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  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,268 Advanced user
    edited October 2017
    MarijnS95 wrote: »
    @Soul_Rider Check step 4: Inject NitroxPatcher into Assembly-CSharp. That is not Subnautica.exe.

    And I sit there all day at work moaning that nobody reads anything anymore.... :s

    Thanks for that, I'll try and stop jumping ahead of myself and read it properly this time :p
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • MarijnS95MarijnS95 Netherlands Join Date: 2017-06-27 Member: 231390Members Posts: 16 Advanced user
    edited October 2017
    0x6A7232 wrote: »
    Assembly-CSharp is a .dll file in the Subnautica_Data\Managed folder, in case anyone missed that.
    Hehe yeah the wiki is already a bit more extensive than I wanted it to be - it's our only way to prevent people from building and installing the mod and coming to us with loads of "support questions" shortly after. We expect the people for whom it is intended (developers, those who can program and help us out develop this quicker) to understand. Simple file searches being among the basics :wink:
    Soul_Rider wrote: »
    And I sit there all day at work moaning that nobody reads anything anymore.... :s

    Thanks for that, I'll try and stop jumping ahead of myself and read it properly this time :p
    We as well; we keep getting questions a la "when is this out???" "halp me install plez?!?!". Worst is some guys in our discord server; they keep asking every other day "is it out yet??" when we've explicitly told them it takes time; and that we'll anounce the release in proper fashion, obviously.
    I guess that's the complicated part we developers have to deal with... If we could just work on code that'd be too easy :grin:

    Update: That branch I mentioned is merged in, so if you pull and rebuild you should be able to play SP with the mod installed now \0/
    garath0x6A7232SnailsAttackViperZeroOne
  • LordBrisingrLordBrisingr Join Date: 2018-01-05 Member: 234829Members Posts: 15 Advanced user
    It amazes me the sheer talent that this requires. I wished i knew more about programing so i could help. Here's hoping you get some people to help lessen the workload.
    0x6A7232jeod
  • WakaKrazyBunBunWakaKrazyBunBun Join Date: 2018-01-18 Member: 235201Members Posts: 1 Freshly registered user
    Hello good day i would actually just like to ask me and may friend would like to play with the mod we don't mind the existing bugs and so forth i am a small streamer don't have enie viewers tough so yeah cant really call me a streamer but i would like to play with may friend and stream while using this mod do u mind me doing this or I am a on a go ahead from u senpai and love this idea its amazing work u have done so far
  • narfblatnarfblat Utah, USA Join Date: 2016-05-15 Member: 216799Members Posts: 540 Advanced user
    @WakaKrazyBunBun the mod is not ready for public release; the makers have made it public so that anyone who knows how to mod can contribute. Getting it to work on your own is the audition. :)
    How to clear your Cache, by 0x6A7232.
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    Wiirlak0x6A7232garath
  • dariontorealdariontoreal America Join Date: 2018-01-23 Member: 235410Members Posts: 6 Fully active user
    Sitting here patiently waiting with my wallet in hand your either getting a 100$ bill or a hug idfc can you set up a donation center I'm sure wed all love to provide you with plenty of incentive but we have all the love you need as well mwahhhh
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members Posts: 1,329 Advanced user
    edited January 2018
    They can't get paid any money for modding a game they don't own ...
    nesrak1 wrote: »
    25z80ckg8sxa.png

    B)
    Rezcagarath0x6A7232
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members Posts: 922 Advanced user
    If you are interested in the multiplayer mod, the best thing you can do is stream about the game as it is, blog about it, create websites talking about it, etc. Do everything you can to encourage as many people to buy and play it. This serves two purposes:

    1. The more folks playing the game means more programmers who might contribute unpaid volunteer work on the multiplayer mod.
    2. With sufficient sales, the developers who wrote the game and who actually can work full time on a successor may decide it makes good sense to start work on a new game with multiplayer.

    I think the folks working on mods and the multiplayer mod are absolutely incredible. Many thanks to them!!

    Again, show your support for them by getting the word out about the game and drive sales up. In my opinion, that is the best way to help with the multiplayer mod.

    0x6A7232
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