Multiplayer Mod Update

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Comments

  • Azrod245Azrod245 France Join Date: 2018-01-25 Member: 235730Members Posts: 1 Freshly registered user
    I saw the mod hasn't a web site, have you made one or you need one because i can do it!
  • nesrak1nesrak1 Places Join Date: 2016-12-04 Member: 224536Members Posts: 299 Advanced user
    Around about five people have offered to make a website, there have already been prototypes made like https://nitrox.bitballoon.com and https://cdn.discordapp.com/attachments/325084661011316737/351452466145001474/Home_-_NitroxMod.png
  • ChrisFishChrisFish South Africa Join Date: 2018-01-22 Member: 235376Members Posts: 1 Fully active user
    this should be similar to the Multiplayer Mod for elder scrolls 5: Skyrim , Really hope the community can all work to make the Subnautica Multiplayer Mod
    Good Luck
  • zalto87zalto87 Join Date: 2018-01-26 Member: 235829Members Posts: 1 Freshly registered user
    I would pay alot for this mod.... ALOT get a discord and type ur bank info :P
  • UnrealInstinct8UnrealInstinct8 U.S.A Join Date: 2015-04-12 Member: 203335Members Posts: 24 Advanced user
    I think that this is an interesting idea especially since the devs said that multiplayer is not going to happen.
  • Kharn89Kharn89 Canada Join Date: 2018-01-27 Member: 235932Members Posts: 1 Freshly registered user
    I think that this is an interesting idea especially since the devs said that multiplayer is not going to happen.

    I actually have a whole group of friends who have been following Subnautica in the hope it would contain a co-op or multiplayer mode.

    I see the reasons stated on why they didn't go the multiplayer route. But some of the most hard selling, popular games out there are multiplayer. I'm surprised financially you wouldn't want to grab that larger audience. I mean PUBG barely has an idea at all, and it's top selling, #1 game on Steam.

    I too would be willing to pay for multiplayer/co-op DLC pack. The game itself is only $28 CAD, I mean I'm already used to paying $80 for games like Battlefront .. and Subnautica is far better.
  • pantxer2pantxer2 Germany Join Date: 2018-01-27 Member: 235983Members Posts: 1 Freshly registered user
    Hello

    I would like to play with a friend in multiplayer
    but when I decided to install the mod that I did not understand how to install it. Can advise?

    Sry for my eng
    Apologies for its audacity
  • narfblatnarfblat Utah, USA Join Date: 2016-05-15 Member: 216799Members Posts: 585 Advanced user
    @pantxer2 The mod is not ready for us yet. The file is only for mod makers, so they can help with the mod. When it is ready, it will be much easier to install.
    How to clear your Cache, by 0x6A7232.
    How to use console commands.
    Stuck, and just want to most recent base/Cyclops? Use "Warpme" command. Want to get out of the ceiling? Press F1 and note your camera postion. First number is North/South, second number is up/down, and third is East/West. Reduce the 2nd number by 10, then use "warp x y z" (where x, y, and z are the position you want to be).
    0x6A7232garath
  • WatsongWatsong Join Date: 2018-01-25 Member: 235752Members Posts: 2 Fully active user
    Regarding:
    "Find a suitable method that gets executed before the actual game starts (GameInput.Awake() for instance)
    Add a reference to NitroxPatcher. This should be in the same directory as Assembly-CSharp. If not, follow step 3 more carefully.
    Inject startup code: NitroxPatcher.Main.Execute()."

    NitroxPatcher.dll is in \Subnautica_Data\Managed

    Even using a fresh copy of Assembly-CSharp.dll, selecting "Edit Class" and making no changes to it - GameInput cannot be compiled in DnSpy. It generates many errors. All other classes, that I tried, compile without problems. However, putting in the reference and NitroxPatcher.Main.Execute(); code didn't work on any of the other .awake classes that I tried. That is - it compiles and the game runs, but the Main.Execute function isn't running as the output log has no "Nitrox" entries.

    Please advise.

    Reason for post: I would like to help with coding the mod. Although, I'm unsure whether I have the necessary experience to do so - so I'm researching into it.

    Image attached.
  • MarijnS95MarijnS95 Netherlands Join Date: 2017-06-27 Member: 231390Members Posts: 16 Advanced user
    @Watsong DnSpy allows you to conveniently edit and recompile only the method that you want to edit. That option is in the context menu.
  • Gaster_Gaster_ Join Date: 2018-01-28 Member: 236023Members Posts: 1 Fully active user
    I have an Idea on how to add multiplayer without breaking the story (lone survivor and stuff) but that would add a ton of work for the modders though, maybe for later use after the bigger coding part is done it could be something worth to remember:

    As a lone survivor you won't meet any other survivors, sure, but how about creating autonomous robots?
    You build robots (something like a smaller version of the P.R.A.W.N. suit) who then acts as the player-avatar of the 2nd, 3rd player and so on. This way you could always be sure that there aren't too many players on one map because the amount of other players is dictated by how many robots there are, maybe binding the player ID to an existing one as some kind of whitelist. Also the needed blueprints for said robot could be gathered by scanning the warper parts that are scattered in the alien facilities or maybe warpers themselves.

    This way it won't break the story part (you are still a lone survivor without any other humans) while also adding the multiplayer part in a fitting way.
  • WatsongWatsong Join Date: 2018-01-25 Member: 235752Members Posts: 2 Fully active user
    MarijnS95, thank you for your quick reply. Now working!
    MarijnS95
  • LazerHaxLazerHax USA Join Date: 2018-01-29 Member: 236211Members Posts: 1 Freshly registered user
    Is there a possible date we could get a public release?
  • HCP2311HCP2311 Join Date: 2018-01-27 Member: 235914Members Posts: 61 Advanced user
    I'm really enjoying all these wanna-be programmers that keep bringing up instability issues. lol If you don't want to play with the Mod, then don't play with the mod. There is by far a large enough community following for MP, and this godsend programming angel is gonna make it happen. lol
  • jaxxksjaxxks Join Date: 2018-01-30 Member: 236257Members Posts: 1 Fully active user
    Hello all,

    Just came across this thread and wonders what specific sort of coding experience you were looking for with the project. Are there any specific areas or is it a more general call.

    I have some experience working with C# as my preferred language on device communication applications, but they were mostly not TCP based so I just thought I'd check what exactly you are looking for with it.

    Kind regards,
    Jaxxks
    0x6A7232
  • SunrunnerSunrunner Join Date: 2017-06-04 Member: 230946Members Posts: 22 Advanced user
    jaxxks wrote: »
    Hello all,

    Just came across this thread and wonders what specific sort of coding experience you were looking for with the project. Are there any specific areas or is it a more general call.

    I have some experience working with C# as my preferred language on device communication applications, but they were mostly not TCP based so I just thought I'd check what exactly you are looking for with it.

    Kind regards,
    Jaxxks

    Feel free to join us on the modders discord and check out the github project. We are always looking for new developers. We have quite a few small tasks to get your feet wet.
    0x6A7232armyman303
  • arramusarramus Join Date: 2018-01-31 Member: 236366Members Posts: 41 Advanced user
    I thoroughly enjoyed all the MP mod footage, as well as the real shark dive, and will keep watching in the background while the developers do their thing.
  • KendirkKendirk United Kingdom Join Date: 2018-02-04 Member: 236820Members Posts: 2 Freshly registered user
    edited February 2018
    Hi really interest in the work being done here Love the sound of this game having multiplayer support is it possible to get an up to date discord invite as the only one i could find is expired
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members Posts: 5,244 Advanced user
    UWE Community guidelines | Guide to play in VR with Google Cardboard or Gear | Increase Subnautica view distance | Useful info to post with error reports | Recovery of corrupted saved games | How to easily update your drivers
    Crashing, lag problems? Or maybe your old save didn't get the latest update? Upload your saved game folder to help the devs troubleshoot, then try clearing your cache directories | Automatic Cache cleaning tool here | How to use the Debug Console | How to play any version of Subnautica using Steam | Tips for Subnautica beginners | Why can't the devs "just fix it"? - a modding session for you to educate yourself with Want more frames? Try adding this to your launch options: -window-mode exclusive | Solve options not saving or black screens by deleting options file | Possible workaround for Pause / Menu Bug | Rescue a trapped Seamoth / PRAWN
    Slow loading / textures popping in? Try moving Subnautica to an SSD | How to switch Subnautica to Experimental mode (clear cache afterwards) | How to run chkdsk on your drive | How to verify integrity of your game cache (in the "Installation" section) | Blue screens or computer freezing up? Try this fix (updates a corrupted DX10 compatibility file in the graphics driver that sometimes doesn't get updated)
    Subnautica launches in a tiny window? Use Task Manager to Maximize it (Thanks FlippingPower) | How to place your Moonpool so it connects correctly (includes diagrams) | Want to hang out with fellow players and the devs? Subnautica Discord server ← swing on by! | SuspensionRailway's Modding Emporium Categorized list of mods, including 1st playthrough-friendly Hey, look, mods! ReShade mods Subnautica NexusMods
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  • KendirkKendirk United Kingdom Join Date: 2018-02-04 Member: 236820Members Posts: 2 Freshly registered user
  • COG_MarinevelliCOG_Marinevelli Oklahoma Join Date: 2018-02-10 Member: 237294Members Posts: 1 Fully active user
    Will this multiplayer mod be made available to Xbox one or ps4 or only pc
  • narfblatnarfblat Utah, USA Join Date: 2016-05-15 Member: 216799Members Posts: 585 Advanced user
    Modding currently only works on PC. The developers haven't expressed much interest in modding support, which I believe is required for console to have mods.
    How to clear your Cache, by 0x6A7232.
    How to use console commands.
    Stuck, and just want to most recent base/Cyclops? Use "Warpme" command. Want to get out of the ceiling? Press F1 and note your camera postion. First number is North/South, second number is up/down, and third is East/West. Reduce the 2nd number by 10, then use "warp x y z" (where x, y, and z are the position you want to be).
  • HortonizationHortonization Pennsylvania Join Date: 2018-02-24 Member: 238193Members Posts: 1 Fully active user
    What language is the mod currently written in? I have a small bit of knowledge in normal java and would love to help here and there if that's possible in that language. Also, please keep up the good work! I will most definitely keep an eye on this and would lobe alpha and beta version of the mod to show off to the YouTube community no matter how bad it may be. Anyways, you guys are awesome, keep up the good work!
  • jaxerjaxer Britain Join Date: 2018-03-05 Member: 238640Members Posts: 1 Freshly registered user
    I rly wanna support nitrox financally (although I do t have much to offer lol) surely a member of the Dev team could set up a patreon?
  • Senna7608Senna7608 Magyarország Join Date: 2018-03-19 Member: 239293Members Posts: 2 Fully active user
    Hello All!

    I found another way to install Nitrox MOD without using dnSpy.

    step by step:
    1.Install QModManager from www.nexusmods.com/subnautica/mods/16
    2.Create a new drawer in ..\Subnautica\QMods\ directory named Nitrox
    3.Copy all compiled files from dir ..\Nitrox\NitroxServer\bin\Debug to this dir
    4.Copy ..Nitrox\NitroxPatcher\obj\Debug\NitroxPatcher.dll and NitroxPatcher.pdb[/b] to this dir
    5.Create a simple txt file in Notepad named mod.json to this dir and insert this:

    {
    "Id": "Nitrox",
    "DisplayName": "Nitrox",
    "Author": "Nitrox",
    "Version": "1.0.0.0",
    "Enable": true,
    "AssemblyName": "NitroxPatcher.dll",
    "EntryMethod": "NitroxPatcher.Main.Execute",
    "Config": { }
    }

    If you did everything well, the multplayer menu will appear and working.
    arramusarmyman303
  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members Posts: 768 Advanced user
    edited March 2018
    Senna7608 wrote: »
    Hello All!

    I found another way to install Nitrox MOD without using dnSpy.

    step by step:
    1.Install QModManager from www.nexusmods.com/subnautica/mods/16
    2.Create a new drawer in ..\Subnautica\QMods\ directory named Nitrox
    3.Copy all compiled files from dir ..\Nitrox\NitroxServer\bin\Debug to this dir
    4.Copy ..Nitrox\NitroxPatcher\obj\Debug\NitroxPatcher.dll and NitroxPatcher.pdb[/b] to this dir
    5.Create a simple txt file in Notepad named mod.json to this dir and insert this:

    {
    "Id": "Nitrox",
    "DisplayName": "Nitrox",
    "Author": "Nitrox",
    "Version": "1.0.0.0",
    "Enable": true,
    "AssemblyName": "NitroxPatcher.dll",
    "EntryMethod": "NitroxPatcher.Main.Execute",
    "Config": { }
    }

    If you did everything well, the multplayer menu will appear and working.

    What do I do if "Nitrox\NitroxServer\bin\Debug" does not exist?
    2mhil0xsx3i1.png

    ================Anom================
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    ================Anom================
    armyman303
  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members Posts: 692 Advanced user
    Senna7608 wrote: »
    Hello All!

    I found another way to install Nitrox MOD without using dnSpy.

    step by step:
    1.Install QModManager from www.nexusmods.com/subnautica/mods/16
    2.Create a new drawer in ..\Subnautica\QMods\ directory named Nitrox
    3.Copy all compiled files from dir ..\Nitrox\NitroxServer\bin\Debug to this dir
    4.Copy ..Nitrox\NitroxPatcher\obj\Debug\NitroxPatcher.dll and NitroxPatcher.pdb[/b] to this dir
    5.Create a simple txt file in Notepad named mod.json to this dir and insert this:

    {
    "Id": "Nitrox",
    "DisplayName": "Nitrox",
    "Author": "Nitrox",
    "Version": "1.0.0.0",
    "Enable": true,
    "AssemblyName": "NitroxPatcher.dll",
    "EntryMethod": "NitroxPatcher.Main.Execute",
    "Config": { }
    }

    If you did everything well, the multplayer menu will appear and working.

    What do I do if "Nitrox\NitroxServer\bin\Debug" does not exist?
    2mhil0xsx3i1.png

    What if you manually create the folder?
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  • Senna7608Senna7608 Magyarország Join Date: 2018-03-19 Member: 239293Members Posts: 2 Fully active user
    If the dir not exists the project is not compiled from VisualStudio.
    First: set Subnautica path in DevVars.targets file in Nitrox main dir.
    Open Nitrox.sln from Nitrox main dir in VisualStudio and select Build->Build Solution,
    check the output window to make it without any errors:
    ========== Build: 8 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

    now you can find the directory with the necessary files.
    arramus
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members Posts: 1,179 Advanced user
    edited August 2018
    Me and my friend want to use this but we both have cracked versions of the game (Update 85 though). Will this mod work with cracked versions?

    That was probably the worst thing you could have possibly said on the official forums for the game.
    I've been skulking around here for almost four years.

    Yet I still have no idea what's going on.
    lordoffilingSecludedSoul87
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