Copy up-draft from shallow wreck by Aurora to geysers and thermal vents
0x6A7232
US Join Date: 2016-10-06 Member: 222906Members
US Join Date: 2016-10-06 Member: 222906Members
Comments
I was with you, oh boy what a plot twist, I was indeed with you... RIGHT UP TO THAT BIG NOPE THERE!
STAHP, @Kouji_San is now huddled in a corner, rocking back and forth with his head in his hands. See what you've done, @Quiet_Blowfish ?
... Sub 2 / dlc
(@Kouji_San , @0x6A7232 )
ive no idea why you would want that upthrust future @0x6A7232 . it would physically make sense though !
also @Quiet_Blowfish, it would be a minimal intervent and has barely nothing to do with mechanics.
(simply add upwards movement to the character in certain coordinates)
; )
Cheers then, Fishguy.
Our holy mission here in the Subnautica forums, should be; helping @ realizing the best Subnautica !
let the fanboiness in youtube, lets not bring it here.
@nesrak1 - I know what he means, it's in the shallows by the Aurora, and it's already implemented. Would it be easy to make all geysers do this coding wise?
*grumble* Who are you and what did you do with the real @0x6A7232? They are "feature locked" until 1.0. Only bug fixes until release. Just what do you think you are doing trying to get them to add something new?? I've long thought you were really a computer. No one could know as much as you unless they are an AI.... SkyNet! Did you get a virus?
It's not a new feature; simply move the code from one location, to another. Loophole, see? Not a new feature. No, not at all. :shiftyeyes:
LOL.
If you think about it, all they'd really need to do is put a bubble-stream in those locations. (I say that like it would be easy when I have no idea what goes into programming something like this game, though.)
Compared to coding a new asset, it'd be easy. However, you might introduce new complications and stuff, so... I dunno. Probably would be easy (again, relatively), I would think.