Copy up-draft from shallow wreck by Aurora to geysers and thermal vents

0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
edited October 2017 in Ideas and Suggestions
When geyser erupts, push player upwards. When over thermal vent, have slow, steady updraft. As mentioned in the posts below, the mechanics are already implemented in the wreck in the safe shallows by the Aurora (unless the current there has been removed?)

Comments

  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    edited September 2017
    Yes, that would be a great way to stealthily steer the devs into a course of development of a 'water-currents' mechanic. Then, before long I'll have the Maelstrom of Doom I've been hankering for all along. Sneaky.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yes, that would be a great way to stealthily steer the devs into a course of development of a 'water-currents' mechanic. Then, before long I'll have the Maelstrom of Doom I've been hankering for all along. Sneaky.

    I was with you, oh boy what a plot twist, I was indeed with you... RIGHT UP TO THAT BIG NOPE THERE!
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    No, no, it's great really. You get to watch all the pieces of your habitat spiral up into it!
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    No, no, it's great really. You get to watch all the pieces of your habitat spiral up into it!

    STAHP, @Kouji_San is now huddled in a corner, rocking back and forth with his head in his hands. See what you've done, @Quiet_Blowfish ?
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    edited September 2017
    Err, yes, sorry I fed him a few too many blue pills

    ... Sub 2 / dlc

    (@Kouji_San , @0x6A7232 )
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    BTW @0x6A7232 , what is this STAHP you speak of?
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    BTW @0x6A7232 , what is this STAHP you speak of?

    0eb.jpg
  • KostriktorKostriktor Switzerland Join Date: 2017-01-08 Member: 226342Members
    this fishguy is one of those pesty little fanbois, who simply ruin the forum experience.
    ive no idea why you would want that upthrust future @0x6A7232 . it would physically make sense though !
    also @Quiet_Blowfish, it would be a minimal intervent and has barely nothing to do with mechanics.
    (simply add upwards movement to the character in certain coordinates)
    ; )
  • Quiet_BlowfishQuiet_Blowfish Join Date: 2017-09-11 Member: 232955Members
    edited September 2017
    @Kostriktor I just having a chuckle really. But yeah, I was off-topic. Didn't mean to ruin your forum experience. I'll be more cautious in future.

    Cheers then, Fishguy.
  • KostriktorKostriktor Switzerland Join Date: 2017-01-08 Member: 226342Members
    @Kostriktor I just having a chuckle really.

    Our holy mission here in the Subnautica forums, should be; helping @ realizing the best Subnautica !

    let the fanboiness in youtube, lets not bring it here.

  • baronvonsatanbaronvonsatan TX, USA Join Date: 2016-12-01 Member: 224415Members
    edited October 2017
    There's a wreck near the rear of the Aurora, in the safe shallows, that has a stream of bubbles that do this. I suspect adding this mechanic to steam vents/geysers would be relatively easier (but I am not a programmer).
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    There's a wreck near the rear of the Aurora, in the safe shallows, that has a stream of bubbles that do this. I suspect adding this mechanic to steam vents/geysers would be relatively easier (but I am not a programmer).

    @nesrak1 - I know what he means, it's in the shallows by the Aurora, and it's already implemented. Would it be easy to make all geysers do this coding wise?
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    @Belgarel -- would something like this be in your alley, or or you strictly doing bugfixes? If so, who do I bug to at least get it in the "really neat stuff we'd like to look at after 1.0" bin? @Obraxis .. please don't hurt me? Alright I'll be good now. warpsmile.gif
  • BelgarelBelgarel Join Date: 2017-07-03 Member: 231570Members, Subnautica Developer
    @0x6A7232 I'm only doing bugfixes.
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    edited October 2017
    0x6A7232 wrote: »
    @Belgarel -- would something like this be in your alley, or or you strictly doing bugfixes? If so, who do I bug to at least get it in the "really neat stuff we'd like to look at after 1.0" bin? @Obraxis .. please don't hurt me? Alright I'll be good now. warpsmile.gif

    *grumble* Who are you and what did you do with the real @0x6A7232? They are "feature locked" until 1.0. Only bug fixes until release. Just what do you think you are doing trying to get them to add something new?? I've long thought you were really a computer. No one could know as much as you unless they are an AI.... SkyNet! Did you get a virus? :)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    garath wrote: »
    0x6A7232 wrote: »
    @Belgarel -- would something like this be in your alley, or or you strictly doing bugfixes? If so, who do I bug to at least get it in the "really neat stuff we'd like to look at after 1.0" bin? @Obraxis .. please don't hurt me? Alright I'll be good now. warpsmile.gif

    *grumble* Who are you and what did you do with the real @0x6A7232? They are "feature locked" until 1.0. Only bug fixes until release. Just what do you think you are doing trying to get them to add something new?? I've long thought you were really a computer. No one could know as much as you unless they are an AI.... SkyNet! Did you get a virus? :)

    It's not a new feature; simply move the code from one location, to another. Loophole, see? Not a new feature. No, not at all. :shiftyeyes:
  • garathgarath Texas Join Date: 2017-02-08 Member: 227730Members
    0x6A7232 wrote: »
    garath wrote: »
    0x6A7232 wrote: »
    @Belgarel -- would something like this be in your alley, or or you strictly doing bugfixes? If so, who do I bug to at least get it in the "really neat stuff we'd like to look at after 1.0" bin? @Obraxis .. please don't hurt me? Alright I'll be good now. warpsmile.gif

    *grumble* Who are you and what did you do with the real @0x6A7232? They are "feature locked" until 1.0. Only bug fixes until release. Just what do you think you are doing trying to get them to add something new?? I've long thought you were really a computer. No one could know as much as you unless they are an AI.... SkyNet! Did you get a virus? :)

    It's not a new feature; simply move the code from one location, to another. Loophole, see? Not a new feature. No, not at all. :shiftyeyes:

    LOL.
  • baronvonsatanbaronvonsatan TX, USA Join Date: 2016-12-01 Member: 224415Members
    The bubble-stream over by that wreck is gone. :'(

    If you think about it, all they'd really need to do is put a bubble-stream in those locations. (I say that like it would be easy when I have no idea what goes into programming something like this game, though.)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    The bubble-stream over by that wreck is gone. :'(

    If you think about it, all they'd really need to do is put a bubble-stream in those locations. (I say that like it would be easy when I have no idea what goes into programming something like this game, though.)

    Compared to coding a new asset, it'd be easy. However, you might introduce new complications and stuff, so... I dunno. Probably would be easy (again, relatively), I would think.
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