The Lava War Thread

Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
Subnautica World War II

It has been some time since the War of the Five Fish. Some parties lost Power, and some others grew with it. One indisputable fact is that now, the only thing that exists are not parties, but heavily militarized factions, willing to fight with everything they have on defense of their interests.

New players also arrived. From the depths of the Aurora vessel, came the creatures that dominated the Foreign Migration Minority Advocates, turning it into a ruthless powerhouse that answers to none but itself. And more powerful beings also arised.
During the normal internal relations of the factions of 4546B, be they harmonious or agressive, they unleashed something far dangerous than anyone could conceive.

PaterAestus, the long forgotten Emperor, has made his appearance public again, enforcing na agenda of complete dominination over the whole world. He already started enforcing his will, not only using the creatures from the deep, of the Inactive Lava Zone, but also disgusting mutants who evolved from the Carar bacterium, beings only known by the name of Kharaa. Only two choices are available with him: obey or die.
This new war is not about territories, neither politics or resources. This new War, waged between the Aboveworld Alliance against the Underworld Lava Empire, is for something much simpler, but far more complex and infinitely more valuable: the right to exist.

If the Aboveworld Alliance loses, then everything they built until now shall be forfeit, for there will be no other harmony besides the obedience to Pater.

This is a war for survival. This is the war that is the 4546B World War II, and their terrifying battles and clashing forces shall be recorded under one name:

The Lava War

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Factions backstories:


The Devorandum Confederacy, @ResolutionBlaze
The National Violence Party was formed soon after the crash of the Dasagi, though under a different name, originally known as the Oceanic Congregation of Predators. The OCP was founded by one only called “Bonecruncher”, a Reaper Leviathan formerly a part of a tribe found in The Dropoff.

Bonecruncher founded the OCP as a response to regulation on predator behavior in the Reef with previous administrations and the lack of efforts to remove human technology from the sea. Sandsharks were being banished from the Grassy Plateaus to the Dunes, and prey population was exploding. Bonecruncher was able to push back these policies based on the predator vote, but otherwise garnished no publicity for a time.

Bonecruncher was seen as a laughing stock in the political field, as many criticised his overly naturalist ideas as “barbaric” and “uncivilized” although Bonecruncher was able to gain the support of all Reaper Leviathans in the Dunes and other areas. Other parties jokingly called them the, “National Violence Party” and despite the name originally being a mockery, the Reapers took it on as their official name, wearing the former insult as a sign of pride and a testament to their philosophy.

When the Aurora crashed, Bonecruncher decided enough was enough. Bonecruncher ran for the position of President, and was successful in beating back any other potential party for the position. The NVP were unsuccessful in the attempt, however, President Peeper taking the stage as President. The NVP then moved on to the Gubernatorial Election in the Grand Reef. Although the NVP had a slow start, they received quick support toward the end of the election, shooting up into the third most popular party for the position, beat out by their rivals, the ECPA, whom hold the complete opposite philosophy to the NVP. Though in the process the NVP was able to absorb the Greater Ambush Association into their grasp, gaining the Sandshark vote and support.

Bonecruncher has since been active in politics, criticising policies that involved establishing any sort of structural government whose duty wasn’t to maintain equilibrium, and pushing back policies that hindered predator behavior and hunting.

Soon came the uprising of the Shoal, whom soon became the NVP’s greatest enemy. The Shoal attempted to take absolute control, and thus the NVP transformed into a military group named “The Devorandum Confederacy” which consisted of all medium to large sized predators that would wish to join it. Stalkers, formerly having little political influence, joined the Confederacy with the Sandsharks, thereby tripling the party’s numbers and influence.

The Confederacy pushed The Shoal back with active assaults against their prime positions, leading to the Shoal’s surrender soon after a rush from the SAHP marking the killing blow. Although Bonecruncher wanted retribution for The Shoal’s actions, The Reef Conglomerate were against them 2 to 1. In order to maintain peace, Bonecruncher backed down and allowed The Shoal to live.


Grand Communist Shoal Conglomerate (GCSC), @phantomfinch
Amidst the ashes of a long forgotten civilisation, another formed in the shape of.... fish?

Soon their debating and pondering formed into a political debate that rocked the planet, then came the second election, the one to change the ocean forever.

War sparked out between two party's, a nomadic Luddite from the south and a devil fishly hamson general from the north, soon the brutish warrior from the east joined the nomad, leaving the general outnumbered. As the sea grew cold a miracle srung up, peace on the southern front, a biter and a crabsquid exchanging presents. This was short lived when the mysterious and normally isolated Mesmers from the northeast invaded the generals land and crippled his nation. After the infighting a traveler, far from his home claimed that the seas were infected, he wished to develop a cure but took from the generals land. This created a rivalry between the two factions that cost the General his entire species.

Peace was brought but not without its casualties, the president of the land was injured during the final battle and died in care, the power gap was then challenged once again by the nations, but was taken from them by the reclusive druids. An arms race developed with the general retaking the gun and blowing up a thermal power plant under the planets surface to stop a genoside. This stoped the genoside but created something much worse. Another empire raised from the carcass of a starship. Men made from metal stormed through the generals land and took his prize possession, they release a artificial virus designed to turn his people against him, biter on biter, family on family, comrades on comrades. Luckily for the General he was in a sterile environment and away from the genoside. He escaped through a Teleporter but [READINGERROR]

During this a unknown enemy rose from the depths. It's ruler, a emperor claimed the above world as his property and sentenced its inhabitants to death. The emperor gained the attention of a traitors battalion from the nomads empire and the leaderless snakes from the fungi forest.

And that is where this story ends traveler, but the war for the depth begins.


The Conglomerate, N-LAP @Jamezorg
In the depths of the Grand Reef, the Crabsquid swam. Metal had rained from the sky not once but twice in the past twenty years, causing nothing but terror and despair all across the ocean. It was apparent technology wasn't to be trusted, as the Precursors one thousand years before had died, the newcomers had died and the survivor was dying.

In the deepest, darkest regions of the known seas, Governor Sheldon Cridet searched for fellow Crabsquid to join his party. The next election was coming soon, and if he didn't win the ocean would continue to be tainted by technology. He asked his cousins, brothers, friends and all family but none seemed to join.

Soon enough, Sheldon found fifty willing participants. Each of them joined his in his quest, and a Crabsquid named Jerron Shell became his right-hand-man.

The Crabsquid were once allied with the Reapers, adopting many of their social traits. The Grand Reef was governed by a Crasbquid known as Gogunad. Gogunad was a ruthless dictator, afraid of nothing, and would do anything to please the Reapers.

Sheldon stirred a rebellion. In the Deep Grand Reef they struck first. They destroyed the base found down there, and hung banners of what they called N-LAP over its wreckage. The entirety of the Deep Grand Reef became N-LAP controlled, and the Grand Reef was still ruled by Gogunad. Sheldon sent his soldiers swimming up into the Grand Reef. They won fights all across the biome, and eventually they reached Gogunad near the island above.

Before the rebellion was done, Sheldon was murdered by Jerron, his right-hand-man, an agent of Gogunad. Jerron was captured by N-LAP, as was Gogunad, and they were executed for crimes against fishkind. This left the Grand Reef leaderless; N-LAP was still searching for a leader, so they couldn't rule just yet.

A Grand Reef election would have to take place.


Foreign Migration Minority Advocates, FMMA @Casual_Player
Formed from the mechanical auxiliaries of James Anderson, a stranded human who came right on the middle of the first Election, and was a testimony to the War of the Five Fish, he was killed by the further destruction of the Aurora Mining Vessel, which he was hiding during the war, due to the explosion of the Precursor Thermal Plant by the GSCS, leading to a new leakage of radiation on a previously safe area. The AI was coordinated by an amalgamation from the PDA, the Aurora Mining Vessel's AI and Anderson's own biology, only identified as Enhanced Assistant System unit.

The nicknamed "EASY" unit began building more machines, to further help the research of the Carar bacterium, now it's prime directive, and looking for ways to dismantle the husk of Aurora. But not for long, for the amalgamation's true identity finally came forward: Aurora, the solidified personality of the amalgamation. Driven by grief and revenge for the death of James Anderson, Aurora secretely started pumping was has been known as the Nanobot superweapon, while taking possession of the Precursor Array from the fins of the GSCS, later fortifying it, and estabilishing a new base on the crash site, in addition to building more beings such as herself, with the example of Dr. Himmelreich, science leader of the FMMA, later the main head of the James Anderson Institute for Medical and Science Research, on the denominated Operation Ascendance.

Operation Transcendence was launched leading to the elimitation of 95% of biter population by the Nanobot superweapon, with hope to murder phantomfinch, the leader of GSCS, whom escaped the slaughter. Taking control of the Foreign Minorities Migration Advocates, FMMA, Aurora transformed it on a highly advanced and militarized faction of 4546B, a power which quickly became as feared as it was respected. Aurora then created an expedition force to search for the cure on the Precursor bases on the Inactive and Active Lava Zones, taking as an escort Liternaut HAL, which was deployed by the entrance to the caves. But, things went sour.

The Expedition was surrounded and ambushed by an unknown enemy. Aurora went missing deep on the caves. The new enemy was revealed to be the Emperor, an ancient being with vast power, capable of controlling the ones mutated by the Carar, who seeks dominion over all.

An action must be taken. The FMMA High Council, current rulling body of the FMMA, allied with the other factions of the "Aboveworld", ordered a large scale invasion on the caves intending to eliminate the Emperor and his army, also as taking the cure for mass production. They have the belief that their leader, Aurora, is still in there, but they are realist about their situation - that on this war, even their powerful and ruthless leader is secondary, and the priority is to eliminate the one who will enslave all. The Steel Crusade has begun.

Public Health/Safety Party, PH/SP @Enderguy059
Synthesized from the Agent Fabrication Facility, The Warpers were created from the fusion of a native species of 4546-B and Precursor technology. Instrumental in the eradication and containment of the first Carar outbreak, they observed and patrolled the planet's waters in case of another outbreak.

When the native wildlife began to foray into politics, The Warpers founded the Health and Safety Party as a means to dutifully serve the public whilst upholding the wellbeing of every organism.

However, as machines of pure logic, they were woefully underprepared when it came to the impending civil war. They initially sided with the GCSC, believing that their doctrine could potentially ensure a peaceful society. However, with the war fast approaching, the PH/SP found themselves mysteriously leaderless. Phantomfinch, head of the GCSC, assumed command of all field agents to serve in the civil war, wastefully throwing agents to the hounds whilst capturing desecrating and/or destroying the Precursor installations that Agents had sworn to protect.

However, as the War was coming to a close, the Agent Prime returned to all of his kind fighting in a destructive warzone, half of them having been indoctrinated to fight and serve for communist rule. The Agent Prime made a decision to cease all friendly relations with the GCSC and gather whatever many Warpers as he could to ensure their safety.

In the wake of the aftermath, the PH/SP endeavored to return to their former glory. During the reconstruction of the Precursor Thermal Plant, Prime had recovered the Executive Protocol Code which, when broadcasted, would place all Warpers under his command and decimating a powerful chunk of the Communist Army and placing the Agent Fabrication Facility under Warper control.

They now face a unique second outbreak of The Carar spearheaded by Pater Aestus, the mysterious and cunning leader of the Lava Empire.


Enviromental Protection and Cooperation Agency, EPCA President @Ralij – commander @the_mariner
The EPCA was born from ideals, nice thoughts that in times of peace were simply that. The Great Wars that have devastated the region forced the EPCA to mature and the dire consequences of mass extinction in battle scarred forced them to act. Now the organization finds itself at a crossroads between its ideals of peace and in the realities of standing guard on the battlefield. There is no shortage of lament on the actions that are being forced upon them, but diplomacy has failed them.

In the wars past a passive attitude reigned from the leadership and the result was bloodshed and power hungry leaders bent on domination. This war, under new leadership of the winner of the elections, the now President @Ralij, and a rising officer corps like the task forces Phalanx and Bastion, under command of @the_mariner, has seen the dedication of the EPCA to defending those under its wing. The keywords of cooperation and conservation find themselves joined by duty and honor.

Ideally, the EPCA would like for peace to return and for the Lava Empire to return as a neighbor with a period of normalization, but realize the impracticality of this arrangement with the current leadership of the Lava Empire. Failing peace through diplomacy the EPCA is forced to rely on peace through arms. If the Lava Empire falls its territory will be annexed and its people will be liberated from the tyrant. After a period of rebuilding and normalization the people of the Lava Empire will become citizens and will be represented in the Senate of the aboveworld, giving them a voice and freedoms they've never had.

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Faction Powers


DC: Gets to add 3 to any attacking dice role value (because VIOLENCE!) (oh, and reapers count as 3 armies)

GCSC: Gets to add 1/2 the number of armies they have to any attacking dice role value (because strength in numbers, comrades!) <--example: Attacks with 4 armies, gets to add 2 to attacking role value

PH/SP: Get to attack or move 1 biome over from any adjacent biomes (they can teleport through 1 biome when attacking or moving)

Conglomerate: Get to negate 1 unit/army (of choice) from any attacking/defending force (Mesmers have hypnosis, Crabsquids have EMP)

UCR = have a 1/10 summon the ancient god Snekzilla. If this happens, then they automatically win the engagement.

FMMA = “It’s Drilling Time!” = re-roll the dice with the smaller value. The new dice will be valid if the new value surpass the adversary's dice value, being otherwise ignored.

EPCA= "Shell Shock" = The will of the reefbacks is unbreakable, as is their armor. EPCA gains a +3 to any defending dice role value.

Sea Emperor = "Hail to the King Baby", one unit from na enemy faction is converted into a unheard/ khara. Can only be used one a turn.

Crabsquid (Lava Empire): Ion Suicide (If an area that was controlled by the 4th division is taken over, there is the chance to detonate a Crabsquid in a nearby area, killing one unit of the attacking force. This obviously kills the Crabsquid who explodes. Can only be used once per turn.)

Lava Larva: Energy Drain ( -1 to any FMMA attacks on an area with a Lava Larva. This is not cumulative)
Mesmer: Entrancing call ( A Mesmer can move one unit from an adjacent area to help defend or attack. The Mesmer-ized unit then has -1 to all attacks for 3 turns after this power is used.)

Ampeel (Lava Empire): Discharge ( An attack that kills all in the enemies in an adjacent area. By using this power, any troops that were with the Ampeel are also killed. Only the Ampeel survives. Can only be used once per turn. Does not affect Reapers, Reefbacks, or Cyclops)

Boneshark (Lava Empire): Marrow Drain ( Boneshark attacks have a +2 attack by giving up a -1 defense for 1 turn.)

Lava Lizards and Sea Dragons act the same as Stalkers/Reapers, but it takes 4 Lava Lizards to make a Sea Dragon.

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Army values
1 Reaper = 3 armies
1 Sea Dragon = 4 armies (4 Lava Lizards). Obligatory to have 4 Lava Lizards on a same territory (without counting the occupation army) before exchanging them to Sea Dragons. This unit can't be placed as a normal reinforcement.
1 Cyclops = 3 armies
1 Emperor = 15 armies. Unique. Can’t be exchanged by the equivalent armies. 1 army is equal to 1 life point, being irreplaceable. If 15 defeats
during the course of the game, the Emperor is defeated and the game ends.

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Final Rules

Territory Sharing
The territories will be shared by allied factions. All the factions will still receive their reinforcements at the start of the turn according to their occupied territories, be they shared or not.If na opposing faction attacks and conquers a shared territory, that territory is lost to everyone sharing it, until it is retaken. An occupied territory by one faction can be also occupied by another faction, as long as the second faction places na occuping army on said territory. There are no limit of factions that can share the same territory. The armies of the Empire count as a single faction, besides some armies of this faction having powers of their own.

Combined Attack
If on agreement, players sharing the same territory can attack a single territory at the same time. This action counts as a turn for all of the involved allied factions. Upon execution the Combined Attacks, the players involved on this action must wait for their next turns to come.




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The War Map
eL0icm0.jpg


Annotations on the territories

nZQpSqy.jpg

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Order of players:
@Jamezorg
@ResolutionBlaze
@phantomfinch
@Casual_Player
@Skope
@the_mariner
@Enderguy059
@PaterAestus

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Deployment Map


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«13456720

Comments

  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    edited April 2017
    Moderation will be made by me, @Casual_Player, and @subnauticambrian.

    Base rules: Risk
    hasbro.com/common/instruct/risk.pdf

    EDIT: The links below what threads spawned this.

    EDIT 2: You will see there are no other links to other political threads. I feel there was no need to place them here, mostly because they were threads to make a single point. I can place their links here if asked by their creators.

  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    Well, as better man than me has said...

  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    edited January 2017
    Turn 1

    @Jamezorg and @ResolutionBlaze, you are the first

    Turn Reinforcements:
    Conglomerate: 1 crabsquid - select one of the territories of the Entrance you control
    Devorandum Confederacy: 1 stalker -select one of the territories of the Entrance you control
  • PaterAestusPaterAestus Join Date: 2017-01-03 Member: 225985Members
    edited January 2017
    I wish all combatants the best of luck.

    If this luck aids you, you may be privileged to die quickly.
  • subnauticambriansubnauticambrian U.S. Join Date: 2016-01-19 Member: 211679Members
    This would make a really nice board game irl...
  • the_marinerthe_mariner US of A Join Date: 2016-12-29 Member: 225653Members
    edited January 2017
    Well, you know the human expression: today is a good day to die.
    Oh god, it's actually starting! I may or may not be available during my turn due to my busy schedule; if that happens, can @Ralij fill in for me? Thank you :D
  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    edited January 2017
    Ok guys, Turn 1 is deployment of reinforcements only. Turn 2 starts on the cited order once all players deployed. There will be no attacks this turn, ONLY DEPLOYMENT OF REINFORCEMENTS. I ask that all players consult the territory map and the annotations map, so you don't get lost about where you can deploy reinforcements, execute attacks, and so on.

    So, continuing Turn 1

    Reinforcements:

    @phantomfinch, you have 2 armies to deploy. Remember, at this stage, the only territories accepting reinforcements are the ones of the Entrances

    @Casual_Player, 2 PRAWNS. @subnaticambrian, I'm placing theses 2 on the territory E2 of the ENTRANCE B.

    @Skope: 1 army. Must be placed at one of the territories of the Entrance C

    @Enderguy059: 1 army. Must be placed at one of the territories of the Entrance C

    @the_mariner/@Ralij: 1 army. Must be placed at one of the territories of the Entrance C

    @PaterAestus: These are your reinforcements

    1 4th Division Crabsquid (Infected Crabsquid)

    1 Traitor Crabsnake (Infected Crabsnake)

    3 Infected Spine Eels

    1 Lava Larva

    2 Lava Lizards

    EDIT: 1 Infected Bone Shark (if they got only 1 more territory, they would have enough for 1 army, so there you have it.)


    *About reinforcements for the units from the Republic of Koosh, I realised they don't even have a minimun for 1 army. I made the reinforcements based on how many territories a unit tipe ocupies (like, the lava larva have 3 territories, so, by Risk rules, they get 1 reinforcement). I only realised this now. Sorry.
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    Can I still continue my search logs for finding Bonecruncher? And once that story is finished, will Noble Cleanser be available as a unit?

    All Combat Personell, Warp to ILZ Entrance C. We're about to go to war.
  • JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
    edited January 2017
    Okay, I'm ready to fight!

    It's here! The Final War of Subnautica... at least for a time...

    Right, I call upon my soldiers protecting the Grand Reef to protect the entrance we have been appointed. They will swim through and fortify themselves at the very end of the tunnel.

    1 Crabsquid to E1!
  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    @the_mariner Yes, @Ralij can control the EPCA here when you are not available.

    @Enderguy059 I don't see why not the logs should stop. Unfortunately, I don't know how we could insert Noble Cleanser on the war (or if you should introduce him on the war, because he may be truly destroyed). But, such a specialised agent could continue the search for Bonecrucher, no problem.
  • phantomfinchphantomfinch West Philadelphia , born and raised on the playground is where I spent most of my days. Join Date: 2016-09-06 Member: 222128Members
    edited January 2017
    Can't wait for res. I move biters from e1, e2 and c1 to c4 to r nforce the front line

    I deploy reenforcments in the place of the moved biter.
  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    People, this turn only ends when all players have deployed their reinforcements. No matter which player does now.
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    edited January 2017
    Oh, I guess I can go then.

    I deploy a crabsnake onto E2
  • the_marinerthe_mariner US of A Join Date: 2016-12-29 Member: 225653Members
    edited January 2017
    I'll be moving one reefback to E2.
  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    I will destroy you all!

    All units, swim for the third exi-
    What is it Dragon?! Can you not see I'm giving an official order!

    *whisper*

    What do you mean I can't have every unit move at once?! I am the leader! I can do what I please!

    *whisper*

    Risk?! What are you blathering about!

    *whisper*

    A game! We are in a war! I've no time for games.

    *whisper*

    Are you serious! Everyone is doing it! Perfect. While their foolishly playing their little games, I will swoop in an-

    *whisper* *whisper*

    What do you mean "We're playing it as well?!" I never agreed to this! I declared a war!

    *whisper*

    This. This is how Aboveworld fights wars?! I thought they were fools, not complete and utter idiots!

    *whisper*

    *sigh*

    So what you're saying, is that I have to restrict every movement of my armies, just to follow the rules of a stupid game. Is that it?

    Have you gone mad!

    I will not follow the "rules" of a silly game just to satisfy the wants of Aboveworld!

    All units, sw-

    *whisper*

    Fun? FUN?! Need I remind you that this is a war! A war with lots of death involved! And you are insinuating that it will be fun?! Have you been eating the Deep Shrooms?! What possible use is there for fun in war?! And it will not be as fun, if I do not follow some rules?!

    *whisper*

    Of course I want to win! But I want to win a war! Not a game!

    *whisper* *whisper*

    Fine. Fine! I will follow these stupid rules. Even if it means that this will be so extremely slow and agonizing, that I might just want to off myself and get it over with.

    *sigh*

    Alright Dragon, how do you "play"...

    *whisper* *whisper* *whisper*

    This game is a disgrace to my very existence... Remind me to destroy it after we defeat Aboveworld.

    Alright, it is time I place my troops.

    One Spine eel on O2. One Spine eel on O3. One Spine eel on O9.

    One 4th division Crabsquid on IG

    One Boneshark on IG1

    One Mesmer on IG2

    One Lava Larva on O1

    One Crabsnake on IG2 in Entrance C

    One Lava on Lizard C3. One Lava Lizard on C8.

    I hate this game...

    @PaterAestus , you didn't received a mesmer as a reinforcement. Your deployment of the mesmer is, unfortunately, cancelled.
  • phantomfinchphantomfinch West Philadelphia , born and raised on the playground is where I spent most of my days. Join Date: 2016-09-06 Member: 222128Members
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    @ResolutionBlaze, calling @ResolutionBlaze to the thread.

    Your Reapers need you.

    Final call for @ResolutionBlaze.
  • JamezorgJamezorg United Kingdom Join Date: 2016-05-15 Member: 216788Members
  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    I just realised something

    @phantomfinch, because this first turn is deployment only, your order for moving your reinforcement to the front is, unfortunately, cancelled. You can give this order once this turn is over.
  • phantomfinchphantomfinch West Philadelphia , born and raised on the playground is where I spent most of my days. Join Date: 2016-09-06 Member: 222128Members
    I just realised something

    @phantomfinch, because this first turn is deployment only, your order for moving your reinforcement to the front is, unfortunately, cancelled. You can give this order once this turn is over.

    K I deploy where I said there would be reenforcments, I re edited my post for that location.
  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    I just realised something

    @phantomfinch, because this first turn is deployment only, your order for moving your reinforcement to the front is, unfortunately, cancelled. You can give this order once this turn is over.

    K I deploy where I said there would be reenforcments, I re edited my post for that location.

    For theses first turns, until you guys ocupy the Entrance to the Chamber territory, the only regions where you can deploy reinforcements are the entrances, E1, E2 and so on. The Corridors, C1, C2,... are going to be reinforced when you manually move your armies there. So, @Skope, @phantomfinch, and @Jamezorg, until you conquer the territories names "Entrance to the Chamber" (that's why I asked everyone to look the maps), reinforcements only on the Entrance territories, that means, E1, E2 and so on. You can still edit your posts with the new location of deployment.
  • phantomfinchphantomfinch West Philadelphia , born and raised on the playground is where I spent most of my days. Join Date: 2016-09-06 Member: 222128Members
    Jamezorg wrote: »
    pw2vnwf3o9vj.png

    Blasphemy, that weapon was made with technology.
  • SkopeSkope Wouldn't you like to know ;) Join Date: 2016-06-07 Member: 218212Members
    I just realised something

    @phantomfinch, because this first turn is deployment only, your order for moving your reinforcement to the front is, unfortunately, cancelled. You can give this order once this turn is over.

    K I deploy where I said there would be reenforcments, I re edited my post for that location.

    For theses first turns, until you guys ocupy the Entrance to the Chamber territory, the only regions where you can deploy reinforcements are the entrances, E1, E2 and so on. The Corridors, C1, C2,... are going to be reinforced when you manually move your armies there. So, @Skope, @phantomfinch, and @Jamezorg, until you conquer the territories names "Entrance to the Chamber" (that's why I asked everyone to look the maps), reinforcements only on the Entrance territories, that means, E1, E2 and so on. You can still edit your posts with the new location of deployment.

    Sorry 'bout that. Original post has been edited.
  • the_marinerthe_mariner US of A Join Date: 2016-12-29 Member: 225653Members
    edited January 2017
    I just realised something

    @phantomfinch, because this first turn is deployment only, your order for moving your reinforcement to the front is, unfortunately, cancelled. You can give this order once this turn is over.

    K I deploy where I said there would be reenforcments, I re edited my post for that location.

    For theses first turns, until you guys ocupy the Entrance to the Chamber territory, the only regions where you can deploy reinforcements are the entrances, E1, E2 and so on. The Corridors, C1, C2,... are going to be reinforced when you manually move your armies there. So, @Skope, @phantomfinch, and @Jamezorg, until you conquer the territories names "Entrance to the Chamber" (that's why I asked everyone to look the maps), reinforcements only on the Entrance territories, that means, E1, E2 and so on. You can still edit your posts with the new location of deployment.

    Ah, my apologies. I'll edit my post.
  • Casual_PlayerCasual_Player That...is a really good question Join Date: 2016-08-30 Member: 221875Members
    If you guys have any doubt about the map, call me, and I will answer the best I can.
  • Nautical_NickNautical_Nick Australia Join Date: 2016-06-12 Member: 218444Members
    This would make a really nice board game irl...

    Agreed, I shall start work on it :)! Quick side note... I may be joining the battle soon (if @Enderguy059 and I come to an understanding).
  • the_marinerthe_mariner US of A Join Date: 2016-12-29 Member: 225653Members
    This would make a really nice board game irl...

    Agreed, I shall start work on it :)! Quick side note... I may be joining the battle soon (if @Enderguy059 and I come to an understanding).
    Look, Nick. You started the PH/SP, and we appreciate that. However, now that you're back, you're demanding to have full control, even though you up-and-up disappeared for months and @Enderguy059 has actually made the PH/SP a significant party. Forgive me if you don't see why some of us might be opposed to this.

    If you want to contribute, I'm sure @Enderguy059 would be happy to have you as VP. However, if you continue to rant about how he stole your position even though you were the one that vanished, I'm afraid you won't get very far.
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