Build 261 now live on Steam! - Natural Selection 2

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Comments

  • SamusDroidSamusDroid ColoradoMembers, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2013-05-13 Member: 185219Posts: 2,155 mod
    edited December 2013
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
    Z5UIr2s.png
  • COLSWEETOCOLSWEETO Members Join Date: 2013-02-26 Member: 183349Posts: 29
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.
  • TwigTwig AustraliaMembers, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Gold, WC 2013 - Shadow Join Date: 2013-11-09 Member: 189225Posts: 115 Fully active user
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    As ghost said, it was a bug. not really a big deal, so just calm your farm mate
  • SamusDroidSamusDroid ColoradoMembers, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2013-05-13 Member: 185219Posts: 2,155 mod
    edited December 2013
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    http://forums.unknownworlds.com/discussion/133387/why-is-the-commander-mic-key-different-by-default#latest
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
    Z5UIr2s.png
  • COLSWEETOCOLSWEETO Members Join Date: 2013-02-26 Member: 183349Posts: 29
    edited December 2013
    SamusDroid wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    I need to be nicer to people.
    Post edited by Obraxis on
  • TwigTwig AustraliaMembers, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Gold, WC 2013 - Shadow Join Date: 2013-11-09 Member: 189225Posts: 115 Fully active user
    COLSWEETO wrote: »
    SamusDroid wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    Yes I did, did you? Are you sure you linked to the right posts cowboy?

    I can see them fine, must be something you are doing wrong
  • ZEROibisZEROibis Members, Constellation Join Date: 2009-10-30 Member: 69176Posts: 1,017 Advanced user
    SamusDroid wrote: »
    Is it not inheriting your old regular binds?

    No it is not
    image
    Server IP: NS2.IBISGaming.com
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  • ZEROibisZEROibis Members, Constellation Join Date: 2009-10-30 Member: 69176Posts: 1,017 Advanced user
    SamusDroid wrote: »
    Disables the minimap, useless redundant info, team res text, status bars above things, so only a health bar, removes minimap.

    Would be nice if we could select which of the things we want to turn off instead of all of them.
    image
    Server IP: NS2.IBISGaming.com
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    IeptBarakatWalsahalfofaheaven[AwE]Sentinel
  • COLSWEETOCOLSWEETO Members Join Date: 2013-02-26 Member: 183349Posts: 29
    edited December 2013
    Twig wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    Yes I did, did you? Are you sure you linked to the right posts cowboy?

    I can see them fine, must be something you are doing wrong
    Yeah, like clicking on them in Firefox, lawl
  • ZEROibisZEROibis Members, Constellation Join Date: 2009-10-30 Member: 69176Posts: 1,017 Advanced user
    Not sure if it just all the greens spamming something but ever since build 261 went out I have noticed massive server performance losses.
    image
    Server IP: NS2.IBISGaming.com
    Server IP: NS2CO.IBISGaming.com
  • SamusDroidSamusDroid ColoradoMembers, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2013-05-13 Member: 185219Posts: 2,155 mod
    COLSWEETO wrote: »
    Twig wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    Yes I did, did you? Are you sure you linked to the right posts cowboy?

    I can see them fine, must be something you are doing wrong
    Yeah, like clicking on them in Firefox, lawl

    He's talking about the options...
    My mods --- Watermod collaboration with Feha
    For some reason, the instant you ask players to behave differently to be successful, they associate that with bad mapping. - KungFuDiscoMonkey
    Z5UIr2s.png
  • TwigTwig AustraliaMembers, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Gold, WC 2013 - Shadow Join Date: 2013-11-09 Member: 189225Posts: 115 Fully active user
    ZEROibis wrote: »
    Not sure if it just all the greens spamming something but ever since build 261 went out I have noticed massive server performance losses.

    I remeber in another thread hugh said that the uwe official servers were having difficulties
  • COLSWEETOCOLSWEETO Members Join Date: 2013-02-26 Member: 183349Posts: 29
    SamusDroid wrote: »
    COLSWEETO wrote: »
    Twig wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    Yes I did, did you? Are you sure you linked to the right posts cowboy?

    I can see them fine, must be something you are doing wrong
    Yeah, like clicking on them in Firefox, lawl

    He's talking about the options...
    I was talking about the posts, so if he replying in context, then no...

  • TwigTwig AustraliaMembers, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Gold, WC 2013 - Shadow Join Date: 2013-11-09 Member: 189225Posts: 115 Fully active user
    COLSWEETO wrote: »
    SamusDroid wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    Yes I did, did you? Are you sure you linked to the right posts cowboy?

    Ghost said:
    Ghosthree3 wrote: »
    It's a bug, it should have inherited your existing keys but didn't.


    Samus said:
    SamusDroid wrote: »
    It did....if you opened the options before joining a server when patch went out... If you joined a server before opening options then it set your keys to the defaults....because the key check didn't get initiated unless you open the options...which is already fixed... You still could have looked in your options, they are there for a reason, and it also said it in the news feed, right in the menu...
    do people even read the changelog...especially something as big as commander binds...so...

    These are the posts he was linking.... read it
  • COLSWEETOCOLSWEETO Members Join Date: 2013-02-26 Member: 183349Posts: 29
    Twig wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    Yes I did, did you? Are you sure you linked to the right posts cowboy?

    Ghost said:
    Ghosthree3 wrote: »
    It's a bug, it should have inherited your existing keys but didn't.


    Samus said:
    SamusDroid wrote: »
    It did....if you opened the options before joining a server when patch went out... If you joined a server before opening options then it set your keys to the defaults....because the key check didn't get initiated unless you open the options...which is already fixed... You still could have looked in your options, they are there for a reason, and it also said it in the news feed, right in the menu...
    do people even read the changelog...especially something as big as commander binds...so...

    These are the posts he was linking.... read it
    These aren't the posts that the forum links me to. Looks the the forum is as buggy as the game
  • COLSWEETOCOLSWEETO Members Join Date: 2013-02-26 Member: 183349Posts: 29
    Also I like how IronHorse closed my last thread, then edited his post after the fact saying this problem exists "BECAUSE we tested it". Sounds like perfect sense to me!
  • TwigTwig AustraliaMembers, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Gold, WC 2013 - Shadow Join Date: 2013-11-09 Member: 189225Posts: 115 Fully active user
    COLSWEETO wrote: »
    Twig wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    COLSWEETO wrote: »
    SamusDroid wrote: »
    http://forums.unknownworlds.com/discussion/comment/2171070/#Comment_2171070
    http://forums.unknownworlds.com/discussion/comment/2171139/#Comment_2171139
    Not my fault no one checks their keys if they aren't what they normally were, a small bug with it not initiating the check only if you open the options menu instead of on game start, or not.
    Why should I check if my keys changed? I had time tonight for one NS2 game, and it was ruined. You might not understand this as I can tell you are someone who has a lot of free time for video games. There is no reason for UWE to change the default keys in between patches, or why they couldn't have made the commander mic key the same as the default.

    Did you read the links.
    Yes I did, did you? Are you sure you linked to the right posts cowboy?

    Ghost said:
    Ghosthree3 wrote: »
    It's a bug, it should have inherited your existing keys but didn't.


    Samus said:
    SamusDroid wrote: »
    It did....if you opened the options before joining a server when patch went out... If you joined a server before opening options then it set your keys to the defaults....because the key check didn't get initiated unless you open the options...which is already fixed... You still could have looked in your options, they are there for a reason, and it also said it in the news feed, right in the menu...
    do people even read the changelog...especially something as big as commander binds...so...

    These are the posts he was linking.... read it
    These aren't the posts that the forum links me to. Looks the the forum is as buggy as the game

    Looks like your browser is as buggy as the game, i have no problems with it.

    you seem to be the only one
    Ghosthree3BensonSamusDroid
  • AsranielAsraniel Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Join Date: 2002-06-03 Member: 724Posts: 2,557 mod
    People.. dont feed the troll. this one is so obvious. back to 261 discussions :)
    Ollj: "ns_napo, the first good custom map ever" ns_napo
    TwigHamletCOLSWEETOcrymeariver
  • TwigTwig AustraliaMembers, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Gold, WC 2013 - Shadow Join Date: 2013-11-09 Member: 189225Posts: 115 Fully active user
    edited December 2013
    Asraniel wrote: »
    People.. dont feed the troll. this one is so obvious. back to 261 discussions :)

    Agreed
    COLSWEETO
  • VetinariVetinari Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Join Date: 2013-07-23 Member: 186325Posts: 3,468 Advanced user
    This is pretty awesome. I have to start playing again.
    formerly known as F0rdPrefect

    I am good Onos
  • RedDogRedDog Las VegasMembers, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow Join Date: 2013-02-22 Member: 183267Posts: 553 Advanced user
    My thoughts on 261 are pretty positive guys! Loving the fade changes and the key bindings! Being relatively smarter than the average human, I was able to figure out the binds quickly! (haha! I kid! I kid!)

    Also - I noticed a pretty big improvement to just the overall smoothness of the game. I get a stable 100 - 115 FPS late game and the big thing is a stable 90-100 while streaming with Xsplit. Input lag is pretty much gone (at least for me) and it's smooth as butter.

    Great job to everyone for all the hard work!

    P.S.

    Flashlight in spec mode is pretty cool too! :D
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  • octosapienoctosapien Members, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2013-09-04 Member: 187792Posts: 6 Fully active user
    Congratulations UWE! You have finally managed to balance the game too well! De-balance needed for 262!

    http://cloud-2.steampowered.com/ugc/510327954132611460/556E0FF9D29853B1A50460462D943605266E862C/
    *cough*round time*cough*

    Anyway, great build! :)
    COLSWEETO
  • meatmachinemeatmachine South EnglandMembers, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter Join Date: 2013-01-06 Member: 177858Posts: 1,551 Advanced user
    octosapien wrote: »
    Congratulations UWE! You have finally managed to balance the game too well! De-balance needed for 262!

    http://cloud-2.steampowered.com/ugc/510327954132611460/556E0FF9D29853B1A50460462D943605266E862C/
    *cough*round time*cough*

    Anyway, great build! :)
    I blame the greens, steam sales always = year-long games that neither team is good enough to end
    Too weird to live, yet too rare to die
  • BalmarkBalmark Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2002-11-01 Member: 3476Posts: 332 Fully active user
    160 minute game ... best rookie training you can get!

    Saying that..I've seen so many pro ppl looking for their 31-2 k/d scores..saw some lad with 45-3 .. I mean .. cmon ..pull your punches on pub servers ... like only parasite..or go commander .. or just defend certain areas..or go gorge ... on same note ..kudos to @Prommah for doing just that aswell saw him swapping teams to balance and pulled his punches so not to demoralise the new guys



    AconitFreekerTwigKwisatzHaderach
  • Dictator93Dictator93 Members, Reinforced - Shadow Join Date: 2008-12-21 Member: 65833Posts: 657 Fully active user
    RedDog wrote: »
    My thoughts on 261 are pretty positive guys! Loving the fade changes and the key bindings! Being relatively smarter than the average human, I was able to figure out the binds quickly! (haha! I kid! I kid!)

    Also - I noticed a pretty big improvement to just the overall smoothness of the game. I get a stable 100 - 115 FPS late game and the big thing is a stable 90-100 while streaming with Xsplit. Input lag is pretty much gone (at least for me) and it's smooth as butter.

    Great job to everyone for all the hard work!

    P.S.

    Flashlight in spec mode is pretty cool too! :D

    I am surprised you are noticing higher end game performance. For me, end game performance manages to go down no matter what I do. GPU utilization starts tanking the more entities are on the field at that point. How separate are the rendering threads from the game logic threads? They are they dedicated to teh same core or something? Max?
  • COLSWEETOCOLSWEETO Members Join Date: 2013-02-26 Member: 183349Posts: 29
    edited December 2013
    IronHorse wrote: »
    COLSWEETO wrote: »
    Also I like how IronHorse closed my last thread, then edited his post after the fact saying this problem exists "BECAUSE we tested it". Sounds like perfect sense to me!
    I'm glad you were able to understand what I wrote.
    Funny how in a previous post you state not having enough time to check your key bindings tonight (which is three button presses?)... yet have time for 13 posts.

    If you are still having trouble with your bindings or accessing them during a game, feel free to visit the tech support forums and make an informative post.
    edited for my highly offensive post, plz don't jail me boss

    Post edited by COLSWEETO on
  • COLSWEETOCOLSWEETO Members Join Date: 2013-02-26 Member: 183349Posts: 29
    also if the time for 13 posts is equivalent to a 40 minute game, then 5,208 forum posts is about 258 hours
  • Ghosthree3Ghosthree3 Members, Reinforced - Supporter Join Date: 2010-02-13 Member: 70557Posts: 3,432 Advanced user
    COLSWEETO wrote: »
    also if the time for 13 posts is equivalent to a 40 minute game, then 5,208 forum posts is about 258 hours

    I see where this is going.
    76561197996992409.png
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