<!--quoteo(post=1734678:date=Oct 30 2009, 10:52 PM:name=edkrst)--><div class='quotetop'>QUOTE (edkrst @ Oct 30 2009, 10:52 PM) <a href="index.php?act=findpost&pid=1734678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One concern about the marine view--no crosshairs?<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't worry, there will be crosshairs. The UI is still being worked on, and in the end there will be a few more UI elements that are not being shown in these screens.
Your honesty and community contact of the are the reasons 95% of the preorderers bought the expensive version - I knew you wouldnt make it that fast but I DO know that in the end you will create and support(!) a game that is worth at least $500 of EA games if not more...
<!--quoteo(post=1734725:date=Oct 30 2009, 11:16 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Oct 30 2009, 11:16 PM) <a href="index.php?act=findpost&pid=1734725"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't worry, there will be crosshairs. The UI is still being worked on, and in the end there will be a few more UI elements that are not being shown in these screens.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
have you guys considered dynamic laser sites instead of a cross hair? It looks like the new MG doesn't have any kind of iron site, so a laser site would fix that a little and also look pretty cool...or should we just say its nanites? :P
<!--quoteo(post=1734716:date=Oct 30 2009, 11:12 PM:name=Karba)--><div class='quotetop'>QUOTE (Karba @ Oct 30 2009, 11:12 PM) <a href="index.php?act=findpost&pid=1734716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was expected some sort of in-game action video rather than 2 screenshots<!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=1734721:date=Oct 30 2009, 11:14 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Oct 30 2009, 11:14 PM) <a href="index.php?act=findpost&pid=1734721"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the skulks seem to be doing nothing. Then again, I suppose it's just the posing for the camera factor.<!--QuoteEnd--></div><!--QuoteEEnd--> <!--quoteo(post=1734678:date=Oct 30 2009, 10:52 PM:name=edkrst)--><div class='quotetop'>QUOTE (edkrst @ Oct 30 2009, 10:52 PM) <a href="index.php?act=findpost&pid=1734678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One concern about the marine view--no crosshairs?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not "gameplay" guys - just a scene with posed in-engine models. Like they said, they won't have a playable version until sometime in 2010, so thats why there's no gameplay video I guess.
<!--quoteo(post=1734694:date=Oct 30 2009, 10:59 PM:name=Megahalo)--><div class='quotetop'>QUOTE (Megahalo @ Oct 30 2009, 10:59 PM) <a href="index.php?act=findpost&pid=1734694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The alpha will be pretty stripped down - probably a single map and not all of the abilities, structures or upgrades. Just some things I pulled from today's announcement.<!--QuoteEnd--></div><!--QuoteEEnd-->
How such a small developer could make such sophisticated graphics is beyond me. Congratulations guys.
As to the "feel" of the game, I know exactly what you mean. I've always believed that the absolute key to getting that good FPS feel is through good damage feedback. Bullets must have a certain level of punch to make the game truly visceral, either through graphics, physics, or audio. A somewhat disappointing characteristic of NS1 was the lack of that punch. The lack of feedback through physics, blood, or audio cues made it feel like I was shooting BBs at aliens. I hope you'll include heavy damage feedback in NS2.
So stoked. Can't wait for more guys. Please please take all the time you need to produce a polished product WITH DYNAMIC INFESTATION. MY GOD, NO CUTTING THAT. :D
I knew there was some reason I was feeling nostalgic for NS today. Thanks for the reminder. The screens are exactly perfect. The look is all I could have asked for. It's like what I saw in my head when playing NS and pretending the graphics weren't mostly 2d textures on a creaky ancient engine. (Nicely done of course, not to disparage the amazing work of many NS1 mappers) Keep up the good work.
Will the game have different screen ratio support? Most screens today are 16:10, though 16:9 is getting quite popular. And of course, 4:3 for those older screens.
I'm stunned. In love. This is awesome. I consider pre-ordering a second copy, after those uhm subtle hints (big thank you for keeping DI!). That works both ways of course. The skulks seem a little too big imo, almost like crouched fades. Maybe you can scale them down a little so they're closer to the original Skulk size. Either way I can't wait to play the alpha. Heck let me just load a map and a model and walk through it. With placeholder animations and placeholder sounds and support for generic walking movement only, and I'm happy!
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
Well! Happy birthday NS! And damn, those screenshots look hot.
You've come a long way, and I'm seriously impressed with the work so far. Can't wait!
"A little touch we hope to add with the spikes is that if you kill a marine with them and he's near a flat surface, he will fly backwards and become impaled in the wall."
FREAKING BADASS!!! Love the screenshots, love the art style, I love you all!
Comments
Don't worry, there will be crosshairs. The UI is still being worked on, and in the end there will be a few more UI elements that are not being shown in these screens.
--Cory
still waiting on the fade though :D
Happy birthday NS, I still love you ;)
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
have you guys considered dynamic laser sites instead of a cross hair? It looks like the new MG doesn't have any kind of iron site, so a laser site would fix that a little and also look pretty cool...or should we just say its nanites? :P
thanks for the article
<!--quoteo(post=1734721:date=Oct 30 2009, 11:14 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Oct 30 2009, 11:14 PM) <a href="index.php?act=findpost&pid=1734721"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the skulks seem to be doing nothing. Then again, I suppose it's just the posing for the camera factor.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1734678:date=Oct 30 2009, 10:52 PM:name=edkrst)--><div class='quotetop'>QUOTE (edkrst @ Oct 30 2009, 10:52 PM) <a href="index.php?act=findpost&pid=1734678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One concern about the marine view--no crosshairs?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's not "gameplay" guys - just a scene with posed in-engine models. Like they said, they won't have a playable version until sometime in 2010, so thats why there's no gameplay video I guess.
<!--quoteo(post=1734694:date=Oct 30 2009, 10:59 PM:name=Megahalo)--><div class='quotetop'>QUOTE (Megahalo @ Oct 30 2009, 10:59 PM) <a href="index.php?act=findpost&pid=1734694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The alpha will be pretty stripped down - probably a single map and not all of the abilities, structures or upgrades.
Just some things I pulled from today's announcement.<!--QuoteEnd--></div><!--QuoteEEnd-->
As to the "feel" of the game, I know exactly what you mean. I've always believed that the absolute key to getting that good FPS feel is through good damage feedback. Bullets must have a certain level of punch to make the game truly visceral, either through graphics, physics, or audio. A somewhat disappointing characteristic of NS1 was the lack of that punch. The lack of feedback through physics, blood, or audio cues made it feel like I was shooting BBs at aliens. I hope you'll include heavy damage feedback in NS2.
Happy Birthday!
And no I don't mean the tazer.
BIG<3 NS2 Team and Unknownworlds.com!!!!
Waiting for Lerk reveal ;)
Can't believe its been 7 years!
Happy Birthday!<!--QuoteEnd--></div><!--QuoteEEnd-->
This post reminds me...
Will the game have different screen ratio support? Most screens today are 16:10, though 16:9 is getting quite popular. And of course, 4:3 for those older screens.
NOW BETA TESTS PLEASE !
ALSO PLEASE INCLUDE A BENCHMARK TEST :)
You've come a long way, and I'm seriously impressed with the work so far. Can't wait!
FREAKING BADASS!!!
Love the screenshots, love the art style, I love you all!