Natural Selection 2 News Update - NS 7th Anniversary, Progress and first NS2 Screenshots

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Comments

  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    I hope release for Level editor won't be pushed back ! >:(
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1734678:date=Oct 30 2009, 10:52 PM:name=edkrst)--><div class='quotetop'>QUOTE (edkrst @ Oct 30 2009, 10:52 PM) <a href="index.php?act=findpost&pid=1734678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One concern about the marine view--no crosshairs?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't worry, there will be crosshairs. The UI is still being worked on, and in the end there will be a few more UI elements that are not being shown in these screens.

    --Cory
  • n-s-a-c-cn-s-a-c-c Join Date: 2009-09-09 Member: 68729Members
    awesome screenshots!

    still waiting on the fade though :D
  • TheLordTheLord Join Date: 2003-05-13 Member: 16258Members
    edited October 2009
    Your honesty and community contact of the are the reasons 95% of the preorderers bought the expensive version - I knew you wouldnt make it that fast but I DO know that in the end you will create and support(!) a game that is worth at least $500 of EA games if not more...

    Happy birthday NS, I still love you ;)
  • CrispixCrispix Join Date: 2007-01-10 Member: 59543Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    THANK YOU UWE FOR THE AMAZING UPDATE AND AMAZING SCREENSHOTS!!! You have made my day!!! :D
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    <!--quoteo(post=1734725:date=Oct 30 2009, 11:16 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Oct 30 2009, 11:16 PM) <a href="index.php?act=findpost&pid=1734725"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't worry, there will be crosshairs. The UI is still being worked on, and in the end there will be a few more UI elements that are not being shown in these screens.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    have you guys considered dynamic laser sites instead of a cross hair? It looks like the new MG doesn't have any kind of iron site, so a laser site would fix that a little and also look pretty cool...or should we just say its nanites? :P
  • torisutantorisutan Join Date: 2009-07-13 Member: 68126Members
    we <3 devs and take as much time as it takes guys.

    thanks for the article
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    <!--quoteo(post=1734716:date=Oct 30 2009, 11:12 PM:name=Karba)--><div class='quotetop'>QUOTE (Karba @ Oct 30 2009, 11:12 PM) <a href="index.php?act=findpost&pid=1734716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was expected some sort of in-game action video rather than 2 screenshots<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1734721:date=Oct 30 2009, 11:14 PM:name=Cereal_KillR)--><div class='quotetop'>QUOTE (Cereal_KillR @ Oct 30 2009, 11:14 PM) <a href="index.php?act=findpost&pid=1734721"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the skulks seem to be doing nothing. Then again, I suppose it's just the posing for the camera factor.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1734678:date=Oct 30 2009, 10:52 PM:name=edkrst)--><div class='quotetop'>QUOTE (edkrst @ Oct 30 2009, 10:52 PM) <a href="index.php?act=findpost&pid=1734678"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One concern about the marine view--no crosshairs?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not "gameplay" guys - just a scene with posed in-engine models. Like they said, they won't have a playable version until sometime in 2010, so thats why there's no gameplay video I guess.

    <!--quoteo(post=1734694:date=Oct 30 2009, 10:59 PM:name=Megahalo)--><div class='quotetop'>QUOTE (Megahalo @ Oct 30 2009, 10:59 PM) <a href="index.php?act=findpost&pid=1734694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The alpha will be pretty stripped down - probably a single map and not all of the abilities, structures or upgrades.
    Just some things I pulled from today's announcement.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • ThrillseekerThrillseeker Join Date: 2007-04-10 Member: 60593Members
    Gameplay VIDEO thanks :)
  • FrostFire626FrostFire626 Join Date: 2007-12-18 Member: 63207Members
    edited October 2009
    How such a small developer could make such sophisticated graphics is beyond me. Congratulations guys.

    As to the "feel" of the game, I know exactly what you mean. I've always believed that the absolute key to getting that good FPS feel is through good damage feedback. Bullets must have a certain level of punch to make the game truly visceral, either through graphics, physics, or audio. A somewhat disappointing characteristic of NS1 was the lack of that punch. The lack of feedback through physics, blood, or audio cues made it feel like I was shooting BBs at aliens. I hope you'll include heavy damage feedback in NS2.
  • ucomucom Sweden Join Date: 2008-12-15 Member: 65778Members, Reinforced - Silver
    Looks awsome thanks!
  • MrWizardMrWizard Join Date: 2002-11-02 Member: 4860Members
    New wallpaper for my lappy! ;D

    Happy Birthday!
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    They look great. Love the lighting and how the bite cam makes the tongue (do skulks have tongues?) look moist.
  • kastkast Join Date: 2003-11-13 Member: 22791Members, Constellation, Reinforced - Shadow
    can't wait till release! looks amazing so far. thanks for all your hard work devs
  • DestruDestru Join Date: 2009-03-11 Member: 66702Members
    Looks famazing. Really looking forward to this game.
  • LurkenLurken Join Date: 2009-03-10 Member: 66679Awaiting Authorization
    This look's truly amasing! Nice to see the Lerk for the first time to, made my day.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    So stoked. Can't wait for more guys. Please please take all the time you need to produce a polished product WITH DYNAMIC INFESTATION. MY GOD, NO CUTTING THAT. :D
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    The guns don't look as gritty as before, but I'm ok with this.
  • subversussubversus Join Date: 2009-10-30 Member: 69178Members
    Just pre-ordered 40 $ version. You guys rock, can't wait to play with the editor.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I knew there was some reason I was feeling nostalgic for NS today. Thanks for the reminder. The screens are exactly perfect. The look is all I could have asked for. It's like what I saw in my head when playing NS and pretending the graphics weren't mostly 2d textures on a creaky ancient engine. (Nicely done of course, not to disparage the amazing work of many NS1 mappers) Keep up the good work.
  • DidioDidio Join Date: 2009-10-30 Member: 69177Members
    Guys!... I love you! It's getting fantastic. I can wait to play this game! Sure I got my pre-order. Congrats! I bet it will give me much fun!
  • SekerSeker Join Date: 2007-03-06 Member: 60259Members
    Now I would like to know if more ideas were CUT.

    And no I don't mean the tazer.
  • JzidEJzidE Join Date: 2007-12-16 Member: 63185Members, Constellation
    Screen-shots are freaking unbelievable and mind blowing!!!!!!!!

    BIG<3 NS2 Team and Unknownworlds.com!!!!

    Waiting for Lerk reveal ;)
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    Fantastic! :D Am seriously impressed with Max's (and the rest of the team's) work!

    Can't believe its been 7 years!
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1734736:date=Oct 31 2009, 12:24 AM:name=MrWizard)--><div class='quotetop'>QUOTE (MrWizard @ Oct 31 2009, 12:24 AM) <a href="index.php?act=findpost&pid=1734736"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->New wallpaper for my lappy! ;D

    Happy Birthday!<!--QuoteEnd--></div><!--QuoteEEnd-->


    This post reminds me...

    Will the game have different screen ratio support? Most screens today are 16:10, though 16:9 is getting quite popular. And of course, 4:3 for those older screens.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Members
    edited October 2009
    WO WO WOW !!! THANX !! GREAT JOB !

    NOW BETA TESTS PLEASE !

    ALSO PLEASE INCLUDE A BENCHMARK TEST :)
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    I'm stunned. In love. This is awesome. I consider pre-ordering a second copy, after those uhm subtle hints (big thank you for keeping DI!). That works both ways of course. The skulks seem a little too big imo, almost like crouched fades. Maybe you can scale them down a little so they're closer to the original Skulk size. Either way I can't wait to play the alpha. Heck let me just load a map and a model and walk through it. With placeholder animations and placeholder sounds and support for generic walking movement only, and I'm happy!
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Well! Happy birthday NS! And damn, those screenshots look hot.

    You've come a long way, and I'm seriously impressed with the work so far. Can't wait!
  • linfosomalinfosoma Join Date: 2009-05-28 Member: 67523Members
    "A little touch we hope to add with the spikes is that if you kill a marine with them and he's near a flat surface, he will fly backwards and become impaled in the wall."

    FREAKING BADASS!!!
    Love the screenshots, love the art style, I love you all!
  • MormyMormy Join Date: 2009-10-28 Member: 69155Members
    that looks more then enough to put out alpha demo
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