NS 2 Render

MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
edited November 2008 in NS2 General Discussion
<div class="IPBDescription">for a short film</div><img src="http://www.mojokstudios.com/spaceframes.jpg" border="0" class="linked-image" />
<img src="http://www.mojokstudios.com/nstest.jpg" border="0" class="linked-image" />
I'm working on a live action short for NS2. Here is one of the sets I started on. I still have to start on the walls and ceiling and I have a lot of tweaking to do.
Right now the plan is to have the infestation growing into the room while the soldier examines one of the <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> in the bubbles. Then live <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> s show up and s##t hits the fan <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> .

Really I would like to talk to Max or Flayra or someone about trying to tell some of the story or maybe conveying how some of the game play works or something.


Tell me what you guys think so far.


Updates:
<img src="http://www.mojokstudios.com/nstest3.jpg" border="0" class="linked-image" />

Video test: <a href="http://www.youtube.com/watch?v=skMZdXiicK0" target="_blank">http://www.youtube.com/watch?v=skMZdXiicK0</a>

Video test 2: <a href="http://www.youtube.com/watch?v=VXS1KQ4ysDw" target="_blank">http://www.youtube.com/watch?v=VXS1KQ4ysDw</a>

<img src="http://www.mojokstudios.com/lerk2.jpg" border="0" class="linked-image" />

<img src="http://www.mojokstudios.com/Hive.JPG" border="0" class="linked-image" />

Script: Done
Done shooting.

Music will be by: www.cphproductions.co.uk
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Comments

  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Pretty. Bit dark though.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    haha very cool idea! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    would be good if the dev's could lend you props and 3d models
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    edited February 2008
    Are you sure you don't mean a pre-rendered short? Live action implies the use of real-life stuff.

    Are those container spheres rendered in a toon shader or something? I think if the whole short was rendered in that style, it'd be great!
  • MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
    <!--quoteo(post=1671486:date=Feb 26 2008, 02:05 AM:name=Align)--><div class='quotetop'>QUOTE(Align @ Feb 26 2008, 02:05 AM) <a href="index.php?act=findpost&pid=1671486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty. Bit dark though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yea the lights aren't all set up and there is no ceiling or walls so the light doesn't bounce around the room. It will be a bit brighter.


    <!--quoteo(post=1671487:date=Feb 26 2008, 02:19 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Feb 26 2008, 02:19 AM) <a href="index.php?act=findpost&pid=1671487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->haha very cool idea! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    would be good if the dev's could lend you props and 3d models<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would save me some time. I havn't been able to get a hold of them yet though.

    <!--quoteo(post=1671488:date=Feb 26 2008, 03:02 AM:name=J!)--><div class='quotetop'>QUOTE(J! @ Feb 26 2008, 03:02 AM) <a href="index.php?act=findpost&pid=1671488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you sure you don't mean a pre-rendered short? Live action implies the use of real-life stuff.

    Are those container spheres rendered in a toon shader or something? I think if the whole short was rendered in that style, it'd be great!<!--QuoteEnd--></div><!--QuoteEEnd-->


    This will be live action on a green screen set. I will be doing camera tracking with boujou to integrate the 3d environment and lerks into the scene.
    I just started, The spheres need a lot of work. I was thinking about some styles to play with because i do like the slight cartoony-ness as well.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Well, it loks ok so far. I would hol doff posting anything further until you have done a proper CG/Motion tracking and compositing test. As this will be the big test to see if you can pull this kind of thing off at a decent quality.

    I do however look forward to seeing it. How are you going to do props and the marine armour/helmets/guns?
  • MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
    <!--quoteo(post=1671516:date=Feb 26 2008, 11:30 AM:name=Obraxis)--><div class='quotetop'>QUOTE(Obraxis @ Feb 26 2008, 11:30 AM) <a href="index.php?act=findpost&pid=1671516"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, it loks ok so far. I would hol doff posting anything further until you have done a proper CG/Motion tracking and compositing test. As this will be the big test to see if you can pull this kind of thing off at a decent quality.

    I do however look forward to seeing it. How are you going to do props and the marine armour/helmets/guns?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I work a lot with boujou and green screens so this isn't a first try at this type of thing.
    For the gun i have several options including tweaking one of the prop guns i already own and working with a prop builder i know.

    The armor is along the same lines, I do own swat gear but I don't think that will be true enough to the game. I have also contacted a few prop rental places but none of the armor i have seen is quite what i want.
    I will be focusing more on this once i have an animated set and a lerk under my belt.

    There is a good concept of the armor on the site but not much as far as guns so i am hoping to talk to the dev team before i really get into the prop work.
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1671550:date=Feb 27 2008, 03:26 AM:name=J!)--><div class='quotetop'>QUOTE(J! @ Feb 27 2008, 03:26 AM) <a href="index.php?act=findpost&pid=1671550"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds awesome.<!--QuoteEnd--></div><!--QuoteEEnd-->Agreed. Ftw.
  • GolgoThirteenGolgoThirteen Join Date: 2005-01-07 Member: 33195Members, Constellation
    Hmm, sounds interesting. Keep us posted.
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    Looks great, however the bubbles on the right look a bit wider than the ones on the left.

    Apart from that it's a pure-sweetness.

    Keep up the good work!
  • MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
    <!--quoteo(post=1671880:date=Mar 2 2008, 08:08 AM:name=La Chupacabra)--><div class='quotetop'>QUOTE(La Chupacabra @ Mar 2 2008, 08:08 AM) <a href="index.php?act=findpost&pid=1671880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks great, however the bubbles on the right look a bit wider than the ones on the left.

    Apart from that it's a pure-sweetness.

    Keep up the good work!<!--QuoteEnd--></div><!--QuoteEEnd-->


    The bubbles are actually instances of one that isn't in the scene but the wide angle i used distorted them a bit.
    I'm sure all of you have seen the concept art i am working from but just in case here it is:
    <img src="http://www.unknownworlds.com/images/ns2/screenshots/envconcept11.jpg" border="0" class="linked-image" />

    Here is a little update;
    <img src="http://www.mojokstudios.com/nstest2.jpg" border="0" class="linked-image" />
    I am having to take a break for another project that is due Tuesday. After that i will work on the armor/ gun for a little while so i can send some pictures. <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
    If anyone can talk to the the dev team it would be great to know if the guns are going to change much in NS2.
  • La ChupacabraLa Chupacabra Join Date: 2008-02-25 Member: 63729Members
    <!--quoteo(post=1671912:date=Mar 2 2008, 08:25 PM:name=Mojokdirector)--><div class='quotetop'>QUOTE(Mojokdirector @ Mar 2 2008, 08:25 PM) <a href="index.php?act=findpost&pid=1671912"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If anyone can talk to the the dev team it would be great to know if the guns are going to change much in NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->
    without having to talk to them I can say that they are planning to change the look of guns

    good to see that the project is getting better and better!
  • FraxinusFraxinus Join Date: 2008-03-02 Member: 63783Members, Constellation
    looks like a cool idea, can't wait for more updates.
  • AvvatarAvvatar Join Date: 2003-10-26 Member: 21970Members, Constellation
    They're definitely changing the guns.
    <a href="http://www.unknownworlds.com/ns2/news/2007/04/we_re_going_to_need_bigger_guns" target="_blank">http://www.unknownworlds.com/ns2/news/2007...eed_bigger_guns</a>
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1672201:date=Mar 5 2008, 12:26 PM:name=Avvatar)--><div class='quotetop'>QUOTE(Avvatar @ Mar 5 2008, 12:26 PM) <a href="index.php?act=findpost&pid=1672201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They're definitely changing the guns.
    <a href="http://www.unknownworlds.com/ns2/news/2007/04/we_re_going_to_need_bigger_guns" target="_blank">http://www.unknownworlds.com/ns2/news/2007...eed_bigger_guns</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    You know, looking at those guns I don't think a single one of them had a side mounted clip like the lmg. I hadn't noticed that the first time.
  • MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
    <!--quoteo(post=1672201:date=Mar 5 2008, 09:26 AM:name=Avvatar)--><div class='quotetop'>QUOTE(Avvatar @ Mar 5 2008, 09:26 AM) <a href="index.php?act=findpost&pid=1672201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They're definitely changing the guns.
    <a href="http://www.unknownworlds.com/ns2/news/2007/04/we_re_going_to_need_bigger_guns" target="_blank">http://www.unknownworlds.com/ns2/news/2007...eed_bigger_guns</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Cool, thanks for the link.
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    edited March 2008
    Are you going to include awesome dialogue?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    My shrink says I need an outlet for my aggression.
  • zone_Blackwolfzone_Blackwolf Join Date: 2004-06-20 Member: 29415Members
    very nice, looks pretty good. i liked the bubbles of the the concept, but those in the updated one look more like the bubbles of the official ns2 concept.

    continue!
  • johnny truantjohnny truant Join Date: 2008-03-09 Member: 63827Members, Reinforced - Silver
    This looks pretty sick. I'm loving the possibility of a cartoony type short, but also well interested in seeing actual actors playing NS Marines <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
    Yes there will be a script with dialog. I'm going to do a demo once the armor is done so the dev team can decide if they want to work with me on what they want in the script.
  • haymohaymo Join Date: 2005-01-09 Member: 34040Members, NS1 Playtester
    sweet dude! sounds awesome!
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
  • MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
    edited March 2008
    I went to talk to David Petry (he made the armor for star ship troopers) to get some ideas of how to make the best armor I can. He gave me a lot of great ideas that I’m excited try out.
    I am building test armor with tape and cardboard so I have templates for all the pieces.
    I just finished the test for the helmet:
    <img src="http://www.mojokstudios.com/shapetest2.jpg" border="0" class="linked-image" />
    I have a lot of little things I want to change for the final templates but you can get the idea from the image.

    I think for the gun since i don’t have a specific gun concept to work with i will probably do something similar to this:
    <img src="http://www.mojokstudios.com/Longshot1.jpg" border="0" class="linked-image" />
    It’s just a painted Nerf gun. This will save me a lot of time anyway.

    I haven’t worked much on the main set but here is a little update:
    <img src="http://www.mojokstudios.com/nstest3.jpg" border="0" class="linked-image" />

    Set “to do” List:

    Fix grates on on the side of the walkway
    Finish Ceiling
    Front stairs
    Growing in infestation
    Lerks

    I may also make another set or two depending on what the script calls for.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    wow this is getting better by the minute <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    <!--quoteo(post=1673189:date=Mar 14 2008, 12:55 AM:name=Mojokdirector)--><div class='quotetop'>QUOTE(Mojokdirector @ Mar 14 2008, 12:55 AM) <a href="index.php?act=findpost&pid=1673189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://www.mojokstudios.com/shapetest2.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    That is the funniest thing I've seen since kindergarten. You should make everything out of cardboard and use an high resolution, hi-fps camera with bright lighting. 5 points for 2d cardboard cutout weapons.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    ^ I can't tell if that's praise or insult.

    Anyways, I'm looking forward to seeing where this goes, so good work and keep it up. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    Well that is because its neither. I agree with this project which is why I'm not shooting it down.

    I just think it'd be awesome if people ran around in Styrofoam armor with 2d cardboard weapons, that would be hilarious.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    lol, maybe. but for -this- project?
  • MojokdirectorMojokdirector Join Date: 2008-02-21 Member: 63705Members
    I had some time so i started playing with how I am going to do the infestation so render times aren't too long.
    Here is a little test:
    <a href="http://www.youtube.com/watch?v=skMZdXiicK0" target="_blank">http://www.youtube.com/watch?v=skMZdXiicK0</a>
    I made an animated displacement map and texture for this one. I have played with a few others but this one has the best look/ render time ratio so far.
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