<!--quoteo(post=1673230:date=Mar 14 2008, 01:58 PM:name=Domining)--><div class='quotetop'>QUOTE(Domining @ Mar 14 2008, 01:58 PM) <a href="index.php?act=findpost&pid=1673230"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just think it'd be awesome if people ran around in Styrofoam armor with 2d cardboard weapons...<!--QuoteEnd--></div><!--QuoteEEnd-->
In a mall. In broad daylight. With complex choreography of at least half a dozen people.
With actors running up to random pedestrians and issuing taunts.
<!--quoteo(post=1673367:date=Mar 15 2008, 10:12 PM:name=Mojokdirector)--><div class='quotetop'>QUOTE(Mojokdirector @ Mar 15 2008, 10:12 PM) <a href="index.php?act=findpost&pid=1673367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had some time so i started playing with how I am going to do the infestation so render times aren't too long. Here is a little test: <a href="http://www.youtube.com/watch?v=skMZdXiicK0" target="_blank">http://www.youtube.com/watch?v=skMZdXiicK0</a> I made an animated displacement map and texture for this one. I have played with a few others but this one has the best look/ render time ratio so far.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1674561:date=Mar 28 2008, 07:40 AM:name=haymo)--><div class='quotetop'>QUOTE(haymo @ Mar 28 2008, 07:40 AM) <a href="index.php?act=findpost&pid=1674561"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how's this going dude?<!--QuoteEnd--></div><!--QuoteEEnd-->
Well I am on my break and am visiting relatives and such so I haven't had much time to work on this. I will be going back to work on it tomorrow. The helmet is almost done and I have started on the rest of the armor so i will upload something when I get back. I have modeled the Lerk to a low poly version and will be detailing soon.
<img src="http://www.mojokstudios.com/armor1.jpg" border="0" class="linked-image" /><img src="http://www.mojokstudios.com/armor2.jpg" border="0" class="linked-image" /> <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> Well here is what the armor looked like earlier today. It is getting close to completion now but it looks like chaos at the moment. I'm making sure to make it one size fits most with adjustable straps so it will work for whatever actor gets the part. I'm going to keep working on it tonight so I may upload again if it is ready to wear. <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
That looks awesome what your doing there, can't wait to see the final result <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<img src="http://www.mojokstudios.com/armor3.jpg" border="0" class="linked-image" /><img src="http://www.mojokstudios.com/armor4.jpg" border="0" class="linked-image" /><img src="http://www.mojokstudios.com/armor5.jpg" border="0" class="linked-image" /><img src="http://www.mojokstudios.com/armor6.jpg" border="0" class="linked-image" /> <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> here is a little update: The armor is very close, most of it is wearable and very adjustable.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
wow nice <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> can't wait to see this thing in action!
Nicely done Don't rush things, even though I want to see it. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
nice, but uh, black colour scheme rather than green? and the TSA 'coat of arms' is gold there, rather than the traditional silver. it's not really -that- important; since there's no reason they wouldn't have different coloured armour for marines. *shrug*
edit: colour scheme for the second team for MvM? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<!--quoteo(post=1674795:date=Mar 31 2008, 08:45 PM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Mar 31 2008, 08:45 PM) <a href="index.php?act=findpost&pid=1674795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nice, but uh, black colour scheme rather than green? and the TSA 'coat of arms' is gold there, rather than the traditional silver. it's not really -that- important; since there's no reason they wouldn't have different coloured armour for marines. *shrug*
edit: colour scheme for the second team for MvM? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
The armor I made is actually green, the low light situation and taking the picture with a cell phone makes it hard to tell. I think your right about the silver "coat of arms" but I have been working off of this image and its nice to have the <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> stand out. I don't think it will if it is silver. <img src="http://www.unknownworlds.com/images/ns2/screenshots/marineconcept01.jpg" border="0" class="linked-image" />
<!--quoteo(post=1674802:date=Mar 31 2008, 10:00 PM:name=Harimau)--><div class='quotetop'>QUOTE(Harimau @ Mar 31 2008, 10:00 PM) <a href="index.php?act=findpost&pid=1674802"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, I never noticed that.
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I notice 'shoulder pads', but do you have the neck guard? Forearm guards(?)? Glove/gauntlets? Boots?<!--QuoteEnd--></div><!--QuoteEEnd-->
Its all there except the boots and neck guard. The neck guard i will work on soon and the boots i will get when we have an actor.\
Here is the low poly obj I made a little bit ago. <img src="http://www.mojokstudios.com/lerkstart.JPG" border="0" class="linked-image" /> I usually detail in the modeler so it will be fun to detail in zbrush. I will probably up-load my progress later tonight.
Looks (sickeningly) too much like a newborn baby though.. needs the skin <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Looks (sickeningly) too much like a newborn baby though.. needs the skin <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> What an ugly baby(I kidd, I kidd). I totally agree though, great work.
Hey guys, Here are a few updates: The script is written, I am just having people read it and working with peoples concerns. For the most part the script is done though and I have already made half of the story board for the film. it look like it will be about 8 min. You guys mentioned wanting to see a test so we threw one together. <a href="http://www.youtube.com/watch?v=VXS1KQ4ysDw" target="_blank">http://www.youtube.com/watch?v=VXS1KQ4ysDw</a> It's just a test, I will spend much more time on the final footage.
I have been doing some weird little tests that I'm not going to upload but here are the pieces I have done that you guys will care about: <img src="http://www.mojokstudios.com/Glowythingstart.JPG" border="0" class="linked-image" /> <img src="http://www.mojokstudios.com/Glowything.JPG" border="0" class="linked-image" /> <img src="http://www.mojokstudios.com/Hivestart.JPG" border="0" class="linked-image" />
I'm looking for an animator to take some of the load off me and have found two guys that sound interested. We will see what happens with that.
my question is on the dome pods, will source render a globe like that? or will it be choppy with the polygons? Also, what editor do you guys use for ns 2, hammer? any chances of getting a pre release of the sdk files when they are ready so we mappers can get started hehe, thanks.
La ChupacabraJoin Date: 2008-02-25Member: 63729Members
<!--quoteo(post=1676415:date=Apr 21 2008, 05:04 PM:name=Mojokdirector)--><div class='quotetop'>QUOTE(Mojokdirector @ Apr 21 2008, 05:04 PM) <a href="index.php?act=findpost&pid=1676415"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not a professional, I just make a lot of short films and try to improve in every way I can each time.<!--QuoteEnd--></div><!--QuoteEEnd-->
You sure seem to be on the right path to be one, seriously. Amazing work.
Comments
In a mall. In broad daylight. With complex choreography of at least half a dozen people.
With actors running up to random pedestrians and issuing taunts.
Here is a little test:
<a href="http://www.youtube.com/watch?v=skMZdXiicK0" target="_blank">http://www.youtube.com/watch?v=skMZdXiicK0</a>
I made an animated displacement map and texture for this one. I have played with a few others but this one has the best look/ render time ratio so far.<!--QuoteEnd--></div><!--QuoteEEnd-->
that looks good
Well I am on my break and am visiting relatives and such so I haven't had much time to work on this. I will be going back to work on it tomorrow. The helmet is almost done and I have started on the rest of the armor so i will upload something when I get back. I have modeled the Lerk to a low poly version and will be detailing soon.
<img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> Well here is what the armor looked like earlier today.
It is getting close to completion now but it looks like chaos at the moment. I'm making sure to make it one size fits most with adjustable straps so it will work for whatever actor gets the part. I'm going to keep working on it tonight so I may upload again if it is ready to wear. <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
<img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> here is a little update: The armor is very close, most of it is wearable and very adjustable.
Don't rush things, even though I want to see it. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
it's not really -that- important; since there's no reason they wouldn't have different coloured armour for marines. *shrug*
edit: colour scheme for the second team for MvM? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
it's not really -that- important; since there's no reason they wouldn't have different coloured armour for marines. *shrug*
edit: colour scheme for the second team for MvM? <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
The armor I made is actually green, the low light situation and taking the picture with a cell phone makes it hard to tell.
I think your right about the silver "coat of arms" but I have been working off of this image and its nice to have the <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" /> stand out. I don't think it will if it is silver.
<img src="http://www.unknownworlds.com/images/ns2/screenshots/marineconcept01.jpg" border="0" class="linked-image" />
-
I notice 'shoulder pads', but do you have the neck guard? Forearm guards(?)? Glove/gauntlets? Boots?
-
I notice 'shoulder pads', but do you have the neck guard? Forearm guards(?)? Glove/gauntlets? Boots?<!--QuoteEnd--></div><!--QuoteEEnd-->
Its all there except the boots and neck guard. The neck guard i will work on soon and the boots i will get when we have an actor.\
Here is the low poly obj I made a little bit ago.
<img src="http://www.mojokstudios.com/lerkstart.JPG" border="0" class="linked-image" />
I usually detail in the modeler so it will be fun to detail in zbrush. I will probably up-load my progress later tonight.
<img src="http://www.mojokstudios.com/lerk2.jpg" border="0" class="linked-image" />
Looks (sickeningly) too much like a newborn baby though.. needs the skin <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Looks (sickeningly) too much like a newborn baby though.. needs the skin <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
What an ugly baby(I kidd, I kidd). I totally agree though, great work.
Here are a few updates:
The script is written, I am just having people read it and working with peoples concerns. For the most part the script is done though and I have already made half of the story board for the film. it look like it will be about 8 min.
You guys mentioned wanting to see a test so we threw one together.
<a href="http://www.youtube.com/watch?v=VXS1KQ4ysDw" target="_blank">http://www.youtube.com/watch?v=VXS1KQ4ysDw</a>
It's just a test, I will spend much more time on the final footage.
I have been doing some weird little tests that I'm not going to upload but here are the pieces I have done that you guys will care about:
<img src="http://www.mojokstudios.com/Glowythingstart.JPG" border="0" class="linked-image" />
<img src="http://www.mojokstudios.com/Glowything.JPG" border="0" class="linked-image" />
<img src="http://www.mojokstudios.com/Hivestart.JPG" border="0" class="linked-image" />
I'm looking for an animator to take some of the load off me and have found two guys that sound interested. We will see what happens with that.
I'm probably going to start filming in a week.
Nice "glowie" model too, and looking forward to the completion of the hive model.
I've gotta say though, you've got skill. Are you professional?
I'm not a professional, I just make a lot of short films and try to improve in every way I can each time.
Don't rush things, even though I want to see it. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
QFT. Yes, please don't rush art.
(this sound both a like a lot of work and that you have <i>way </i>more spare time than I do)
You sure seem to be on the right path to be one, seriously. Amazing work.