NS 2 Render
Mojokdirector
Join Date: 2008-02-21 Member: 63705Members
<div class="IPBDescription">for a short film</div><img src="http://www.mojokstudios.com/spaceframes.jpg" border="0" class="linked-image" />
<img src="http://www.mojokstudios.com/nstest.jpg" border="0" class="linked-image" />
I'm working on a live action short for NS2. Here is one of the sets I started on. I still have to start on the walls and ceiling and I have a lot of tweaking to do.
Right now the plan is to have the infestation growing into the room while the soldier examines one of the <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> in the bubbles. Then live <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> s show up and s##t hits the fan <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> .
Really I would like to talk to Max or Flayra or someone about trying to tell some of the story or maybe conveying how some of the game play works or something.
Tell me what you guys think so far.
Updates:
<img src="http://www.mojokstudios.com/nstest3.jpg" border="0" class="linked-image" />
Video test: <a href="http://www.youtube.com/watch?v=skMZdXiicK0" target="_blank">http://www.youtube.com/watch?v=skMZdXiicK0</a>
Video test 2: <a href="http://www.youtube.com/watch?v=VXS1KQ4ysDw" target="_blank">http://www.youtube.com/watch?v=VXS1KQ4ysDw</a>
<img src="http://www.mojokstudios.com/lerk2.jpg" border="0" class="linked-image" />
<img src="http://www.mojokstudios.com/Hive.JPG" border="0" class="linked-image" />
Script: Done
Done shooting.
Music will be by: www.cphproductions.co.uk
<img src="http://www.mojokstudios.com/nstest.jpg" border="0" class="linked-image" />
I'm working on a live action short for NS2. Here is one of the sets I started on. I still have to start on the walls and ceiling and I have a lot of tweaking to do.
Right now the plan is to have the infestation growing into the room while the soldier examines one of the <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> in the bubbles. Then live <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> s show up and s##t hits the fan <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> .
Really I would like to talk to Max or Flayra or someone about trying to tell some of the story or maybe conveying how some of the game play works or something.
Tell me what you guys think so far.
Updates:
<img src="http://www.mojokstudios.com/nstest3.jpg" border="0" class="linked-image" />
Video test: <a href="http://www.youtube.com/watch?v=skMZdXiicK0" target="_blank">http://www.youtube.com/watch?v=skMZdXiicK0</a>
Video test 2: <a href="http://www.youtube.com/watch?v=VXS1KQ4ysDw" target="_blank">http://www.youtube.com/watch?v=VXS1KQ4ysDw</a>
<img src="http://www.mojokstudios.com/lerk2.jpg" border="0" class="linked-image" />
<img src="http://www.mojokstudios.com/Hive.JPG" border="0" class="linked-image" />
Script: Done
Done shooting.
Music will be by: www.cphproductions.co.uk
Comments
would be good if the dev's could lend you props and 3d models
Are those container spheres rendered in a toon shader or something? I think if the whole short was rendered in that style, it'd be great!
Yea the lights aren't all set up and there is no ceiling or walls so the light doesn't bounce around the room. It will be a bit brighter.
<!--quoteo(post=1671487:date=Feb 26 2008, 02:19 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Feb 26 2008, 02:19 AM) <a href="index.php?act=findpost&pid=1671487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->haha very cool idea! <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
would be good if the dev's could lend you props and 3d models<!--QuoteEnd--></div><!--QuoteEEnd-->
That would save me some time. I havn't been able to get a hold of them yet though.
<!--quoteo(post=1671488:date=Feb 26 2008, 03:02 AM:name=J!)--><div class='quotetop'>QUOTE(J! @ Feb 26 2008, 03:02 AM) <a href="index.php?act=findpost&pid=1671488"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you sure you don't mean a pre-rendered short? Live action implies the use of real-life stuff.
Are those container spheres rendered in a toon shader or something? I think if the whole short was rendered in that style, it'd be great!<!--QuoteEnd--></div><!--QuoteEEnd-->
This will be live action on a green screen set. I will be doing camera tracking with boujou to integrate the 3d environment and lerks into the scene.
I just started, The spheres need a lot of work. I was thinking about some styles to play with because i do like the slight cartoony-ness as well.
I do however look forward to seeing it. How are you going to do props and the marine armour/helmets/guns?
I do however look forward to seeing it. How are you going to do props and the marine armour/helmets/guns?<!--QuoteEnd--></div><!--QuoteEEnd-->
I work a lot with boujou and green screens so this isn't a first try at this type of thing.
For the gun i have several options including tweaking one of the prop guns i already own and working with a prop builder i know.
The armor is along the same lines, I do own swat gear but I don't think that will be true enough to the game. I have also contacted a few prop rental places but none of the armor i have seen is quite what i want.
I will be focusing more on this once i have an animated set and a lerk under my belt.
There is a good concept of the armor on the site but not much as far as guns so i am hoping to talk to the dev team before i really get into the prop work.
Apart from that it's a pure-sweetness.
Keep up the good work!
Apart from that it's a pure-sweetness.
Keep up the good work!<!--QuoteEnd--></div><!--QuoteEEnd-->
The bubbles are actually instances of one that isn't in the scene but the wide angle i used distorted them a bit.
I'm sure all of you have seen the concept art i am working from but just in case here it is:
<img src="http://www.unknownworlds.com/images/ns2/screenshots/envconcept11.jpg" border="0" class="linked-image" />
Here is a little update;
<img src="http://www.mojokstudios.com/nstest2.jpg" border="0" class="linked-image" />
I am having to take a break for another project that is due Tuesday. After that i will work on the armor/ gun for a little while so i can send some pictures. <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />
If anyone can talk to the the dev team it would be great to know if the guns are going to change much in NS2.
without having to talk to them I can say that they are planning to change the look of guns
good to see that the project is getting better and better!
<a href="http://www.unknownworlds.com/ns2/news/2007/04/we_re_going_to_need_bigger_guns" target="_blank">http://www.unknownworlds.com/ns2/news/2007...eed_bigger_guns</a>
<a href="http://www.unknownworlds.com/ns2/news/2007/04/we_re_going_to_need_bigger_guns" target="_blank">http://www.unknownworlds.com/ns2/news/2007...eed_bigger_guns</a><!--QuoteEnd--></div><!--QuoteEEnd-->
You know, looking at those guns I don't think a single one of them had a side mounted clip like the lmg. I hadn't noticed that the first time.
<a href="http://www.unknownworlds.com/ns2/news/2007/04/we_re_going_to_need_bigger_guns" target="_blank">http://www.unknownworlds.com/ns2/news/2007...eed_bigger_guns</a><!--QuoteEnd--></div><!--QuoteEEnd-->
Cool, thanks for the link.
continue!
I am building test armor with tape and cardboard so I have templates for all the pieces.
I just finished the test for the helmet:
<img src="http://www.mojokstudios.com/shapetest2.jpg" border="0" class="linked-image" />
I have a lot of little things I want to change for the final templates but you can get the idea from the image.
I think for the gun since i don’t have a specific gun concept to work with i will probably do something similar to this:
<img src="http://www.mojokstudios.com/Longshot1.jpg" border="0" class="linked-image" />
It’s just a painted Nerf gun. This will save me a lot of time anyway.
I haven’t worked much on the main set but here is a little update:
<img src="http://www.mojokstudios.com/nstest3.jpg" border="0" class="linked-image" />
Set “to do†List:
Fix grates on on the side of the walkway
Finish Ceiling
Front stairs
Growing in infestation
Lerks
I may also make another set or two depending on what the script calls for.
That is the funniest thing I've seen since kindergarten. You should make everything out of cardboard and use an high resolution, hi-fps camera with bright lighting. 5 points for 2d cardboard cutout weapons.
Anyways, I'm looking forward to seeing where this goes, so good work and keep it up. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I just think it'd be awesome if people ran around in Styrofoam armor with 2d cardboard weapons, that would be hilarious.
Here is a little test:
<a href="http://www.youtube.com/watch?v=skMZdXiicK0" target="_blank">http://www.youtube.com/watch?v=skMZdXiicK0</a>
I made an animated displacement map and texture for this one. I have played with a few others but this one has the best look/ render time ratio so far.