<!--QuoteBegin-Thaldarin+Apr 12 2005, 06:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Apr 12 2005, 06:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Players will get stuck and irritated with the angle of those door ways compare to floor. Onos will have to duck/jump through there won't it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I don't think so, but lemme check... oni should fit, they may have to jump.... not duck-jump, eh, I don't know.... grrrrss... big fat oni ruining my map design!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I don't know what it is about the monitors. I just think the glow is very cool. And oni are fat, sometimes I think we're designing these ships and station to suit the onos their needs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Kouji San+Apr 15 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Apr 15 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know what it is about the monitors. I just think the glow is very cool. And oni are fat, sometimes I think we're designing these ships and station to suit the onos their needs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I thought the same thing. I think I have an idea how he managed to do that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Kouji San+Apr 15 2005, 11:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Apr 15 2005, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know what it is about the monitors. I just think the glow is very cool. And oni are fat, sometimes I think we're designing these ships and station to suit the onos their needs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Kouji likes my monitors?? HOORAY!!
<img src='http://www.unknownworlds.com/forums/uploads/post-4-1113109302.jpg' border='0' alt='user posted image' /> Could you adjust the texture on the sides of that monitor-on-a-tray thing forward a bit so the edge in the texture goes right along the corners? It looks sloppy when it's just slapped on like that...
<!--QuoteBegin-Align+Apr 18 2005, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 18 2005, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://www.unknownworlds.com/forums/uploads/post-4-1113109302.jpg' border='0' alt='user posted image' /> Could you adjust the texture on the sides of that monitor-on-a-tray thing forward a bit so the edge in the texture goes right along the corners? It looks sloppy when it's just slapped on like that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It isn't just slapped on like that... what do you mean? How would you align it?
Cloist, PLEASE make your avatar go in reverse before it starts over, my eyes hurt <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> but you're right. DATi has done a rather good job on this, particularly with lesser-used textures and nice lighting.
I'm mapping but really sloooooowly. Here's a sneak peek of the other side of the tunnel. (Sneak peek only because I haven't mapped the other side yet. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> )
Looking a bit Tanith but only in general brushwork and lighting terms.
I reckon you should raise the floor in that tunnel because from the other side the shape doesn't look great, plus it would mean Oni et al. have less height to jump, which means they have to be less precise (which is good when you wanna get/leave somewhere real quick).
<!--QuoteBegin-CarNagE!+Jun 21 2005, 05:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CarNagE! @ Jun 21 2005, 05:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its dark but it looks nice i think you overdo thouse monitors. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But it's VARGUS BABY! That's like saying ECLIPSE overdoes wall_lab!!!
It's a style which I love and would keep on at, but the NS scene prefers brighter maps these days so I am joining the "new fad". Vargus is a reminder of the NS 1.x custom map scene <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Dark, intense atmosphere (Think Caged/Nothing influence).
The light to the right of the door (with the 4 bars) looks REALLY weird. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> As does the one on the left. The red looks nice. Maybe you could have a flickering red light that lights up the whole room then plunges it into darkness again? Creepy.
<!--QuoteBegin-Thaldarin+Jun 24 2005, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Jun 24 2005, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a style which I love and would keep on at, but the NS scene prefers brighter maps these days so I am joining the "new fad". Vargus is a reminder of the NS 1.x custom map scene <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Dark, intense atmosphere (Think Caged/Nothing influence). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, I don't care for the new fad too much, myself. I like the caged / nothing / tanith style. Even though tanith was rather bright overall, it made you feel like you were there. Some of the new custom maps are just walls with ns2.wad slapped on them. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-Thaldarin+Jun 27 2005, 12:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Jun 27 2005, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Naigel+Jun 27 2005, 11:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Jun 27 2005, 11:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, they look dark! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think that's why the are called <i>work in progress</i>. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, might be so... but you can surely tone up the brightness even if it is a WIP...
I won't go posting screenshots of the very first compile for example, something like: LOOK AT MY SCREENS, YOU CAN'T SEE BLOODY **** BUT IT'S A WIP, STAY TUNED FOR MORE BRIGHTNESS NEXT TIME.
Comments
I don't think so, but lemme check... oni should fit, they may have to jump.... not duck-jump, eh, I don't know.... grrrrss... big fat oni ruining my map design!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
~ DarkATi
I thought the same thing. I think I have an idea how he managed to do that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Kouji likes my monitors?? HOORAY!!
~ DarkATi
edit: typo
Could you adjust the texture on the sides of that monitor-on-a-tray thing forward a bit so the edge in the texture goes right along the corners? It looks sloppy when it's just slapped on like that...
Could you adjust the texture on the sides of that monitor-on-a-tray thing forward a bit so the edge in the texture goes right along the corners? It looks sloppy when it's just slapped on like that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It isn't just slapped on like that... what do you mean? How would you align it?
~ DarkATi
~ DarkATi
I reckon you should raise the floor in that tunnel because from the other side the shape doesn't look great, plus it would mean Oni et al. have less height to jump, which means they have to be less precise (which is good when you wanna get/leave somewhere real quick).
~ DarkATi
But it's VARGUS BABY! That's like saying ECLIPSE overdoes wall_lab!!!
~ DarkATi
maybe just darken them a little so they dont stick out so much and making em a bit.. 'sharper'
The light to the right of the door (with the 4 bars) looks REALLY weird. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
As does the one on the left. The red looks nice. Maybe you could have a flickering red light that lights up the whole room then plunges it into darkness again? Creepy.
Yeah, I don't care for the new fad too much, myself. I like the caged / nothing / tanith style. Even though tanith was rather bright overall, it made you feel like you were there. Some of the new custom maps are just walls with ns2.wad slapped on them. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
~ DarkATi
1/4 - These first two pictures are from "finalized" areas. (Observations) They're basically done aside from your critiques.
Med Labs - Observations
~ DarkATi
~ DarkATi
~ DarkATi
~ DarkATi
I think that's why the are called <i>work in progress</i>.
I think that's why the are called <i>work in progress</i>. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, might be so... but you can surely tone up the brightness even if it is a WIP...
I won't go posting screenshots of the very first compile for example, something like: LOOK AT MY SCREENS, YOU CAN'T SEE BLOODY **** BUT IT'S A WIP, STAY TUNED FOR MORE BRIGHTNESS NEXT TIME.
I hope you get my point...