i agree on some extent its not bad i just think something is wrong its all flat even though you have alot going on with the investation that back wall is plain sure its a work in progress but i mean just giveing my oppion and im not a fan of that huge door
<!--QuoteBegin-samejima+Oct 23 2004, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (samejima @ Oct 23 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i agree on some extent its not bad i just think something is wrong its all flat even though you have alot going on with the investation that back wall is plain sure its a work in progress but i mean just giveing my oppion and im not a fan of that huge door <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The big doors are staying, it's a part of the story for this map.
I won't post any more shots until I'm happy with it, then you all can judge it.
hehe thats totaly fine i just wasent likeing the whole big door that is my oppion you are the creative person makeing the map you should keep things you like
I don't know what your editor view looks like so I could only suggest this as a small chance idea, but change the room to be completely circular with the hive / fan circular part in the middle with bevelled wet_wall textures, door textures (such as the "h-b" one with horizontal strip and the other horizontal one used in walls from ns_nothing) and some dark and harsh lighting. I think it would look good.
I would love to see that fan texture removed, and replaced with a spinning transparency and some nice shadowing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-frostymoose+Oct 24 2004, 01:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Oct 24 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks 505050505050% better but I do agree with alien...it needs uhhh..."enlargement" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Tada. I've added a "recess" in the wall, A la ns_lost's hive with all the boxes. You'll see in a bit, I'm compiling now...
I think that pipe looks to flat, its make it come out from the ground a bit more and raise the height. Also I'd love to see alot more infestation go with all that green light which looks like its being emmitted from no where.
Looks wery wery nice! But... Make it just a bit darker and as someone suggested, make the red blled into the green.Or, how about making a red rotating light.... But plz make it a bit darker!!
I'm trying to get this done by Christmas. I have about half of the map completed. I am running a Full VIS overnight... since my compile times are well itno hours now. I'll post the layout as it stands so far tomorrow. Oh and r_speeds. It should be interesting, since I haven't optomized anything at all. I hope the wpolys aren't too outrageous.
<!--QuoteBegin-DarkATi+Oct 25 2004, 02:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Oct 25 2004, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm trying to get this done by Christmas. I have about half of the map completed. I am running a Full VIS overnight... since my compile times are well itno hours now. I'll post the layout as it stands so far tomorrow. Oh and r_speeds. It should be interesting, since I haven't optomized anything at all. I hope the wpolys aren't too outrageous.
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Stupid Bad Surface Extents... I fixed it now but, alas, no full VIS shots.
<!--QuoteBegin-DarkATi+Oct 25 2004, 08:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Oct 25 2004, 08:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm trying to get this done by Christmas. I have about half of the map completed. I am running a Full VIS overnight... since my compile times are well itno hours now. I'll post the layout as it stands so far tomorrow. Oh and r_speeds. It should be interesting, since I haven't optomized anything at all. I hope the wpolys aren't too outrageous.
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Don't rush it, I did that with Glory, Glory looked nice until I rushed it, and made it suck.
Comments
~ DarkATi
~ DarkATi
~ DarkATi
The big doors are staying, it's a part of the story for this map.
I won't post any more shots until I'm happy with it, then you all can judge it.
~ DarkATi
I would love to see that fan texture removed, and replaced with a spinning transparency and some nice shadowing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
~ DarkATi
~ DarkATi
~ DarkATi
~ DarkATi
i like it.
im not so sure i like the shade of green.
Tada. I've added a "recess" in the wall, A la ns_lost's hive with all the boxes. You'll see in a bit, I'm compiling now...
~ DarkATi
~ DarkATi
But...
Make it just a bit darker and as someone suggested, make the red blled into the green.Or, how about making a red rotating light.... But plz make it a bit darker!!
Very atmospheric and original, keep it up!
~ DarkATi
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Stupid Bad Surface Extents... I fixed it now but, alas, no full VIS shots.
~ DarkATi
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't rush it, I did that with Glory, Glory looked nice until I rushed it, and made it suck.
~ DarkATi
~ DarkATi
EDIT2: numents tells me I'm using 156 entities. How many are allowed for official maps? 200? 300? more?
And the layout.
~ DarkATi