Ns_vargus

1235717

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Green is the new Red.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    needs more contrast/interesting things
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    i agree on some extent its not bad i just think something is wrong its all flat even though you have alot going on with the investation that back wall is plain sure its a work in progress but i mean just giveing my oppion and im not a fan of that huge door
  • HellabeanHellabean Join Date: 2004-06-30 Member: 29644Members
    I agree with samejima, basically
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-samejima+Oct 23 2004, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (samejima @ Oct 23 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i agree on some extent its not bad i just think something is wrong its all flat even though you have alot going on with the investation that back wall is plain sure its a work in progress but i mean just giveing my oppion and im not a fan of that huge door <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The big doors are staying, it's a part of the story for this map.

    I won't post any more shots until I'm happy with it, then you all can judge it.

    ~ DarkATi
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    hehe thats totaly fine i just wasent likeing the whole big door that is my oppion you are the creative person makeing the map you should keep things you like
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I don't know what your editor view looks like so I could only suggest this as a small chance idea, but change the room to be completely circular with the hive / fan circular part in the middle with bevelled wet_wall textures, door textures (such as the "h-b" one with horizontal strip and the other horizontal one used in walls from ns_nothing) and some dark and harsh lighting. I think it would look good.

    I would love to see that fan texture removed, and replaced with a spinning transparency and some nice shadowing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    OK, besides the back wall I am happy with this, take a look.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Another 3, FINAL.

    ~ DarkATi
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    now that green is the new red i'm totally going to have to rebuild my whole map.

    i like it.

    im not so sure i like the shade of green.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Could use some more red hues in the 3rd shot's bottom area.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    its good, a bit small though. Mabye you could expand it a bit? Mabye have another 'non hive' vent in the same room? but wiht lots of infestation?
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    looks 505050505050% better but I do agree with alien...it needs uhhh..."enlargement"
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-frostymoose+Oct 24 2004, 01:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Oct 24 2004, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks 505050505050% better but I do agree with alien...it needs uhhh..."enlargement" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Tada. I've added a "recess" in the wall, A la ns_lost's hive with all the boxes. You'll see in a bit, I'm compiling now...

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~ DarkATi
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Nice, but make the red from that area "bleed" into the green. Or something. Nice though.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    you could afford to make the cielign higher up as well?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I think that pipe looks to flat, its make it come out from the ground a bit more and raise the height. Also I'd love to see alot more infestation go with all that green light which looks like its being emmitted from no where.
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    Looks wery wery nice!
    But...
    Make it just a bit darker and as someone suggested, make the red blled into the green.Or, how about making a red rotating light.... But plz make it a bit darker!!

    Very atmospheric and original, keep it up!
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I'm trying to get this done by Christmas. I have about half of the map completed. I am running a Full VIS overnight... since my compile times are well itno hours now. I'll post the layout as it stands so far tomorrow. Oh and r_speeds. It should be interesting, since I haven't optomized anything at all. I hope the wpolys aren't too outrageous.

    ~ DarkATi
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-DarkATi+Oct 25 2004, 02:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Oct 25 2004, 02:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm trying to get this done by Christmas. I have about half of the map completed. I am running a Full VIS overnight... since my compile times are well itno hours now. I'll post the layout as it stands so far tomorrow. Oh and r_speeds. It should be interesting, since I haven't optomized anything at all. I hope the wpolys aren't too outrageous.

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Stupid Bad Surface Extents... I fixed it now but, alas, no full VIS shots.

    ~ DarkATi
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Oh noes, I was looking forward to it. D:
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-DarkATi+Oct 25 2004, 08:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Oct 25 2004, 08:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm trying to get this done by Christmas. I have about half of the map completed. I am running a Full VIS overnight... since my compile times are well itno hours now. I'll post the layout as it stands so far tomorrow. Oh and r_speeds. It should be interesting, since I haven't optomized anything at all. I hope the wpolys aren't too outrageous.

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't rush it, I did that with Glory, Glory looked nice until I rushed it, and made it suck.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited October 2004
    EDIT: Page 10 has new screenshots... go back one page.

    EDIT2: numents tells me I'm using 156 entities. How many are allowed for official maps? 200? 300? more?

    And the layout.

    ~ DarkATi
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