I do not like the shop idea! - when you drop a resource tower on a resnode the resnode (and sometimes the steam) does not go away. you would have 2 shops in each other then. - shops you can just look in from one side are bad. - shops dont have the correct size and block too much view.
when the resnode steam gets changed into coins why not make resnodes simple "?" blocks or other solid blocks coins come out of?
FOR GOD SAKE READ WHAT I WRITE IN MY POSTS. I said in the posts with the pics that its too wide and the second that i will scale it down so stop telling me that its too big!!!
Looks like we aint gonna use those so i guess i have to wait till CoolCookieCooks gets a new idea for the armory, nozzle and towers.
im not gonna use clashens idea of the rt as princess peach <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-CoolCookieCooks+May 4 2004, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 4 2004, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im not gonna use clashens idea of the rt as princess peach <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> @_@ o m f g!
<img src='http://www.hutna.com/malambis/pics/plunger.gif' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> don't know if you still doing the plunger, but i made one just for fun. Learned alot of how spheres and cylinders can make different shapes by making it.
note: i put it in flat shade so you can see the inside of the plunger thing. ref: used my own plunger as a ref =P
<!--QuoteBegin-CoolCookieCooks+May 4 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 4 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont seem to remember those zero, got any pics or any reference to what mario its in? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> its a big blue thing with a question mark on it it looks like that pokemon diglit or something ill try and find a picture for you
<!--QuoteBegin-Liku+May 4 2004, 09:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ May 4 2004, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's an idea, what about modifying the .wads, and give them Mario textures? Don't know if it's been suggested before. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> i think itll take alot of work but if anyone is willing to do it go for it
<!--QuoteBegin-zwing+May 4 2004, 08:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ May 4 2004, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o_O, smooth shaded and w/ basic material color for calibriating whats what. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Way too low poly for a V_* model, IMO.
<!--QuoteBegin-zwing+May 4 2004, 08:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ May 4 2004, 08:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol how much polies is allright, first i had a "too high poly" now i have a "too low poly" comments o_O hehe.
malambiz thought you were gone, anyways go make you model!!! =P
lol isnt your avatar the same guy from the kfc commericial?
[edit] what modeling program are you using, cuz that looks really good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This offers a good idea on the amount of pollies to use: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=66420' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=66420</a>
I'm currently meshing my plunger model
Yea, it's the KFC guy.. and I use 3ds max.
I think I answered all the questions. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Can we get an update here? I know that 293482390 people have been doing about 10 different models. Can i get a list of the models that are going to appear in the pack and if they are done or not?
edit: yeh chrono, he told me on irc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit tew!!!: i believe ollj released a mario wad in the mapping forums before
edit TREE: hmm, that is quite a good idea using the mushroom house for rt
For superscope reloads, why don't you put batteries...
I mean.. You could change the bullet sprite to a lazer, and then just have it reload with 6 (or is it 8) batteries, in a pack, like taped together... and you just slide it in.
He leans the gun forward, pops open the back of the superscope, dumps out the batteris, and slides in the new battery pack.
For the pistol... just have him untangle the cord or something ... lol I'm not creative enough to think of somthing for the pistol...
Comments
- when you drop a resource tower on a resnode the resnode (and sometimes the steam) does not go away. you would have 2 shops in each other then.
- shops you can just look in from one side are bad.
- shops dont have the correct size and block too much view.
when the resnode steam gets changed into coins why not make resnodes simple "?" blocks or other solid blocks coins come out of?
oh mah gawd more pictarz!
<img src='http://www.pfcook.force9.co.uk/lightgunpreview.jpg' border='0' alt='user posted image' />
I said in the posts with the pics that its too wide and the second that i will scale it down so stop telling me that its too big!!!
Looks like we aint gonna use those so i guess i have to wait till CoolCookieCooks gets a new idea for the armory, nozzle and towers.
@_@ o m f g!
<img src='http://www.hutna.com/malambis/pics/plunger.gif' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
don't know if you still doing the plunger, but i made one just for fun. Learned alot of how spheres and cylinders can make different shapes by making it.
note: i put it in flat shade so you can see the inside of the plunger thing.
ref: used my own plunger as a ref =P
polycount: 156
verticies: 132
distinct verticies: 88
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
its a big blue thing with a question mark on it it looks like that pokemon diglit or something
ill try and find a picture for you
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> i think itll take alot of work but if anyone is willing to do it go for it
Way too low poly for a V_* model, IMO.
malambiz thought you were gone, anyways go make you model!!! =P
lol isnt your avatar the same guy from the kfc commericial?
[edit]
what modeling program are you using, cuz that looks really good.
malambiz thought you were gone, anyways go make you model!!! =P
lol isnt your avatar the same guy from the kfc commericial?
[edit]
what modeling program are you using, cuz that looks really good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This offers a good idea on the amount of pollies to use:
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=66420' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=66420</a>
I'm currently meshing my plunger model
Yea, it's the KFC guy.. and I use 3ds max.
I think I answered all the questions. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edit: yeh chrono, he told me on irc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
edit tew!!!: i believe ollj released a mario wad in the mapping forums before
edit TREE: hmm, that is quite a good idea using the mushroom house for rt
If you like it i can make it!
I mean.. You could change the bullet sprite to a lazer, and then just have it reload with 6 (or is it 8) batteries, in a pack, like taped together... and you just slide it in.
He leans the gun forward, pops open the back of the superscope, dumps out the batteris, and slides in the new battery pack.
For the pistol... just have him untangle the cord or something ... lol I'm not creative enough to think of somthing for the pistol...
It would just be white wouldnt it, unless you decided to put a bit red M on his hands
Me likes Mario! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->