[packwip] Super Mario + Full Conversion Pack!

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Comments

  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited May 2004
    <!--QuoteBegin-darkflame_666+May 2 2004, 02:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (darkflame_666 @ May 2 2004, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    what the barnical does that mean <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    heh must stop watching spongebob

    by the way, that first model of yours looks great

    [edit]
    lol i was reading through the thread and someone suggested using a nes box for it =D, maybe i could put it on the left. Though if i did, i would have to remake all the animations =(

    my model on thread 20

    [edit2]
    o_O, lol what about the marine using it as a second weapon, considering the knife model has two attack sequences.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • SlayerSlayer Join Date: 2003-01-06 Member: 11962Members
    Boshi a cooler than cooler dinosaur like yoshi !st appearance Super Mario RPG legend of five strars, Boshi is represented as a wario for yoshi
    if you are looking for more characters <a href='http://www.marioportal.com/' target='_blank'>http://www.marioportal.com/</a>
    <a href='http://www.mariomonsters.com/boshi/' target='_blank'>boshi biosheet</a>
  • TeforceTeforce Join Date: 2004-04-06 Member: 27762Members
    just wot da hell r u ppl thinking!? how can u not make the paperfan from supersmash bro into that knife !?!??!! gosh talking about mario fans...... look in the super smash brothers weapon lists !!
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    supersmash bros covers all nintendo games, not just mario. I dont see how it would fit
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    Pics of the zapper and super scope (pistol and lmg) so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> :
    C&C appreciated
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-chrono5454+May 2 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 2 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> star 120 polies <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Great star <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Has anyone started on the coin (ammo) or the mushroom (healthpack) yet? Also someone said earlier that a good armory replacement would be one of the ? blocks that are in basically every mario game.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Invader Scoot+May 2 2004, 02:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ May 2 2004, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone started on the coin (ammo) or the mushroom (healthpack) yet? Also someone said earlier that a good armory replacement would be one of the ? blocks that are in basically every mario game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Coin/ammo are done, check the first post.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    super scope should be either GL or HMG
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    oh and my paratroopa... 1056 polys <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ZanteZante Join Date: 2003-12-30 Member: 24872Members
    <!--QuoteBegin-BAshh+May 2 2004, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 2 2004, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh and my paratroopa... 1056 polys <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is it me, or do the smoothing groups look a little messed up?

    You don't use brazil anymore? Good.

    Still looking good!
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    <!--QuoteBegin-sp@zmong+May 2 2004, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sp@zmong @ May 2 2004, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ya need a rim around the bottom of it, like this one only smaller maybe.

    (This was one of my first ever models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That looks good, but make the concave area smaller and less thick, and the stick longer with less thickness....


    we don't want to hurt anyone =P
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    i say lose the wings on the paratroopa dealy, other than that looks good
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    <!--QuoteBegin-REDDmonkey+May 2 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (REDDmonkey @ May 2 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pics of the zapper and super scope (pistol and lmg) so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> :
    C&C appreciated <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is... amazing. Good to see some high-quality stuff coming out of this.

    Oh yeah, instead of clouds for the resource nozzle smoke, how about coins?
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    just curious - what is going to be done for the reload animations on these guns, considering they don't have clips?

    and the coin idea for the res node sounds intriguing! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    edited May 2004
    Ha! I was just thinking about this. Well in most of the coin-op gun simulations they either have you shoot off screen or shoot a picture of a clip, im sure an animation for both would be perfect and easy.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    <!--QuoteBegin-CoolCookieCooks+May 2 2004, 05:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 2 2004, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> supersmash bros covers all nintendo games, not just mario. I dont see how it would fit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah...then what do zapper and superscope have to do with mario...
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    just had an idea for the reload animations. obviously, the marines can't be running around with a zapper, super scope, etc. that are all plugged into a console <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> so they can be battery operated, and just make the "bullets" into batteries instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    because they are actually related to the mario games, then a fan, i wudnt link that with gaming >_<
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-zwing+May 2 2004, 08:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ May 2 2004, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nes =D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    PC?
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    148, heh finnaly know how the secret to low poly making, make the stacks of cylinders to 2=P
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    only make more stacks if you want to bend the cylinders around corners and stuff
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited May 2004
    <!--QuoteBegin-LoRD_TRiFLe+May 2 2004, 11:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRD_TRiFLe @ May 2 2004, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just had an idea for the reload animations. obviously, the marines can't be running around with a zapper, super scope, etc. that are all plugged into a console <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> so they can be battery operated, and just make the "bullets" into batteries instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    actually you could make it plugged into a console, well at least i think you can. Couldn't you just put the console(doesnt have to be high poly) on the side of the marine for the W_model, or would it mess up the hitboxes/screw up the animations. Cuz i remember the model doesnt have to connect to anything, as long as it is assigned to a joint.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-zwing+May 2 2004, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ May 2 2004, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LoRD_TRiFLe+May 2 2004, 11:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRD_TRiFLe @ May 2 2004, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just had an idea for the reload animations. obviously, the marines can't be running around with a zapper, super scope, etc. that are all plugged into a console <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> so they can be battery operated, and just make the "bullets" into batteries instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    actually you could make it plugged into a console, well at least i think you can. Couldn't you just put the console(doesnt have to be high poly) on the side of the marine for the W_model, or would it mess up the hitboxes/screw up the animations. Cuz i remember the model doesnt have to connect to anything, as long as it is assigned to a joint. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that'd work, and then have the reload animation be him trying to fix the cartrige (smb 3 of course) ebcause we all know how much the NES screwed up N such. lol
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    edited May 2004
    but if you do that, zwing, then there's no need for them to reload. in my scenario, the batteries would have run out, so there's something to fill in the reload animation sequence <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    *EDIT*
    BAshh's idea might work too
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-LoRD_TRiFLe+May 2 2004, 02:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRD_TRiFLe @ May 2 2004, 02:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but if you do that, zwing, then there's no need for them to reload. in my scenario, the batteries would have run out, so there's something to fill in the reload animation sequence <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then best idea ever: make the reload time say "POWERING UP" and you cant use it till it's done powering up. batteries = bad because it's not realistic
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    <!--QuoteBegin-BAshh+May 2 2004, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 2 2004, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->batteries = bad because it's not realistic<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but neither is a plumber fighting flying turtles and mushrooms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-LoRD_TRiFLe+May 2 2004, 02:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRD_TRiFLe @ May 2 2004, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+May 2 2004, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 2 2004, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->batteries = bad because it's not realistic<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but neither is a plumber fighting flying turtles and mushrooms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    realistic to the game man. the zapper/scope are realated so you want it realistic. They were plumbers.. used plungers. it is realistic, compairatively
This discussion has been closed.