what the barnical does that mean <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
heh must stop watching spongebob
by the way, that first model of yours looks great
[edit] lol i was reading through the thread and someone suggested using a nes box for it =D, maybe i could put it on the left. Though if i did, i would have to remake all the animations =(
my model on thread 20
[edit2] o_O, lol what about the marine using it as a second weapon, considering the knife model has two attack sequences.
Boshi a cooler than cooler dinosaur like yoshi !st appearance Super Mario RPG legend of five strars, Boshi is represented as a wario for yoshi if you are looking for more characters <a href='http://www.marioportal.com/' target='_blank'>http://www.marioportal.com/</a> <a href='http://www.mariomonsters.com/boshi/' target='_blank'>boshi biosheet</a>
just wot da hell r u ppl thinking!? how can u not make the paperfan from supersmash bro into that knife !?!??!! gosh talking about mario fans...... look in the super smash brothers weapon lists !!
Pics of the zapper and super scope (pistol and lmg) so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> : C&C appreciated
Has anyone started on the coin (ammo) or the mushroom (healthpack) yet? Also someone said earlier that a good armory replacement would be one of the ? blocks that are in basically every mario game.
<!--QuoteBegin-Invader Scoot+May 2 2004, 02:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ May 2 2004, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone started on the coin (ammo) or the mushroom (healthpack) yet? Also someone said earlier that a good armory replacement would be one of the ? blocks that are in basically every mario game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Coin/ammo are done, check the first post.
<!--QuoteBegin-BAshh+May 2 2004, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 2 2004, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh and my paratroopa... 1056 polys <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Is it me, or do the smoothing groups look a little messed up?
<!--QuoteBegin-sp@zmong+May 2 2004, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sp@zmong @ May 2 2004, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ya need a rim around the bottom of it, like this one only smaller maybe.
(This was one of my first ever models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That looks good, but make the concave area smaller and less thick, and the stick longer with less thickness....
<!--QuoteBegin-REDDmonkey+May 2 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (REDDmonkey @ May 2 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pics of the zapper and super scope (pistol and lmg) so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> : C&C appreciated <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That is... amazing. Good to see some high-quality stuff coming out of this.
Oh yeah, instead of clouds for the resource nozzle smoke, how about coins?
just curious - what is going to be done for the reload animations on these guns, considering they don't have clips?
and the coin idea for the res node sounds intriguing! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Ha! I was just thinking about this. Well in most of the coin-op gun simulations they either have you shoot off screen or shoot a picture of a clip, im sure an animation for both would be perfect and easy.
<!--QuoteBegin-CoolCookieCooks+May 2 2004, 05:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 2 2004, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> supersmash bros covers all nintendo games, not just mario. I dont see how it would fit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah...then what do zapper and superscope have to do with mario...
just had an idea for the reload animations. obviously, the marines can't be running around with a zapper, super scope, etc. that are all plugged into a console <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> so they can be battery operated, and just make the "bullets" into batteries instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-LoRD_TRiFLe+May 2 2004, 11:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRD_TRiFLe @ May 2 2004, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just had an idea for the reload animations. obviously, the marines can't be running around with a zapper, super scope, etc. that are all plugged into a console <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> so they can be battery operated, and just make the "bullets" into batteries instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> actually you could make it plugged into a console, well at least i think you can. Couldn't you just put the console(doesnt have to be high poly) on the side of the marine for the W_model, or would it mess up the hitboxes/screw up the animations. Cuz i remember the model doesnt have to connect to anything, as long as it is assigned to a joint.
<!--QuoteBegin-zwing+May 2 2004, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ May 2 2004, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LoRD_TRiFLe+May 2 2004, 11:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRD_TRiFLe @ May 2 2004, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just had an idea for the reload animations. obviously, the marines can't be running around with a zapper, super scope, etc. that are all plugged into a console <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> so they can be battery operated, and just make the "bullets" into batteries instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> actually you could make it plugged into a console, well at least i think you can. Couldn't you just put the console(doesnt have to be high poly) on the side of the marine for the W_model, or would it mess up the hitboxes/screw up the animations. Cuz i remember the model doesnt have to connect to anything, as long as it is assigned to a joint. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that'd work, and then have the reload animation be him trying to fix the cartrige (smb 3 of course) ebcause we all know how much the NES screwed up N such. lol
but if you do that, zwing, then there's no need for them to reload. in my scenario, the batteries would have run out, so there's something to fill in the reload animation sequence <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-LoRD_TRiFLe+May 2 2004, 02:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRD_TRiFLe @ May 2 2004, 02:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but if you do that, zwing, then there's no need for them to reload. in my scenario, the batteries would have run out, so there's something to fill in the reload animation sequence <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> then best idea ever: make the reload time say "POWERING UP" and you cant use it till it's done powering up. batteries = bad because it's not realistic
<!--QuoteBegin-LoRD_TRiFLe+May 2 2004, 02:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LoRD_TRiFLe @ May 2 2004, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+May 2 2004, 02:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ May 2 2004, 02:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->batteries = bad because it's not realistic<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> but neither is a plumber fighting flying turtles and mushrooms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> realistic to the game man. the zapper/scope are realated so you want it realistic. They were plumbers.. used plungers. it is realistic, compairatively
Comments
what the barnical does that mean <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
heh must stop watching spongebob
by the way, that first model of yours looks great
[edit]
lol i was reading through the thread and someone suggested using a nes box for it =D, maybe i could put it on the left. Though if i did, i would have to remake all the animations =(
my model on thread 20
[edit2]
o_O, lol what about the marine using it as a second weapon, considering the knife model has two attack sequences.
if you are looking for more characters <a href='http://www.marioportal.com/' target='_blank'>http://www.marioportal.com/</a>
<a href='http://www.mariomonsters.com/boshi/' target='_blank'>boshi biosheet</a>
C&C appreciated
Great star <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Coin/ammo are done, check the first post.
Is it me, or do the smoothing groups look a little messed up?
You don't use brazil anymore? Good.
Still looking good!
(This was one of my first ever models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That looks good, but make the concave area smaller and less thick, and the stick longer with less thickness....
we don't want to hurt anyone =P
C&C appreciated <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is... amazing. Good to see some high-quality stuff coming out of this.
Oh yeah, instead of clouds for the resource nozzle smoke, how about coins?
and the coin idea for the res node sounds intriguing! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
yeah...then what do zapper and superscope have to do with mario...
PC?
actually you could make it plugged into a console, well at least i think you can. Couldn't you just put the console(doesnt have to be high poly) on the side of the marine for the W_model, or would it mess up the hitboxes/screw up the animations. Cuz i remember the model doesnt have to connect to anything, as long as it is assigned to a joint.
actually you could make it plugged into a console, well at least i think you can. Couldn't you just put the console(doesnt have to be high poly) on the side of the marine for the W_model, or would it mess up the hitboxes/screw up the animations. Cuz i remember the model doesnt have to connect to anything, as long as it is assigned to a joint. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that'd work, and then have the reload animation be him trying to fix the cartrige (smb 3 of course) ebcause we all know how much the NES screwed up N such. lol
*EDIT*
BAshh's idea might work too
then best idea ever: make the reload time say "POWERING UP" and you cant use it till it's done powering up. batteries = bad because it's not realistic
but neither is a plumber fighting flying turtles and mushrooms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
but neither is a plumber fighting flying turtles and mushrooms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
realistic to the game man. the zapper/scope are realated so you want it realistic. They were plumbers.. used plungers. it is realistic, compairatively