Bunny Hopping in 3.0

blanketblanket Join Date: 2003-09-04 Member: 20544Members
Is bunnyhopping going to be eradicated in ns 3.0? my clan mate told me flayra will eradicate bunnyhop for good.. i mean hey, marine bunnyhoping wif a gun is strange.. which human can do that.. but alien sure can hop what?
i am not against or for bunnyhop, just wanna make sure wad will happen to its future. moderator, can don't delete my post? i believe this question will also be lots of people questions also
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Comments

  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    the wait, special and _special commands are removed (Or are supposed to be) as of 3.0b.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Those commands that are being removed the wait, special and _special commands are all parts for scripting bunnyhopping.

    That means people cant just script a bunnyhop but will have to manually achieve it eg: space bar. This also affects alien bunnyhopping as long as you dont script it your fine.

    - RD
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Bunnyhopping isn't gone. Many bunnyhopping scripts are.
    Aliens are supposed to bunnyhop. Well.. skulks are, and those are the only ones people often bhop with. I mean, look at how the skulk it built, its supposed to sorta bounce quickly towards its prey... or fall from the ceiling... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    PS: next time, try to give your topics better titles...
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--ANeM+Dec 20 2003, 08:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Dec 20 2003, 08:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bunnyhopping isn't gone. Many bunnyhopping scripts are.
    Aliens are supposed to bunnyhop. Well.. skulks are, and those are the only ones people often bhop with. I mean, look at how the skulk it built, its supposed to sorta bounce quickly towards its prey... or fall from the ceiling... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Can you still script a bunnyhop without those commands?? Learn something everyday.

    - RD
  • blanketblanket Join Date: 2003-09-04 Member: 20544Members
    eh.. bunnyhop script? i thought that a script to spam 3 jumps constantly
    anyway, useless to me cos i bind jump to mouse wheel.. lol
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    Its pretty silly to see Charlie waste his time on removing certain commands to prevent bunnyhop scripting. He should have simply removed bunnyhopping and that would eliminate the complaints.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    removing a command takes 10 seconds of programming...
    changing the jumping code can take several hours...
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--cri.tical+Dec 20 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Dec 20 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its pretty silly to see Charlie waste his time on removing certain commands to prevent bunnyhop scripting. He should have simply removed bunnyhopping and that would eliminate the complaints. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He should have just removed the _special command because it was lame as hell.

    On the other hand, removing 'wait'?

    That's excessive.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    I learned bhopping in NS, never scripted.

    Glad to see that script noobs will be dissapointed come 3.0.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin--cri.tical+Dec 20 2003, 11:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Dec 20 2003, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its pretty silly to see Charlie waste his time on removing certain commands to prevent bunnyhop scripting. He should have simply removed bunnyhopping and that would eliminate the complaints. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you would never see skulks get kills <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Um, Flayra wants bhopping in NS, but he doesn't want it done with scripts, etc. If I can find the reference, I'll link you (lil help, Cri.t?).

    Correct me if I'm wrong, but wasn't wait set up now so that you can only do one in a row, rather than can't use it at all?
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    It's only going to cause problems removing the wait command though, people can still just use mousewheel to bunnyhop but now tons of other scripts are deemed useless. IMO, the +3jumps script is fair game anyway.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    As stated by Flayra MANY MANY times.. Anything where you have to use the console or modify userconfig.cfg is deemed an exploit. So the +3jumps script is NOT fair game.

    Some of us kill the old fashioned way; You know, aiming at our targets, having patience, and not turning our gamma up via third party programs to insane levels to see skulks, or jumping around like a friggin idiot to avoid a skulk. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin--Delphi+Dec 20 2003, 09:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Dec 20 2003, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As stated by Flayra MANY MANY times.. Anything where you have to use the console or modify userconfig.cfg is deemed an exploit. So the +3jumps script is NOT fair game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm... so my "bind V nexttrack" is an exploit because I just can't be allowed to hear the NS music?
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--ShdwStal+Dec 20 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Dec 20 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Delphi+Dec 20 2003, 09:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Dec 20 2003, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As stated by Flayra MANY MANY times.. Anything where you have to use the console or modify userconfig.cfg is deemed an exploit. So the +3jumps script is NOT fair game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm... so my "bind V nexttrack" is an exploit because I just can't be allowed to hear the NS music? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You misunderstand, since you are trying to use a benign use of the console (Listening to ingame music) and comparing it to something such as scripting (Fade blink/slash, leap/bite, etc.).

    In other words: If you have to use the console to give yourself an ability (like +3jumps) that is not availible via the regular HL default binds, then it is an exploit. I don't think someone will say "OMG MUSIC HAX!!!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I personally have most of the marine binds (Medpack, need orders, etc.) bound to give myself a sense of atmosphere with the game.
  • S_BadguyS_Badguy Join Date: 2003-12-03 Member: 23925Members
    edited December 2003
    Ahhh.. I have a question. Say I have a music CD in the tray, and I want to listen to it in a steam based game. How do I do this. The only times I have heard it play are during the downloading recources. Also are there commands for next track, volume up, volume down?

    Whereas in normal NS(won) it automatically plays, but only repeats the first track.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--ph34r+Dec 20 2003, 03:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ph34r @ Dec 20 2003, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ahhh.. I have a question. Say I have a music CD in the tray, and I want to listen to it in a steam based game. How do I do this. The only times I have heard it play are during the downloading recources. Also are there commands for next track, volume up, volume down?

    Whereas in normal NS(won) it automatically plays, but only repeats the first track. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Going into the steam options and setting the music directory to your CD drive would be a start. I know there's a music volume command in the console, though I forget the exact wording. I believe that Flayra didn't include the mp3s with the beta install to save some space, so I can't comment on nexttrack specifically.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Delphi+Dec 20 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Dec 20 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ShdwStal+Dec 20 2003, 03:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Dec 20 2003, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Delphi+Dec 20 2003, 09:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Dec 20 2003, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As stated by Flayra MANY MANY times.. Anything where you have to use the console or modify userconfig.cfg is deemed an exploit. So the +3jumps script is NOT fair game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm... so my "bind V nexttrack" is an exploit because I just can't be allowed to hear the NS music? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You misunderstand, since you are trying to use a benign use of the console (Listening to ingame music) and comparing it to something such as scripting (Fade blink/slash, leap/bite, etc.).

    In other words: If you have to use the console to give yourself an ability (like +3jumps) that is not availible via the regular HL default binds, then it is an exploit. I don't think someone will say "OMG MUSIC HAX!!!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I personally have most of the marine binds (Medpack, need orders, etc.) bound to give myself a sense of atmosphere with the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You do realize that +3jumps is basically equivilent to using your mousewheel, correct?

    So using your mousewheel to jump is an exploit?

    K, thanks for telling me I'll make sure to remember that
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    <!--QuoteBegin--ph34r+Dec 20 2003, 03:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ph34r @ Dec 20 2003, 03:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ahhh.. I have a question. Say I have a music CD in the tray, and I want to listen to it in a steam based game. How do I do this. The only times I have heard it play are during the downloading recources. Also are there commands for next track, volume up, volume down?

    Whereas in normal NS(won) it automatically plays, but only repeats the first track. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Command for next track, or play is nexttrack Volume is cl_mp3volume "value" or something to that effect.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I just wish they would remove bunny hopping. Its insanly cheap once the person practices and gets it down, and an unfair advantage for aliens.
  • blanketblanket Join Date: 2003-09-04 Member: 20544Members
    learning bhop does not make u invinble
    it just make u be able to escape faster from marine after killing him
    u can kill a bhop skuling if u got good aiming.
    if marine travel in grp of 2/3(good aiming), bhop skul possessed no threat to him
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--Delphi+Dec 20 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Dec 20 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As stated by Flayra MANY MANY times.. Anything where you have to use the console or modify userconfig.cfg is deemed an exploit. So the +3jumps script is NOT fair game.

    Some of us kill the old fashioned way; You know, aiming at our targets, having patience, and not turning our gamma up via third party programs to insane levels to see skulks, or jumping around like a friggin idiot to avoid a skulk. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, he said that, but that view is still kinda silly with NS at its current state. He'd have to make all the legit variables settable and commands bindable from the options menu to hold up to it. As it is, you need the console for certain things. It won't be reasonable to say that you can't use the console until there is a reasonable alternative for all the legit uses.

    And server operations are going to require the console. "status" is probably the only command that clients will need every once in a while, and it's not even possible to use that without the console.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--blanket+Dec 20 2003, 08:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blanket @ Dec 20 2003, 08:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> learning bhop does not make u invinble
    it just make u be able to escape faster from marine after killing him
    u can kill a bhop skuling if u got good aiming.
    if marine travel in grp of 2/3(good aiming), bhop skul possessed no threat to him <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wait for 3.0 and Focus and you'll sing a different tune. If a skulk can fly at you and take you down in one bite before you can get a few shots in, it seems a bit unfair. In 2.0 you have at least 2 bites, so a bit of a chance. But meh, I don't really care. I can aim, so unless I'm caught unawares, the skulk just gets closer to me before it dies, thats all.
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    Ok, a clarification: Flayra said that "Anything where you have to use the console or modify userconfig.cfg is deemed an exploit. So the +3jumps script is NOT fair game."

    This does not mean that the console is removed, correct?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited December 2003
    <!--QuoteBegin--Cutedge+Dec 21 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cutedge @ Dec 21 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, a clarification: Flayra said that "Anything where you have to use the console or modify userconfig.cfg is deemed an exploit. So the +3jumps script is NOT fair game."

    This does not mean that the console is removed, correct? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No. Its just saying that if it is something that can only be done via console or config files, its considered an exploit. Things that you can do in say, the options menu, but choose to do in the console are perfectly acceptable.
    The console is still in. I don't think it would be very easy to block.. Especially without getting a large number of people angry. Server admins need the console to use things such as Adminmod or AMX. The point is not that you shouldn't use the console, but more that everything the average player might do in the console is just as easily done in the options menu.
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    <!--QuoteBegin--Delphi+Dec 20 2003, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Dec 20 2003, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some of us kill the old fashioned way; You know, aiming at our targets, having patience, and not turning our gamma up via third party programs to insane levels to see skulks, or jumping around like a friggin idiot to avoid a skulk. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nicely said. For that, you get in to my sig <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    I see removal of scripting commands as a good thing.

    If they disrupt some other commands, such as your 'quick inventory switch' scripts, couldnt that be solved by Flayra making it so there is a 'quick inventory switch' bind, instead of having to script it?
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    This has been discussed to death. Everyone who wishes to improve his bunnyjumping will still use help to time their jumps. Be it 3 jump scripts, Mwheel or whatever. If you don't want to, <i>nobody forces you to do so</i>. So just stop whining and play how you like and don't flame others mmkay?
    For example, I use the 3 jump script and Powerstrip. Nowadays, people are afraid to say such things because they are instantly flamed by someone.

    "Omg FLayra said exploit; cheat; unfair; omg" Silly kids
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Ice: I'm honored. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Vektuz: bind q "lastinv" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Taboofires: Server commands are generally not used for killing a skulk (Okay, maybe invul, or turning that cloaked skulk's glow mode on.. heh), but things like the +3jumps script and powerstrip (I'm assuming that's a 3rd party gamma regulator.. which isn't needed in SteamNS since, you know, they did massive code changes and all that, but whatever).

    EVERYTHING I have bound (Save jointeamone/two and retry which are for beta, essentially) can be bound via the options menu. Even lastinv. Hud_fastswitch 1 is a console command, as is fps_max 100 and all that stuff, but 100 FPS doesn't help kill a skulk directly, nor does fastswitch. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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