The "Post Your Screenshots" Thread

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited April 2005
    show us the minimap, since you're talking about this socalled realism (hallways that wrap arround rooms) and all biggrin-fix.gif

    It looks quite good (architecture)... The lighting is also nice, from a realistic point of view, except for the shadows, yeh that is it, I would like to see some nice shadows. Not only for the looks and atmosphere of the map, but also for our friendly neighbourhood skulk perhaps smile-fix.gif

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (moultano @ Apr 7 2005, 01:13 AM)
    I'd make the pipes converge into a groin vault. smile-fix.gif

    Hmm you mean all the pipes going into the wall in one point? Anyways this is what I did --> the new wall complete with pipes and ventilation shafts smile-fix.gif

    user posted image
    And a closer view:
    user posted image

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  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members Posts: 579 Fully active user
    .Brilliant. hope you clipped around those beautifully bending pipes, that will add seriously to the clip node count?_
    none
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (Moconnor @ Apr 7 2005, 04:27 AM)
    .Brilliant. hope you clipped around those beautifully bending pipes, that will add seriously to the clip node count?_

    Nah not yet, cause I'm lazy tounge.gif

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  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members Posts: 898
    my goodness. that is beautiful. I'm sorry I can't think of a more appropriate word, but anything more than that would crush it. just beautiful.
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    QUOTE(moultano @ Jul 15 2005, 02:29 PM)
    Man . . . . HL mapping FTL.

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  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members Posts: 216
    sgt.barlow where did you get that xhair? If you could link me that would be awsome smile-fix.gif


    and to kouji that map looks amazing, is there a release date? And is there a screen of a minimap for it, so i can look at the balance of it?
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  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter Posts: 407
    @Sgt Barlow: Looks fantastic, if it wasn't for the ayumi textures I mean confused-fix.gif . I'd really like to have a walk on that one. Some little aspects, such as the EXIT- sign got really got my attention. Even though it's from half-life.wad(?) it doesn't look that bad actually.

    @Kouji: Is that really Achio? Woah, the bare textureset change is so huge I nearly fell of my chair here (not really, but you get the point). It's about the time that you finally got rid of that ugly yellgrey textureset tounge.gif .
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation Posts: 3,225
    Kouji the use of that light texture for the trim is veery nice smile-fix.gif

    @Sgt. Barlow: Prizes for looks and architecture, with particular mention going to the door texture crates and the seating, the lights and other texture placement, and the recurring theme that reminds me neither of Eccy/Veil nor Ayumi.

    No prizes however for gameplay. If you must hold true to this campaign for realism you've embarked upon, you'll have to be inventive with making the level accessible for the Alien team or, to put it simply, nobody will ever play this map.

    Nevertheless it doesn't have to be all that difficult. A good vent system to the long corridors will go towards re-establishing the balance. You could also break up long corridors halfway with a malfunctioning door and an open service shaft (Marine sized) to one side functioning as a 'realistic' detour. Other partial vis blockers could include crates of a more realistic nature: Repair Trolleys left next to malfunctioning fixtures (crates on wheels), Palettes stocked high with wall/floor/ceiling panelling, the list goes on...

    Some of the more open areas could benefit from wide pillars or supports, or feature glass partitions to divide the main room into different workstations. If the glass only went down so far you could leave enough space for a skulk/gorge/lerk to hide behind.

    I hope you think a bit more about the gameplay side of things, I would hate to see this map go unnoticed because one of the looks/gameplay elements got prioritised.

    Good luck smile-fix.gif
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation Posts: 352
    edited April 2005
    QUOTE (Crispy @ Apr 7 2005, 08:08 AM)
    No prizes however for gameplay. If you must hold true to this campaign for realism you've embarked upon, you'll have to be inventive with making the level accessible for the Alien team or, to put it simply, nobody will ever play this map.

    Hmmm ive got 2 of barlows other maps on my server which alot thought wouldn't get touched but each of had well over 300 downloads and played by each and i can put money down on it that without any of the modifications you lot have mentioned i can get 230 downloads on his map no problem!

    I believe you shouldn't ask for changes untill you see the finished product as barlow has supprised me on many occasions with changes that no one has mentioned and that have worked out great!

    Keep the good mapping up Barlow you know it will be put on my server 1st wink-fix.gif
    Post edited by Unknown User on
    QUOTE (Toothy)
    When moving around the map, make sure you are never within 90yards of any other aliens. If you hit a mine and a pr0 player dies to a turret on the other side of the map, it is your fault.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (GoDlol @ Apr 7 2005, 07:38 AM)
    and to kouji that map looks amazing, is there a release date? And is there a screen of a minimap for it, so i can look at the balance of it?

    I just started on the remake man, so no release date yet biggrin-fix.gif. But to get a global idea on the layout of the ship (and probably the progress) you can check out the old version/thread, check my sig for link. There is a rendered map in the first post.
    But I have to say that this is just the rough layout of the primary areas. The hallways are probably going to change a little, since they weren't all that effectient for gameplay.

    Also when looking at the old map keep in mind that:

    - the mapsize is to large
    - the hallways and some rooms are to wide and open, no quick fix possible due to engine limitations
    - The norther part of the map is rarely used since it only has 2 access points
    - Onos defence of the starboard generator is rendered useless due to his size
    - it lags on slower machines, cause I thought the hl engine could handle 99+% clipnodes tounge.gif

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  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Posts: 1,452 Advanced user
    Definitely post a full layout so it can be scrutinised by players, so that way you don't end up with a layout you have to do heavy modification to to make it play well.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    QUOTE (Olmy @ Apr 7 2005, 03:59 PM)
    Definitely post a full layout so it can be scrutinised by players, so that way you don't end up with a layout you have to do heavy modification to to make it play well.

    Well I only have two parts (rooms) finished in individual files, so at the moment I don't really have a layout apart from the old one.

    Working on the new 'totally revised' ION cannon array. When it's done I'll make my own thread since it is an ongoing project anyways smile-fix.gif

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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    edited April 2005
    The ION cannon array (1 of 2 on achio), the idea is that this entire room is inside a turret, the 2 small windows show the external ion array:

    user posted image

    user posted image

    next update will probably be in a seperate thread since I don't want to turn this thread into achio's personal update thread.

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  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond Posts: 1,452 Advanced user
    QUOTE (Kouji San @ Apr 7 2005, 10:09 PM)
    The ION cannon array (1 of 2 on achio), the idea is that this entire room is inside a turret, the 2 small windows show the external ion array:



    next update will probably be in a seperate thread since I don't want to turn this thread into achio's personal update thread.

    Godamn thats cool, puts eon to shame. Anyway what i meant was make a layout in ps or something to show people your plan.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos Posts: 2,589 Advanced user
    QUOTE (Olmy @ Apr 7 2005, 06:34 PM)
    Godamn thats cool, puts eon to shame. Anyway what i meant was make a layout in ps or something to show people your plan.

    Naw, Eon is still a sexy map in it's own right.
    Doing quite nicely with this Achio Revised, Kouji San. I look forward to seeing how this progresses.
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  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members Posts: 921
    biggrin-fix.gif achio is looking like something fresh but nsish like bast and veil.
    i hope you remove that bumped grey stuf from your archs, because i love the nos light.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,780 Advanced user
    Willdo Olmy. Also since I made the huge mistake (previous achio) not to get this feedback from the community...

    thanks KFDM, and I am also looking forward on how this progresses biggrin-fix.gif

    carioca thanks, one question though...

    What "bumped grey stuf from your archs" ? Maybe write down the name of the texture perhaps. Since I dunno what you mean, I'm afraid sad-fix.gif

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  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members Posts: 921
    edited April 2005
    biggrin-fix.gif dont worry i dont like the d6_rivets <<< taht texture look out of place in the old achio.
    could show us the new one have this or not?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation Posts: 3,225
    edited April 2005
    QUOTE (TheJim @ Apr 7 2005, 03:57 AM)
    QUOTE (Crispy @ Apr 7 2005, 08:08 AM)
    No prizes however for gameplay. If you must hold true to this campaign for realism you've embarked upon, you'll have to be inventive with making the level accessible for the Alien team or, to put it simply, nobody will ever play this map.

    Hmmm ive got 2 of barlows other maps on my server which alot thought wouldn't get touched but each of had well over 300 downloads and played by each and i can put money down on it that without any of the modifications you lot have mentioned i can get 230 downloads on his map no problem!

    I believe you shouldn't ask for changes untill you see the finished product as barlow has supprised me on many occasions with changes that no one has mentioned and that have worked out great!

    Keep the good mapping up Barlow you know it will be put on my server 1st wink-fix.gif

    OK so no modifications -> 230 downloads

    With modifications -> xxxx downloads

    kthxbye




    [Edit] Added MichaelMooresque gratuitous bold and italics to convince the weaker minded nerd-fix.gif
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester Posts: 586 Advanced user
    This is a pack of new screens. Its a war room half of battles should be here (center of the map).
    Only thing that will maybe change is thouse glass walls thay are breakable
    and it could have an unwanted effect on gameplay. Thya are half transparent right now but it can change to.
    user posted image
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    PS.
    Dont get terrified about the fps count thouse screens ware made on pentium 3 450Mhz with executed hammer and few other programs, R_speeds are about 600-800 in every lane. Maybe latter i will add some more lights.
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  • refusedrefused Join Date: 2005-03-31 Member: 47032Banned Posts: 68
    I don't know, but it seems really dark. Turn up that gamma. Or increase the brightness of the lights. Nice idea with the blue lights, though. But I think you should add something other than blue.
    nice new varied danger alert systems

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  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester Posts: 586 Advanced user
    I know its not to bright maybe i add some more red lights or yelow?
    When your walking on a map it doesnt seems to be so dark. I will brighten it a litle bit.
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  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation Posts: 651
    It looks so odd... I can't tell exactly what you could do to improve it... maybe it's just the lighting screwing it all up. The brushwork is OK, though.
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  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation Posts: 651
    edited April 2005
    -EDIT-

    GG, slow forum.
    Post edited by Unknown User on
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  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos Posts: 2,589 Advanced user
    user posted image
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  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members Posts: 2,530
    I LOVE those purple screens!

    Would you allow me to use those? I'm desparate for new monitors, but my texture making skills are like a drunken monkey's on redbull
    QUOTE (DragonMech @ Jul 9 2005, 09:19 PM)
    QUOTE (Sonic @ Jul 9 2005, 06:49 PM)
    I wish my butcheeks could propel me up flights of stairs are terrifying speeds.

    I sense a custom title right there... :D
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos Posts: 2,589 Advanced user
    edited April 2005
    Unfortuantly for you, no. They are specificially for Altair. Hence why they are compiled into the BSP and there is no wadfile that comes with the map. I don't want a repeat of what happens with the Eclipse logo.
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  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members Posts: 921
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester Posts: 586 Advanced user
    So i was bored so i took some screenes of map progress. Made some significent map changes in a war room no glass on the left side. There will be a corridor leading strate to hive room*only one connection with the war room). I know the ceiling is still nothing spectacular but i will work on it (w_polly 400-500 much can be done), I brighten all the area so it looks better at lest i think so. I shell post new screens soon...
    user posted image
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    This is the corridor leading to the hive room, its not finished yet what do you think about the walls i made left side is to simple yet but the right side? maybe add an effect with scroolarc's (cant find a tutorial about it any one knows one?), how do you like thouse lamps i made?
    user posted image
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    imageimage image
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  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation Posts: 352
    QUOTE (Crispy @ Apr 8 2005, 11:53 AM)
    QUOTE (TheJim @ Apr 7 2005, 03:57 AM)
    QUOTE (Crispy @ Apr 7 2005, 08:08 AM)
    No prizes however for gameplay. If you must hold true to this campaign for realism you've embarked upon, you'll have to be inventive with making the level accessible for the Alien team or, to put it simply, nobody will ever play this map.

    Hmmm ive got 2 of barlows other maps on my server which alot thought wouldn't get touched but each of had well over 300 downloads and played by each and i can put money down on it that without any of the modifications you lot have mentioned i can get 230 downloads on his map no problem!

    I believe you shouldn't ask for changes untill you see the finished product as barlow has supprised me on many occasions with changes that no one has mentioned and that have worked out great!

    Keep the good mapping up Barlow you know it will be put on my server 1st wink-fix.gif

    OK so no modifications -> 230 downloads

    With modifications -> xxxx downloads

    kthxbye




    [Edit] Added MichaelMooresque gratuitous bold and italics to convince the weaker minded nerd-fix.gif

    Matey thats 230 downloads in a few days u get XXXX downloads in months and thats without modifications!

    Do you want to know why that is?

    Barlow is well known by god knows how many players who have visited my server for his good maps. The other 2 haven't had modifications asked by you lot done to them and lets see co_reactor has had 1865 downloads and generator has had 2233 hmmmm i think thats pretty good beings as as far as i know it is only on 2 servers!

    I can guarantee that with in 1 month i could probably get well over 1000 downloads on barlows map without your modifications

    And now i think i have made my point!
    QUOTE (Toothy)
    When moving around the map, make sure you are never within 90yards of any other aliens. If you hit a mine and a pr0 player dies to a turret on the other side of the map, it is your fault.
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