The "Post Your Screenshots" Thread

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Comments

  • FooFoo Join Date: 2003-07-31 Member: 18632Members
    edited March 2005
    <!--QuoteBegin-Spacer+Mar 9 2005, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Mar 9 2005, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lights are too close together.. need to get rid of some or space them out.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Looks good, STG <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    @STG: Reminds me of some of the claustrophobic levels in the early section of Unreal. -Nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Really nice work STG and Spacer.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    edited March 2005
    <img src='http://another-world.org.uk/spacer/ns_impend/05.jpg' border='0' alt='user posted image' />
    Mendasp says to give this area more contrast, but I say SHUT UP MENDASP.
    Thanks for the comments everyone :O. I'll see about making the lights less disco.
  • SlayerXSlayerX Poland Join Date: 2004-03-01 Member: 27028Members
    Imho pure pwn, Spacer but these two lights on each side ( these light blue ones ) are totaly out of the place :E.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    You mean the lights in the bits with the pipes? I don't really see what's wrong with them >_>.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited March 2005
    SlayerX took the words right out of my mouth. Those lights on either side are kinda uggles.

    An idea (simply an idea), to go on from what Mendasp said, would be to change the ceiling slightly.

    It might be cool if you raise the central section of the ceiling (with the wires) and put it in shadow. So that it is deep enough for skulks to wallride across the ceiling, giving them a nice place to cloak, wait and drop down behind a band of Marines.

    If you also and keep the frame of the door at the top, it could be used as a <lerk perch/regen/egging> spot adding a nice vertical componant to the area, while also giving some shadow and tonal variation.

    Where the indented section reaches it the far wall you could add an entrance to a vent, shrouded in shadow, perhaps even hidden somewhat, so that 'rines can't just camp the vent exit.

    Just a thought, anyway.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <img src='http://www.woosah.org/olmy/hmm/co_ass0010.jpg' border='0' alt='user posted image' />

    Bleh, its not finished, and i can't get the fans to rotate properly.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Nice it looks realy interesting, im working on my Co_bluebay but im not ready to show any thing ight now. Soon
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Yeah those fans arent gonna spin on that axis. (i dont think so at least)
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Some tall guy+Mar 14 2005, 06:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Mar 14 2005, 06:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah those fans arent gonna spin on that axis. (i dont think so at least) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If it is impossible, func_rotatings suck.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    random MS from random map

    <img src='http://www.kolumbus.fi/marja.kallioinen/co_ass003.jpg' border='0' alt='user posted image' />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Nicest use of NS.wad I've seen in a while. It has that epic "truckers in space" feeling to it.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    <!--QuoteBegin-Olmy+Mar 14 2005, 03:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Mar 14 2005, 03:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Some tall guy+Mar 14 2005, 06:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Mar 14 2005, 06:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah those fans arent gonna spin on that axis. (i dont think so at least) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it is impossible, func_rotatings suck. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    pfft, those fans are nubs at revolving
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-Grizzly+Mar 14 2005, 06:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ Mar 14 2005, 06:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Olmy+Mar 14 2005, 03:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Mar 14 2005, 03:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Some tall guy+Mar 14 2005, 06:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Mar 14 2005, 06:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah those fans arent gonna spin on that axis. (i dont think so at least) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it is impossible, func_rotatings suck. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    pfft, those fans are nubs at revolving<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed, anyway more shots, more infestation, still stupid fan, uhh... needs some particle systems me thinks.

    <img src='http://olmy.thezazi.net/co_quitenice.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.thezazi.net/co_quitenice2.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.thezazi.net/co_quitenice3.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.thezazi.net/co_quitenice4.jpg' border='0' alt='user posted image' />
    <img src='http://olmy.thezazi.net/co_quitenice5.jpg' border='0' alt='user posted image' />
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Nice hive room realy nice. There should be some steam going out of thouse pipes. Maybe some more colors would be nice.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    People defenatly getting better at mapping! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    BTW, I really really really think that a "POST YOUR SCREENSHOTS THREAD 2" should be created and thisone closed becuase this one is getting very laggy splitting all the 1000+ posts into pages has got to be cpu intensive for the ns site! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <!--QuoteBegin-SgtBarlow+Mar 14 2005, 08:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Mar 14 2005, 08:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People defenatly getting better at mapping! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yus, people might start wondering is there no roof to my evergrowing and superior mapping skillz. well there's not
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    i just love the look of that hive olmy
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-SgtBarlow+Mar 15 2005, 02:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Mar 15 2005, 02:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People defenatly getting better at mapping! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    BTW, I really really really think that a "POST YOUR SCREENSHOTS THREAD 2" should be created and thisone closed becuase this one is getting very laggy splitting all the 1000+ posts into pages has got to be cpu intensive for the ns site! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hardly. If I understand IPB correctly (and this is how I would do it), is to get the number of replies to the thread (ie SELECT (whatever) FROM (whatever) WHERE topic=(this topic), and then do a mysql_num_rows() on the query) and then just divide by the # of replies per page as set in the user settings.

    TL;DR: no, it's not CPU intensive at all.

    Now, to get ontopic...
    Olmy, I think that pipe in the middle needs another texture or different texture alignment so it looks different. And yes, fog and particle systems would be nice. Other than that, I think it's great. Are you going to make a map out of it?
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited March 2005
    Oh yeah, the hive definately looks neat. But I also get the feeling as if Kharra' had placed that transparent line of infestation (in ceiling) to decorate their hive. It's just too repeatitive (I've seen this in other maps too).

    edit: it looks ok, though. maybe you haven't overused it afterall <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> other thing is that big, green light shown in second pic which really stands out too much from the surroundings. Maybe tone it down a bit?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    WIP
    <img src='http://kungfudiscomonkey.net/forums/maps/altair/readyroom0000.jpg' border='0' alt='user posted image' />
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Looking much better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->. Maybe add more contrasted lighting though.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited March 2005
    Also, ceiling window that mofo up.
    [edit] Are those doors emiting white light? Remove if they are.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Looking better KFDM, bit of contrast going but:

    Remove the what looks like added in weird white light pointed out by Olmy, and where the ceiling curves add in a curved skylight. I'd also like to see some variance in textures along the ceiling or floor, will take attention from the rather flat walls.

    Big improvement though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited March 2005
    I think it's the join signs emmiting a bit of light. but I can remove that.

    Yeah it was the join signs. Removed from the light.rad file.
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    Your hive looks really awesome Olmy, love the lighting <3~~
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I actually like the light coming from the join signs. At any rate, I think it looks much better. I'm not sure if it was there before, but I really like the trapeziodal shape you've got around the door. Have you thought about making that shape a recurring theme in the map?
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