The "Post Your Screenshots" Thread

1114115117119120125

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    That shape is around nearly every door in the map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <= pwned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Looks good KFDM, but try and add some variation to the floor, and it would look so much better.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    I got bored, so i decided to pick up the hammer and see what i could do.

    <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0013if.gif' target='_blank'><img src='http://img167.exs.cx/img167/9305/readyroom0013if.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0025zm.gif' target='_blank'><img src='http://img167.exs.cx/img167/5377/readyroom0025zm.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0035ro.gif' target='_blank'><img src='http://img167.exs.cx/img167/5413/readyroom0035ro.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0045xq.gif' target='_blank'><img src='http://img167.exs.cx/img167/4127/readyroom0045xq.th.gif' border='0' alt='user posted image' /></a>

    <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0054vc.gif' target='_blank'><img src='http://img167.exs.cx/img167/3047/readyroom0054vc.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0066dm.gif' target='_blank'><img src='http://img167.exs.cx/img167/9775/readyroom0066dm.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0078ha.gif' target='_blank'><img src='http://img167.exs.cx/img167/6716/readyroom0078ha.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0082nd.gif' target='_blank'><img src='http://img167.exs.cx/img167/2008/readyroom0082nd.th.gif' border='0' alt='user posted image' /></a>

    and yes, i am aware that the spawn part is horribly boring looking, but at least its ceiling isnt flat
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--QuoteBegin-NEO Phyte+Mar 17 2005, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Mar 17 2005, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I got bored, so i decided to pick up the hammer and see what i could do.

    <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0013if.gif' target='_blank'><img src='http://img167.exs.cx/img167/9305/readyroom0013if.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0025zm.gif' target='_blank'><img src='http://img167.exs.cx/img167/5377/readyroom0025zm.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0035ro.gif' target='_blank'><img src='http://img167.exs.cx/img167/5413/readyroom0035ro.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0045xq.gif' target='_blank'><img src='http://img167.exs.cx/img167/4127/readyroom0045xq.th.gif' border='0' alt='user posted image' /></a>

    <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0054vc.gif' target='_blank'><img src='http://img167.exs.cx/img167/3047/readyroom0054vc.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0066dm.gif' target='_blank'><img src='http://img167.exs.cx/img167/9775/readyroom0066dm.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0078ha.gif' target='_blank'><img src='http://img167.exs.cx/img167/6716/readyroom0078ha.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0082nd.gif' target='_blank'><img src='http://img167.exs.cx/img167/2008/readyroom0082nd.th.gif' border='0' alt='user posted image' /></a>

    and yes, i am aware that the spawn part is horribly boring looking, but at least its ceiling isnt flat <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> co or ns map?
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited March 2005
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-carioca+Mar 17 2005, 06:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Mar 17 2005, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO Phyte+Mar 17 2005, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Mar 17 2005, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I got bored, so i decided to pick up the hammer and see what i could do.

    [the images]

    and yes, i am aware that the spawn part is horribly boring looking, but at least its ceiling isnt flat <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> co or ns map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    at this point, its just a readyroom.

    i need to plan out the actual map.

    unless i get some major inspiration, it will probably be CO
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    I think you should scale that water texture up. It looks rather ugly atm.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Has a certain "Quake gothic meets neoindustrial" look to it, which could be quite a nice theme to explore if it recurred throughout the whole map.

    The 0066dm.gif arch needs a trim at the top because the texture doesn't quite fit.
  • NyRoNiCNyRoNiC Join Date: 2005-01-07 Member: 33246Members
    edited March 2005
    Well, started my 2nd ever attempt at an ns map, made this readyroom yesterday...not done with it yet..

    ns2.wad = win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    <img src='http://img25.exs.cx/img25/4692/gcs01790gp.jpg' border='0' alt='user posted image' />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The problem with the ns2.WAD is that your lighting has to be top-notch to inject life back into those grey textures.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It's missing nicely angled light_spots! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Huge Ready room but t looks nice maybe add some crates it would look nice.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-CarNagE!+Mar 19 2005, 08:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CarNagE! @ Mar 19 2005, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Huge Ready room but t looks nice maybe add some crates it would look nice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Crates? They killed Sava. They'd kill almost all NS maps. Add something more original in, use your imagination for different types of structures or machinery which are not crates.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    I've been playing around in hammer this past week. Compiled a few times(to get the lighting right) today for the first time.

    The result:

    <img src='http://kabelen.marineeater.co.uk/pics/project/project_hw1.jpg' border='0' alt='user posted image' />

    <img src='http://kabelen.marineeater.co.uk/pics/project/project_hw2.jpg' border='0' alt='user posted image' />

    <img src='http://kabelen.marineeater.co.uk/pics/project/project_ms1.jpg' border='0' alt='user posted image' />

    <img src='http://kabelen.marineeater.co.uk/pics/project/project_ms2.jpg' border='0' alt='user posted image' />

    I know the floor in the MS is too repetetive, I'm fixing it as soon as I get time.

    Anythings else I need to change? I've ran out of ideas for the areas tbh..
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    it needs to be a bit more obvious where that bright yellow light is coming from

    (find some way to illuminate those little lights on the ceiling)
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the armory floor light the ~trn_ns one u repeat all the hex u could change for a trim_grate, trim_grey,elev1_trim
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    WIP
    <img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0001.jpg' border='0' alt='user posted image' />
    <img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0002.jpg' border='0' alt='user posted image' />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It's looking good KFDM. For WIP I'm guessing you are going to sort out the flat infestation on the ceiling. Only thing I really would suggest right now, is you red that room up a bit. Would be a nice hive with some pretty hard heavy red lighting, remember spot lights are your friend <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I don't know at what point you are at with your rework of ns_altair, but I was wondering if you had thought about using two distinct themes for the map? The textures you have chosen in general make me think of a submarine bulkhead, but they don't really suggest an area in which people would live and work, or use a computer. I think you could get a lot more bang out of your subject matter if you really broke it down between human frequented areas and maintenance areas. Just some thoughts.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    I agree with thaldarin, you need a good strong secondary colour. although its looking much better it still seems that your light colours are "the same". Once you get the lighting sorted you'll be flying._
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Two more WIP for this evening.
    <img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0003.jpg' border='0' alt='user posted image' />
    <img src='http://kungfudiscomonkey.net/forums/maps/altair/consistancy0001.jpg' border='0' alt='user posted image' />
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-KungFuDiscoMonkey+Mar 19 2005, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Mar 19 2005, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Two more WIP for this evening.
    <img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0003.jpg' border='0' alt='user posted image' />
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Very nice, but how does the mist affect cloaking?
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    great hive room realy asome. I just wish to say that i still work on my map Co_bluebay,RR, MS is done (have to work on the selling), and the middle room (war room) have much work on this one. Some screens.
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0027.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0028.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0029.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0030.jpg' border='0' alt='user posted image' />

    Much work have to be done :/
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i must say, those pipes are looking pretty funky. i'm glad to see you're still chugging away on this though.
  • FuryFury Silver Fish Hand Catch Join Date: 2003-08-14 Member: 19673Members, Constellation
    First map myself and kyliegirl ever made, but i still feel its a bit ... bare on the walls

    any ideas what i can do to make it look less bare (keep in mind r speeds are around 500ish cause its not a very open map)

    Map is stargate themed and most of the textures are made by us.
    (all pics totalled is only 1.56mb cause i compressed them a tad)

    <img src='http://www.opticpower.com/kylie/fury/sg/MS.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/ms2.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/ms3.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/ms4.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/ms5.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/ms6.jpg' border='0' alt='user posted image' />

    <img src='http://www.opticpower.com/kylie/fury/sg/middle.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/middle2.jpg' border='0' alt='user posted image' />

    <img src='http://www.opticpower.com/kylie/fury/sg/as.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/as2.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/as3.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/as4.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/as5.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/as6.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/as7.jpg' border='0' alt='user posted image' />
    <img src='http://www.opticpower.com/kylie/fury/sg/as8.jpg' border='0' alt='user posted image' />

    lighting on my pc is more than what it is on others, (normally)
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    My god, Halflife.wad... it BURNS.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Interesting. Even though the quite basic architecture/brushwork doesn't really appeal to my eyes it's always nice when people use their own custom textures (although I'm not a big fan of generic textures). It reminds me of cs maps and as a <i>ns- mapper</i> I would say it lacks contrast. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Best part of it..? Definately the gorge "painting". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Perso+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perso)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Best part of it..? Definately the gorge "painting".<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Seconded.

    @KFDM: In the Hive area it'd be nice to have something from which the Hive is hanging. At the moment it's just hanging from infestation, and I'm not sure how structurally sound infestation is. Also the ceiling looks kinda bland, so maybe you can kill two birds with one stone.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> where the skulkie and lerk totens?
Sign In or Register to comment.