That shape is around nearly every door in the map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-NEO Phyte+Mar 17 2005, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Mar 17 2005, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I got bored, so i decided to pick up the hammer and see what i could do.
and yes, i am aware that the spawn part is horribly boring looking, but at least its ceiling isnt flat <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> co or ns map?
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-carioca+Mar 17 2005, 06:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Mar 17 2005, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NEO Phyte+Mar 17 2005, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO Phyte @ Mar 17 2005, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I got bored, so i decided to pick up the hammer and see what i could do.
[the images]
and yes, i am aware that the spawn part is horribly boring looking, but at least its ceiling isnt flat <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> co or ns map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> at this point, its just a readyroom.
i need to plan out the actual map.
unless i get some major inspiration, it will probably be CO
<!--QuoteBegin-CarNagE!+Mar 19 2005, 08:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CarNagE! @ Mar 19 2005, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Huge Ready room but t looks nice maybe add some crates it would look nice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Crates? They killed Sava. They'd kill almost all NS maps. Add something more original in, use your imagination for different types of structures or machinery which are not crates.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the armory floor light the ~trn_ns one u repeat all the hex u could change for a trim_grate, trim_grey,elev1_trim
It's looking good KFDM. For WIP I'm guessing you are going to sort out the flat infestation on the ceiling. Only thing I really would suggest right now, is you red that room up a bit. Would be a nice hive with some pretty hard heavy red lighting, remember spot lights are your friend <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
I don't know at what point you are at with your rework of ns_altair, but I was wondering if you had thought about using two distinct themes for the map? The textures you have chosen in general make me think of a submarine bulkhead, but they don't really suggest an area in which people would live and work, or use a computer. I think you could get a lot more bang out of your subject matter if you really broke it down between human frequented areas and maintenance areas. Just some thoughts.
I agree with thaldarin, you need a good strong secondary colour. although its looking much better it still seems that your light colours are "the same". Once you get the lighting sorted you'll be flying._
Two more WIP for this evening. <img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0003.jpg' border='0' alt='user posted image' /> <img src='http://kungfudiscomonkey.net/forums/maps/altair/consistancy0001.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-KungFuDiscoMonkey+Mar 19 2005, 08:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Mar 19 2005, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Two more WIP for this evening. <img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0003.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Very nice, but how does the mist affect cloaking?
great hive room realy asome. I just wish to say that i still work on my map Co_bluebay,RR, MS is done (have to work on the selling), and the middle room (war room) have much work on this one. Some screens. <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0027.jpg' border='0' alt='user posted image' /> <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0028.jpg' border='0' alt='user posted image' /> <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0029.jpg' border='0' alt='user posted image' /> <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0030.jpg' border='0' alt='user posted image' />
Interesting. Even though the quite basic architecture/brushwork doesn't really appeal to my eyes it's always nice when people use their own custom textures (although I'm not a big fan of generic textures). It reminds me of cs maps and as a <i>ns- mapper</i> I would say it lacks contrast. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Best part of it..? Definately the gorge "painting". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Perso+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perso)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Best part of it..? Definately the gorge "painting".<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Seconded.
@KFDM: In the Hive area it'd be nice to have something from which the Hive is hanging. At the moment it's just hanging from infestation, and I'm not sure how structurally sound infestation is. Also the ceiling looks kinda bland, so maybe you can kill two birds with one stone.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> where the skulkie and lerk totens?
Comments
<a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0013if.gif' target='_blank'><img src='http://img167.exs.cx/img167/9305/readyroom0013if.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0025zm.gif' target='_blank'><img src='http://img167.exs.cx/img167/5377/readyroom0025zm.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0035ro.gif' target='_blank'><img src='http://img167.exs.cx/img167/5413/readyroom0035ro.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0045xq.gif' target='_blank'><img src='http://img167.exs.cx/img167/4127/readyroom0045xq.th.gif' border='0' alt='user posted image' /></a>
<a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0054vc.gif' target='_blank'><img src='http://img167.exs.cx/img167/3047/readyroom0054vc.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0066dm.gif' target='_blank'><img src='http://img167.exs.cx/img167/9775/readyroom0066dm.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0078ha.gif' target='_blank'><img src='http://img167.exs.cx/img167/6716/readyroom0078ha.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0082nd.gif' target='_blank'><img src='http://img167.exs.cx/img167/2008/readyroom0082nd.th.gif' border='0' alt='user posted image' /></a>
and yes, i am aware that the spawn part is horribly boring looking, but at least its ceiling isnt flat
<a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0013if.gif' target='_blank'><img src='http://img167.exs.cx/img167/9305/readyroom0013if.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0025zm.gif' target='_blank'><img src='http://img167.exs.cx/img167/5377/readyroom0025zm.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0035ro.gif' target='_blank'><img src='http://img167.exs.cx/img167/5413/readyroom0035ro.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0045xq.gif' target='_blank'><img src='http://img167.exs.cx/img167/4127/readyroom0045xq.th.gif' border='0' alt='user posted image' /></a>
<a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0054vc.gif' target='_blank'><img src='http://img167.exs.cx/img167/3047/readyroom0054vc.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0066dm.gif' target='_blank'><img src='http://img167.exs.cx/img167/9775/readyroom0066dm.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0078ha.gif' target='_blank'><img src='http://img167.exs.cx/img167/6716/readyroom0078ha.th.gif' border='0' alt='user posted image' /></a> <a href='http://img167.exs.cx/my.php?loc=img167&image=readyroom0082nd.gif' target='_blank'><img src='http://img167.exs.cx/img167/2008/readyroom0082nd.th.gif' border='0' alt='user posted image' /></a>
and yes, i am aware that the spawn part is horribly boring looking, but at least its ceiling isnt flat <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> co or ns map?
[the images]
and yes, i am aware that the spawn part is horribly boring looking, but at least its ceiling isnt flat <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> co or ns map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
at this point, its just a readyroom.
i need to plan out the actual map.
unless i get some major inspiration, it will probably be CO
The 0066dm.gif arch needs a trim at the top because the texture doesn't quite fit.
ns2.wad = win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<img src='http://img25.exs.cx/img25/4692/gcs01790gp.jpg' border='0' alt='user posted image' />
Crates? They killed Sava. They'd kill almost all NS maps. Add something more original in, use your imagination for different types of structures or machinery which are not crates.
The result:
<img src='http://kabelen.marineeater.co.uk/pics/project/project_hw1.jpg' border='0' alt='user posted image' />
<img src='http://kabelen.marineeater.co.uk/pics/project/project_hw2.jpg' border='0' alt='user posted image' />
<img src='http://kabelen.marineeater.co.uk/pics/project/project_ms1.jpg' border='0' alt='user posted image' />
<img src='http://kabelen.marineeater.co.uk/pics/project/project_ms2.jpg' border='0' alt='user posted image' />
I know the floor in the MS is too repetetive, I'm fixing it as soon as I get time.
Anythings else I need to change? I've ran out of ideas for the areas tbh..
(find some way to illuminate those little lights on the ceiling)
<img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0001.jpg' border='0' alt='user posted image' />
<img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0002.jpg' border='0' alt='user posted image' />
<img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0003.jpg' border='0' alt='user posted image' />
<img src='http://kungfudiscomonkey.net/forums/maps/altair/consistancy0001.jpg' border='0' alt='user posted image' />
<img src='http://kungfudiscomonkey.net/forums/maps/altair/omega0003.jpg' border='0' alt='user posted image' />
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Very nice, but how does the mist affect cloaking?
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0027.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0028.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0029.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0030.jpg' border='0' alt='user posted image' />
Much work have to be done :/
any ideas what i can do to make it look less bare (keep in mind r speeds are around 500ish cause its not a very open map)
Map is stargate themed and most of the textures are made by us.
(all pics totalled is only 1.56mb cause i compressed them a tad)
<img src='http://www.opticpower.com/kylie/fury/sg/MS.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/ms2.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/ms3.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/ms4.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/ms5.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/ms6.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/middle.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/middle2.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/as.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/as2.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/as3.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/as4.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/as5.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/as6.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/as7.jpg' border='0' alt='user posted image' />
<img src='http://www.opticpower.com/kylie/fury/sg/as8.jpg' border='0' alt='user posted image' />
lighting on my pc is more than what it is on others, (normally)
Seconded.
@KFDM: In the Hive area it'd be nice to have something from which the Hive is hanging. At the moment it's just hanging from infestation, and I'm not sure how structurally sound infestation is. Also the ceiling looks kinda bland, so maybe you can kill two birds with one stone.