Nice screens. Nothing exciting, but solid mapping. Looks very professional. Can we all use your webspace to post our pics? I don't have any... or let's say the leaders of my clan took their server with them on some education trip Ah, no -> what is NS WORLD for, hehe. (For those who don't know yet: You can upload your map screenshots there for free and without limitations. A few people though are even too lazy to compress them as png or jpg and it's kinda annoying to load a 1280x1024 pixels bmp file because someone with a big fat internet connection was too lazy to make it smaller! NS WORLD offers a really kind service and it would be a pitty if they had to abolish that because of some abusers.) Sorry, went to far eh btw... here is a bar to set a difference to the blue theme of cruisecontrol ok ok... these holes in the floor need some work *g*
I think we need some more comments to go with these pictures.
Infi: I remember Cruisecontrol from a while ago, how's it going? It looks very sleek and nice, very seksy. I feel that it looks a bit too similar in some places though, and is overall a tad dark. Especially in the second to last pic, there's really not much to look at. I feel you need some more contrast in the lighting, like some bright yellow-white lighted alcoves. Keep up the same style, as it looks great, just add some more to it.
NerdIII: Riiiight... is "interesting" what I'm looking for? It appears to be a bar / dance club of some sort. But why is there a skeleton on the wall, and a computer behind the counter? Yeah, those holes are a bit much. Tone those down quite a bit, and you'll actually have a pretty weird / cool room.
Evil bOb: Very nice. Great ominous and high-tech feeling. Good choice with the green texture on the wall, it adds some color and variety to what would otherwise be mostly gray. I hope you add similar contrasts, especially in lighting, since it could get a tad boring otherwise.
Drunken.Monkey: Why didn't you finish it? It looks very nice. Especially the architecture and texturing -- you have a lot of interesting things going on there. The lighting looks a bit flat, you should tone it down and maybe through in a few light_spots and some color around the edges, and you'll have a very nice room.
Insane: We all know Spirit looks great
quazilin: Looks good, I see a lot of detail has gone in there. Nice metallic / mechanical feel, it looks like those machines could really do something. Be careful about overusing certain textures: for example, you've used the same texture for the ceiling as for the walls and the raised part of the floor. Also, think about lowering the brightness of those white lights and adding some colorl, that would make it looks even better.
Mendasp: I feel there's not a whole lot to improve upon, since your texturing, architecture, and lighting all looks solid. My only comments would be to make sure there's some theme running throughout, since those three rooms look like they could be from different maps.
ahh, parasite, i remeber those top 2 pics in your post from a long time ago, that hall especially looks very... 'interesting' I seem to recall you had some kind of func_water problem wiht the middle area, and it made r_speeds go up, did you ever get that fixed?
All of these maps look really good. For whatever reason Sanitarius looked really cool to me. I suppose it's the "high tech spaceship" architecture, but I really like it.
*loads up VHE and looks at his map* Hmm..... mine looks like a turd on steriods now.
@infi: u know that cruisecontrol has a bug? marinestart the single console behind the closed door has an invalid face. and where the hell is the command console
there are some cool pics here but I ask myself why there are only few good maps. After seeing ns_fenris Im quite disapointed that such a map will be official...
The only pic of the MS in Solaria I can find...Unfortunately, the map is gone. Oh well...This is build 3, I was on Build 20 when I uh...Deleted it on accident.
~When darkness comes before night, the world shall end, and the flea shall prevail~
This thread actually inspired me to put aside an hour or two to play around in the VHE a bit. Here's the result, using Cory's new textures:
"I am the woodsie lord, the Trickster of legend. If you be thirsty, flesh thing, drink of me. If you be hungry, then feed, for I am the honey-maker and the jacksberry." ~ The Trickster, Thief: The Dark Project (1998)
Comments
Ah, no -> what is NS WORLD for, hehe. (For those who don't know yet: You can upload your map screenshots there for free and without limitations. A few people though are even too lazy to compress them as png or jpg and it's kinda annoying to load a 1280x1024 pixels bmp file because someone with a big fat internet connection was too lazy to make it smaller! NS WORLD offers a really kind service and it would be a pitty if they had to abolish that because of some abusers.) Sorry, went to far
eh btw... here is a bar to set a difference to the blue theme of cruisecontrol
ok ok... these holes in the floor need some work *g*
Texture dimensions vs. appearance, memory, and r_speeds
let me find something...
Maker of ns_ayumi and co_ether and part of the ns_bast remake-team.
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quazilin - LD
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Marcos maps <- pics
Infi: I remember Cruisecontrol from a while ago, how's it going? It looks very sleek and nice, very seksy. I feel that it looks a bit too similar in some places though, and is overall a tad dark. Especially in the second to last pic, there's really not much to look at. I feel you need some more contrast in the lighting, like some bright yellow-white lighted alcoves. Keep up the same style, as it looks great, just add some more to it.
NerdIII: Riiiight... is "interesting" what I'm looking for?
Evil bOb: Very nice. Great ominous and high-tech feeling. Good choice with the green texture on the wall, it adds some color and variety to what would otherwise be mostly gray. I hope you add similar contrasts, especially in lighting, since it could get a tad boring otherwise.
Drunken.Monkey: Why didn't you finish it? It looks very nice. Especially the architecture and texturing -- you have a lot of interesting things going on there. The lighting looks a bit flat, you should tone it down and maybe through in a few light_spots and some color around the edges, and you'll have a very nice room.
Insane: We all know Spirit looks great
quazilin: Looks good, I see a lot of detail has gone in there. Nice metallic / mechanical feel, it looks like those machines could really do something. Be careful about overusing certain textures: for example, you've used the same texture for the ceiling as for the walls and the raised part of the floor. Also, think about lowering the brightness of those white lights and adding some colorl, that would make it looks even better.
Mendasp: I feel there's not a whole lot to improve upon, since your texturing, architecture, and lighting all looks solid. My only comments would be to make sure there's some theme running throughout, since those three rooms look like they could be from different maps.
Well, that's it. Keep those screens coming!
the more normal pics are here
Ah yes, one of the hives from ns_senria
Helped name M.A.C. Now has an inflated ego.
+++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
pics : asdf
k , i can tell u ,the first pic has been redone ( only brushwork )
andum , some things have chaneg ,but not that much
ooh,and that realy dark (7th pic)room has light ,that i forgot in the compile
cya
*loads up VHE and looks at his map*
Hmm..... mine looks like a turd on steriods now.
there are some cool pics here but I ask myself why there are only few good maps. After seeing ns_fenris Im quite disapointed that such a map will be official...
map sanitarus: *breathless*
...
...
*breathless*
Give custom maps a chance!
below...forget pic
I think I need to go clean up now.
Merk, This is further proof that you rock.
Wow...
Reminds me of Metroid Prime.
Cyrus // Sirus
[NAPT] Constellation Member
quazilin - LD
I could have sworn that wasn't HL..
Very, very, very nice