thanks to spam so big images but why use a theme is saturate and very ugly pink color. try use some metal style, dont use yellow grey because is new fan usage is saturate too. try use some new combo textures to make impressive results, try inlude function in the room, ppl must like build that place but if ha a funtion and ppl work in it some hours of his life must be something not so dark or impossibel to acess controls or look at monitors.
what you are doing isnt so much impressive and you are casting the simbol eclipse that simbol is restrict use for kfs (kungfusquirrel) the creator of eclipse and veil. for only use in eclipse.
trim first trade some pink old trim bye some short of trim metal vent2 doortrim some kind of trim and then try found new textures for walls not only 1 but like 2,3,4, try include more than 1 big texture at each wall. the r_speeds could pop up at high levels but it is another history, about wise hint brushes and beter layout.
ladder and elevator cost last res than stair or slopes and block vis and drop r_speeds. second you dont need include that square box to turn func_wall, just pu the pipe touching the wall and then slice 1 unit from it the unit is touching the wall and turn in a func_wall.
I agree, I should try use a wider variation of textures. But i didnt know KFS had that symbol restricted for personal use! Ah well.
When you say 'function' you mean to make it feel more like people would actually live and work in this place? I thought it was looking like that
I'll put some of your advice to work.
QUOTE (IRC chat)
<Evo|A|IEN--[PIRATE_MODE]> yarr me hearties <Krunk> AVAST EVO! <Evo|A|IEN--[PIRATE_MODE]> SHUT YER TRAP OR I'LL SEND YE TO DAVY JONSES LOCKAR! <Krunk> These lilly livered Scallywags should be keel-halled! <Evo|A|IEN--[PIRATE_MODE]> yarrr...
you have computer at 256 untis up at the fisrt image. you have bad lighting focus to your face that will tired your eyes, try keep hide behind grates are cool. you can texture your wall the below part with one texture and the aprt touch ceiling with other because i see you have space for it. try decrease light power from lights show of in your way, trn blueis o reapeatable you can trade some for some trins texture jsut slice that brsuh in more than 3 and palce some light at ends of it and the midle a trim one is better than span lights.
i see so much defuse red lights could place more texturelights. put a trim or overlay in that square glass ceiling. try create shadow at corners to hide square ness or put a deep green at some places to make shadows, red is good for vents to push the player out of that, alert or emergency. yellow and white are services lights. try not blow up shadows try put some green light in ceilings, pipes. pipes is so clean , we have thousand pipes shiny rust ugly smash why not use somethign to bring the place age less care.
KungFuDiscoMonkeyCreator of ns_altair日本福岡県Members, NS1 Playtester, Reinforced - OnosJoin Date: 2003-03-15Member: 14555Posts: 2,589Advanced user
QUOTE (KungFuSquirrel @ Nov 23 2002 @ 12:38 PM)
Yarg, that wall texture with the Eclipse logo (modified TSA logo) was really supposed to be Eclipse-only... ns_eclipse.wad wasn't supposed to be included with the install. :X
Once Only: I think you need to replace the Eclipse logo with something of your own.
I'm posting some screenies of a map that I am creating at this time.... Take a look ^^ Edit: It's a ns_ map and I hope finishing it ... Edit²: It seems that I post the same image 2 times...I corrected the links.
nice job and pacience for vertex that hallway. now try use more overlay reomve the spot yellow coming from midle wall to ceiling. your ceiling look flat and reapeatness. try look at niveus and improve your map to include that grill in ceiling where aliens can hide or look like pulse where we have boxes around. but your map is co or ns?
It looks tightly. Maybe increase thouse hallways. You use a lot of textures dont forget about the limit (4mb). At nsnoname00037fz.jpg the blue lights look wierd. Change it to some vertex manipulated traingles. Becides generally good work keep it up. Try to draw you map on a paper (layout).
I post some screens of the marine start, some cosmetic changes will be made but that is how my marine start will look like. I added this platform with armory so lerks,skulls and fades will reach marines but it will be harder for onoses to hit and run. what do you think good idea. we shell see in beta tests.
I kindof like the blue feel to it, but i think the center needs some more lighting contrast. Sides are good, but it looks like one big bland lighting color in the center.
Maybe even just a little shadow on the stairs would go a long way.
Anyways its a huge marine base, but it looks kindof like a throne, so im not complaining.
why show of two long blue lamps jsut show one try short a bit the brush to show only one blue long sexy lamp. if you have soem entities lefting try put a overlay to protect the eyes from a blue grate lamp emiting light.
Once Only: I think you need to replace the Eclipse logo with something of your own.
I changed it as soon as carioca told me.
QUOTE (IRC chat)
<Evo|A|IEN--[PIRATE_MODE]> yarr me hearties <Krunk> AVAST EVO! <Evo|A|IEN--[PIRATE_MODE]> SHUT YER TRAP OR I'LL SEND YE TO DAVY JONSES LOCKAR! <Krunk> These lilly livered Scallywags should be keel-halled! <Evo|A|IEN--[PIRATE_MODE]> yarrr...
thaldarin: you will start a map with this? if will need lower the ceiling light decrease the fx amount on glass include soem details at flat walls and smooth arc in the top hallway, they looking square.
i m choicing some texture to my ns map so i start trying make a hive. i dont palve the light source yet but is a wip hive i take only 2 days almost 12 hours to make it.
2. In the upper section of the wall keep the square ceiling/floor tile but indent it and change the left-hand triangle-cut celining/floor tile to another texture.
Comments
try use some metal style, dont use yellow grey because is new fan usage is saturate too.
try use some new combo textures to make impressive results, try inlude function in the room, ppl must like build that place but if ha a funtion and ppl work in it some hours of his life must be something not so dark or impossibel to acess controls or look at monitors.
what you are doing isnt so much impressive and you are casting the simbol eclipse that simbol is restrict use for kfs (kungfusquirrel) the creator of eclipse and veil. for only use in eclipse.
trim first trade some pink old trim bye some short of trim metal vent2 doortrim some kind of trim and then try found new textures for walls not only 1 but like 2,3,4, try include more than 1 big texture at each wall.
the r_speeds could pop up at high levels but it is another history, about wise hint brushes and beter layout.
ladder and elevator cost last res than stair or slopes and block vis and drop r_speeds.
second you dont need include that square box to turn func_wall, just pu the pipe touching the wall and then slice 1 unit from it the unit is touching the wall and turn in a func_wall.
http://img187.exs.cx/img187/3970/cobattery50e108bq.jpg
I agree, I should try use a wider variation of textures. But i didnt know KFS had that symbol restricted for personal use! Ah well.
When you say 'function' you mean to make it feel more like people would actually live and work in this place? I thought it was looking like that
I'll put some of your advice to work.
<Krunk> AVAST EVO!
<Evo|A|IEN--[PIRATE_MODE]> SHUT YER TRAP OR I'LL SEND YE TO DAVY JONSES LOCKAR!
<Krunk> These lilly livered Scallywags should be keel-halled!
<Evo|A|IEN--[PIRATE_MODE]> yarrr...
So much can happen while a post sits on the editor
you have computer at 256 untis up at the fisrt image.
you have bad lighting focus to your face that will tired your eyes, try keep hide behind grates are cool.
you can texture your wall the below part with one texture and the aprt touch ceiling with other because i see you have space for it.
try decrease light power from lights show of in your way, trn blueis o reapeatable you can trade some for some trins texture jsut slice that brsuh in more than 3 and palce some light at ends of it and the midle a trim one is better than span lights.
i see so much defuse red lights could place more texturelights.
put a trim or overlay in that square glass ceiling.
try create shadow at corners to hide square ness or put a deep green at some places to make shadows, red is good for vents to push the player out of that, alert or emergency.
yellow and white are services lights.
try not blow up shadows try put some green light in ceilings, pipes.
pipes is so clean , we have thousand pipes shiny rust ugly smash why not use somethign to bring the place age less care.
http://img187.exs.cx/img187/3970/cobattery50e108bq.jpg
Once Only: I think you need to replace the Eclipse logo with something of your own.
Take a look ^^
Edit: It's a ns_ map and I hope finishing it
Edit²: It seems that I post the same image 2 times...I corrected the links.
nice job and pacience for vertex that hallway.
now try use more overlay reomve the spot yellow coming from midle wall to ceiling.
your ceiling look flat and reapeatness.
try look at niveus and improve your map to include that grill in ceiling where aliens can hide or look like pulse where we have boxes around.
but your map is co or ns?
http://img187.exs.cx/img187/3970/cobattery50e108bq.jpg
It looks tightly. Maybe increase thouse hallways. You use a lot of textures dont forget about the limit (4mb). At nsnoname00037fz.jpg the blue lights look wierd. Change it to some vertex manipulated traingles. Becides generally good work keep it up. Try to draw you map on a paper (layout).
Maybe even just a little shadow on the stairs would go a long way.
Anyways its a huge marine base, but it looks kindof like a throne, so im not complaining.
ns_enceladus, co_shu, ns_fenris
I think it looks fine how it is; you can add more color if you want but overall I really like the mood.
why show of two long blue lamps jsut show one try short a bit the brush to show only one blue long sexy lamp.
if you have soem entities lefting try put a overlay to protect the eyes from a blue grate lamp emiting light.
http://img187.exs.cx/img187/3970/cobattery50e108bq.jpg
I changed it as soon as carioca told me.
<Krunk> AVAST EVO!
<Evo|A|IEN--[PIRATE_MODE]> SHUT YER TRAP OR I'LL SEND YE TO DAVY JONSES LOCKAR!
<Krunk> These lilly livered Scallywags should be keel-halled!
<Evo|A|IEN--[PIRATE_MODE]> yarrr...
Too Bright
Too Bright
EH? That is not at all too bright, its darker than eclipse.. brighter than kestral.
( Their is no env_gamma in the map, I excluded it and lit map properly cause that entity to screws up the levels of lighting. )
Too Bright
EH? That is not at all too bright, its darker than eclipse.. brighter than kestral.
( Their is no env_gamma in the map, I excluded it and lit map properly cause that entity to screws up the levels of lighting. )
Ok so I got a new monitor and I'm still asjusting the settings from time to time. It looks ok now though. not too bright._
ns_enceladus, co_shu, ns_fenris
you will start a map with this?
if will need lower the ceiling light decrease the fx amount on glass include soem details at flat walls and smooth arc in the top hallway, they looking square.
edited:
sr.pepe:
http://img187.exs.cx/img187/3970/cobattery50e108bq.jpg
i m choicing some texture to my ns map so i start trying make a hive.
i dont palve the light source yet but is a wip hive i take only 2 days almost 12 hours to make it.
http://img187.exs.cx/img187/3970/cobattery50e108bq.jpg
2. In the upper section of the wall keep the square ceiling/floor tile but indent it and change the left-hand triangle-cut celining/floor tile to another texture.
3. I don't think it's too square
4. Power.Puff.Girls.are.not.cool.
Been waiting for someone to say that, but they are just so damn cute.