The "Post Your Screenshots" Thread

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Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited May 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> thanks to spam so big images but why use a theme is saturate and very ugly pink color.
    try use some metal style, dont use yellow grey because is new fan usage is saturate too.
    try use some new combo textures to make impressive results, try inlude function in the room, ppl must like build that place but if ha a funtion and ppl work in it some hours of his life must be something not so dark or impossibel to acess controls or look at monitors.

    what you are doing isnt so much impressive and you are casting the simbol eclipse that simbol is restrict use for kfs (kungfusquirrel) the creator of eclipse and veil. for only use in eclipse.

    trim first trade some pink old trim bye some short of trim metal vent2 doortrim some kind of trim and then try found new textures for walls not only 1 but like 2,3,4, try include more than 1 big texture at each wall.
    the r_speeds could pop up at high levels but it is another history, about wise hint brushes and beter layout.

    ladder and elevator cost last res than stair or slopes and block vis and drop r_speeds.
    second you dont need include that square box to turn func_wall, just pu the pipe touching the wall and then slice 1 unit from it the unit is touching the wall and turn in a func_wall.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Thanks for the input carioca.

    I agree, I should try use a wider variation of textures. But i didnt know KFS had that symbol restricted for personal use! Ah well.

    When you say 'function' you mean to make it feel more like people would actually live and work in this place? I thought it was looking like that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I'll put some of your advice to work.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    edited May 2005
    <edited>
    So much can happen while a post sits on the editor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    you have computer at 256 untis up at the fisrt image.
    you have bad lighting focus to your face that will tired your eyes, try keep hide behind grates are cool.
    you can texture your wall the below part with one texture and the aprt touch ceiling with other because i see you have space for it.
    try decrease light power from lights show of in your way, trn blueis o reapeatable you can trade some for some trins texture jsut slice that brsuh in more than 3 and palce some light at ends of it and the midle a trim one is better than span lights.

    i see so much defuse red lights could place more texturelights.
    put a trim or overlay in that square glass ceiling.
    try create shadow at corners to hide square ness or put a deep green at some places to make shadows, red is good for vents to push the player out of that, alert or emergency.
    yellow and white are services lights.
    try not blow up shadows try put some green light in ceilings, pipes.
    pipes is so clean , we have thousand pipes shiny rust ugly smash why not use somethign to bring the place age less care.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-KungFuSquirrel @ Nov 23 2002+ 12:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Nov 23 2002 @ 12:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yarg, that wall texture with the Eclipse logo (modified TSA logo) was really supposed to be Eclipse-only... ns_eclipse.wad wasn't supposed to be included with the install. :X<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Once Only: I think you need to replace the Eclipse logo with something of your own.
  • DarkpytusDarkpytus Join Date: 2005-04-11 Member: 48178Members
    edited May 2005
    I'm posting some screenies of a map that I am creating at this time....
    Take a look ^^
    Edit: It's a ns_ map and I hope finishing it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->...
    Edit²: It seems that I post the same image 2 times...I corrected the links.
    <img src='http://img229.echo.cx/img229/6687/nsnoname00037fz.jpg' border='0' alt='user posted image' />
    <img src='http://img229.echo.cx/img229/2621/nsnoname00041qb.jpg' border='0' alt='user posted image' />
    <img src='http://img229.echo.cx/img229/6298/nsnoname00050nz.jpg' border='0' alt='user posted image' />
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    nice job and pacience for vertex that hallway.
    now try use more overlay reomve the spot yellow coming from midle wall to ceiling.
    your ceiling look flat and reapeatness.
    try look at niveus and improve your map to include that grill in ceiling where aliens can hide or look like pulse where we have boxes around.
    but your map is co or ns?
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ns_ map <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It looks tightly. Maybe increase thouse hallways. You use a lot of textures dont forget about the limit (4mb). At nsnoname00037fz.jpg the blue lights look wierd. Change it to some vertex manipulated traingles. Becides generally good work keep it up. Try to draw you map on a paper (layout).
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    I post some screens of the marine start, some cosmetic changes will be made but that is how my marine start will look like. I added this platform with armory so lerks,skulls and fades will reach marines but it will be harder for onoses to hit and run. what do you think good idea. we shell see in beta tests.
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0056.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0057.jpg' border='0' alt='user posted image' />
    <img src='http://overmind.pl/Images/co_bluebay/co_bluebay0058.jpg' border='0' alt='user posted image' />
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    I kindof like the blue feel to it, but i think the center needs some more lighting contrast. Sides are good, but it looks like one big bland lighting color in the center.

    Maybe even just a little shadow on the stairs would go a long way.

    Anyways its a huge marine base, but it looks kindof like a throne, so im not complaining.

    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    A new hive for ns_enceladus:

    <img src='http://www.planet-pepe.net/stuff/neuenc3.jpg' border='0' alt='user posted image' />

    <img src='http://www.planet-pepe.net/stuff/neuenc4.jpg' border='0' alt='user posted image' />
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Very nice looking, but you've got quite a bit of blue. Maybe add some variation to the lighting?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    No. It's beautiful and sometimes rooms are just blue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I think it looks fine how it is; you can add more color if you want but overall I really like the mood.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    why show of two long blue lamps jsut show one try short a bit the brush to show only one blue long sexy lamp.
    if you have soem entities lefting try put a overlay to protect the eyes from a blue grate lamp emiting light.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <!--QuoteBegin-KungFuDiscoMonkey+May 5 2005, 10:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ May 5 2005, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once Only: I think you need to replace the Eclipse logo with something of your own. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I changed it as soon as carioca told me.
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited May 2005
    An amazing screen shot that didnt need any gamma correction.

    <img src='http://www.uk-central.org/hosted/content_server/downloads/images/co_mine0000.jpg' border='0' alt='user posted image' />
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-SgtBarlow+May 6 2005, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ May 6 2005, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An amazing screen shot that didnt need any gamma correction.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Too Bright
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    edited May 2005
    <!--QuoteBegin-Moconnor+May 7 2005, 12:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ May 7 2005, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SgtBarlow+May 6 2005, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ May 6 2005, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An amazing screen shot that didnt need any gamma correction.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Too Bright <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    EH? That is not at all too bright, its darker than eclipse.. brighter than kestral.

    ( Their is no env_gamma in the map, I excluded it and lit map properly cause that entity to screws up the levels of lighting. )
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    No it doesn't, it only improves lighting, making the contrast better.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-SgtBarlow+May 7 2005, 12:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ May 7 2005, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moconnor+May 7 2005, 12:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor @ May 7 2005, 12:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SgtBarlow+May 6 2005, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ May 6 2005, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An amazing screen shot that didnt need any gamma correction.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Too Bright <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    EH? That is not at all too bright, its darker than eclipse.. brighter than kestral.

    ( Their is no env_gamma in the map, I excluded it and lit map properly cause that entity to screws up the levels of lighting. ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok so I got a new monitor and I'm still asjusting the settings from time to time. It looks ok now though. not too bright._
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    ...it's coming soon...

    <a href='http://www.planet-pepe.net/wip/enc2.jpg' target='_blank'><img src='http://www.planet-pepe.net/wip/tn/tn_enc2.jpg' border='0' alt='user posted image' /></a> <a href='http://www.planet-pepe.net/wip/enc3.jpg' target='_blank'><img src='http://www.planet-pepe.net/wip/tn/tn_enc3.jpg' border='0' alt='user posted image' /></a>
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    hawt. I love the first shot. The second is a little too abstract for me, but it looks good.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Good move in making that area (left screenshot) darker, assuming I am remembering the map correctly. Looks stunning.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Something I mapped from boredom when my connection was down.

    <img src='http://jdleveldesign.hlgaming.com/images/ns_preview.jpg' border='0' alt='user posted image' />
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited May 2005
    thaldarin:
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    you will start a map with this?
    if will need lower the ceiling light decrease the fx amount on glass include soem details at flat walls and smooth arc in the top hallway, they looking square.

    edited:
    sr.pepe:
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> nice rooms pepe.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    pepe, that first pic kicks my ****!
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    i m choicing some texture to my ns map so i start trying make a hive.
    <a href='http://img146.echo.cx/my.php?image=nsinoxf00009ab.jpg' target='_blank'><img src='http://img146.echo.cx/img146/6196/nsinoxf00009ab.th.jpg' border='0' alt='user posted image' /></a>
    <a href='http://img146.echo.cx/my.php?image=nsinoxf00020oc.jpg' target='_blank'><img src='http://img146.echo.cx/img146/5271/nsinoxf00020oc.th.jpg' border='0' alt='user posted image' /></a>
    <a href='http://img146.echo.cx/my.php?image=nsinoxf00034wu.jpg' target='_blank'><img src='http://img146.echo.cx/img146/3621/nsinoxf00034wu.th.jpg' border='0' alt='user posted image' /></a>
    <a href='http://img146.echo.cx/my.php?image=nsinoxf00072ng.jpg' target='_blank'><img src='http://img146.echo.cx/img146/3630/nsinoxf00072ng.th.jpg' border='0' alt='user posted image' /></a>
    <a href='http://img146.echo.cx/my.php?image=nsinoxf00228js.jpg' target='_blank'><img src='http://img146.echo.cx/img146/8450/nsinoxf00228js.th.jpg' border='0' alt='user posted image' /></a>
    i dont palve the light source yet but is a wip hive i take only 2 days almost 12 hours to make it.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Carioca you desperately need some lighting.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    1. Adjust Glass FX (like carioca said)

    2. In the upper section of the wall keep the square ceiling/floor tile but indent it and change the left-hand triangle-cut celining/floor tile to another texture.

    3. I don't think it's too square

    4. Power.Puff.Girls.are.not.cool.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Crispy+May 11 2005, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ May 11 2005, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4. Power.Puff.Girls.are.not.cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Been waiting for someone to say that, but they are just so damn cute.
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