36580 crash egg discovering; new fishies for our bases!
36558 Fixed oxygen provided for free when driving powered seamoth / exosuit. Fixed Vehicle oxygen production and increased it's energy cost to 0.1 power units per each produced oxygen unit; no more free oxygen in vehicles...
36556 fixing bad echo on pda first use, louder base steps, adding sounds for jumping and entering the base
36535 Fixed radio bounce back voiceover being assigned to wrong radio message. Fixed missing animator in CrashEgg. Fixed terminals in wrecks doing nothing. Fixed localization of signal description. Improved data checks.
36558 Fixed oxygen provided for free when driving powered seamoth / exosuit. Fixed Vehicle oxygen production and increased it's energy cost to 0.1 power units per each produced oxygen unit; no more free oxygen in vehicles...
I'm really curious to see how this turns out. Maybe I'll finally have to manage my seamoths power supply
@Coranth
I do feel as if the Devs love to tease us; they add cards, but leave out the specifics on some, meanwhile other cards with less importance/interest have loads of specifics. For example, the art developer almost always adds images to the cards of which makes about art, but with the precursor cables, nah, ghost ray, nah
They love to drop little hints without giving away much haha
@dealwithitdog
The image you made with the stalker disagrees with me (kind of weeb-ish), but I kind of think it's pretty funny/well done. I'm conflicted.
I'm conflicted between 'hey that's pretty well done/funny' and 'jesus that's cringe.'
I think I've decided; it's pretty good.
Why have I gone on this long?
Well done, well done.
Oh and yes I have noticed the new cursor. A dev was talking amongst other devs about how it would be cool if there was a custom cursor and how it's easy to make one (something along those lines) and another dev asked if he was volunteering, to which he replied by making one
"'I am ze viper', the poster sniped. 'Do you vant zome brand new pipes?'"
This rocks! It would be so awesome if...
1. If you want to build your underwater base, you need to construct these first; without them - even if you have power - you get no air. Pipes have their own 'power' so even if power plant failure, with them you'll still have air.
2. If you build a room and 'connect' pipes to it, you get air in that room only if you seal it with a bulkhead; without bulkheads, your oxygen still refreshes fastest in the room with the connected pipes, but 'slower' in areas without (since the air slowly 'fills' the rest of the base, unless you seal that room); best scenario is for every room you need to put in at least two pipes.
3. If a room is 'sealed' with a Bulkhead, and a fire breaks out, fire is in that room only; shut off the pipes!!! Leave the Bulkheads open without shutting off oxygen and guess what happens...
4. ... so much could be added with these!
5. Eventually pipes could be replaced with highly advanced water/air filtering machine???
SidchickenPlumbing the subnautican depthsJoin Date: 2016-02-16Member: 213125Members
I do like that the top will apparently be a floating intake - it really bugged me before that the pipe just kinda levitated there above the surface, and you could put them in your base just hanging in the air. What gravity?
But but.. Blood Kelp was my favourite zone to build a base in T_T. Although I noticed that even if there were Crabsquids in the area initially, once I built there they seemed to disappear.. so I'll keep trying!
Comments
36337 exosuit_damaged_01,03
36336 Fixed bug where the left and right mouse buttons couldn't be bound
36335 Added a button for clearing the bindings with the gamepad (X) Removed highlighing on bindings fields when using the mouse/keyboard
36334 Added deleted entries back in to PDAData for saved game compatibility.
36333 Replaced aerogel requirement with aluminum oxide because of jelly plant issues.
36332 Simplified ignore.conf.
36331 Added: Door Unlock Keypad
36330 added door unlock keypad
36328 Translation files update. Legacy database update.
36327 Removed unneeded code for resetting bindings to defaults
.............
Not much Trello stuff; just Tom Jubert tinkering today.
Lots on the Bugfixing and Playtesting Boards however
36349 Reduced crafting times. Fixed exo crafting time. Increased craft time message threshold (effectively disabling it). Exo and seamoth now splash audibly when constructed.
Thank you!
"Obraxis-senpai noticed me!"
(Also has anyone noticed the sexy new cursor???)
https://trello.com/c/U0VRHTTD/5716-precursor-cables-01 Done!
https://trello.com/c/1eeNIHa3/5821-ghost-ray-red 75% Complete...
https://trello.com/c/yMNImGbf/5822-submarine-workbench-damaged Done!
I assume this is the name for the Modification Station. No art for these; they're teasing us...
...........
Checkins....
36568 vehicles ignore poison damage, vehicles reduce acid damage by 95%; nice!
36580 crash egg discovering; new fishies for our bases!
36558 Fixed oxygen provided for free when driving powered seamoth / exosuit. Fixed Vehicle oxygen production and increased it's energy cost to 0.1 power units per each produced oxygen unit; no more free oxygen in vehicles...
36556 fixing bad echo on pda first use, louder base steps, adding sounds for jumping and entering the base
36535 Fixed radio bounce back voiceover being assigned to wrong radio message. Fixed missing animator in CrashEgg. Fixed terminals in wrecks doing nothing. Fixed localization of signal description. Improved data checks.
I'm really curious to see how this turns out. Maybe I'll finally have to manage my seamoths power supply
I do feel as if the Devs love to tease us; they add cards, but leave out the specifics on some, meanwhile other cards with less importance/interest have loads of specifics. For example, the art developer almost always adds images to the cards of which makes about art, but with the precursor cables, nah, ghost ray, nah
They love to drop little hints without giving away much haha
The image you made with the stalker disagrees with me (kind of weeb-ish), but I kind of think it's pretty funny/well done. I'm conflicted.
I'm conflicted between 'hey that's pretty well done/funny' and 'jesus that's cringe.'
I think I've decided; it's pretty good.
Why have I gone on this long?
Well done, well done.
Oh and yes I have noticed the new cursor. A dev was talking amongst other devs about how it would be cool if there was a custom cursor and how it's easy to make one (something along those lines) and another dev asked if he was volunteering, to which he replied by making one
Red Ghost Rays, everyone~
Agreed. Now I'm even more excited to see the Ghost species of those rays
YUS!!!
Oh, I know what I'll do with THAT on my Steam controller...
Also for the Red Ghost Ray that will be in the ILZ.
Thank god. I hated it when they redid the controls, and have bound most of them back.
This rocks! It would be so awesome if...
1. If you want to build your underwater base, you need to construct these first; without them - even if you have power - you get no air. Pipes have their own 'power' so even if power plant failure, with them you'll still have air.
2. If you build a room and 'connect' pipes to it, you get air in that room only if you seal it with a bulkhead; without bulkheads, your oxygen still refreshes fastest in the room with the connected pipes, but 'slower' in areas without (since the air slowly 'fills' the rest of the base, unless you seal that room); best scenario is for every room you need to put in at least two pipes.
3. If a room is 'sealed' with a Bulkhead, and a fire breaks out, fire is in that room only; shut off the pipes!!! Leave the Bulkheads open without shutting off oxygen and guess what happens...
4. ... so much could be added with these!
5. Eventually pipes could be replaced with highly advanced water/air filtering machine???
That art! The possibilities! Wow!
Oh, shit...
Well, they did say they hated lights...
And yeah, it's pretty darn huge~
(Crabsquid is in the middle of the pic)
Currently disables your Seamoth, your bases' electronics and the tool you're currently holding in your hand (if you have any).
36793 Brian Cummings added certain trigger parameters to the handsome aquatic animal
"What handsome aquatic animal? What animal? Brian? What anima--?"
*hears Reaper roar*
*gets another Reclaimed Water that's kind of yellow...*
But but.. Blood Kelp was my favourite zone to build a base in T_T. Although I noticed that even if there were Crabsquids in the area initially, once I built there they seemed to disappear.. so I'll keep trying!