The Epic Trello Thread

191012141540

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  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Work continues...

    36337 exosuit_damaged_01,03

    36336 Fixed bug where the left and right mouse buttons couldn't be bound

    36335 Added a button for clearing the bindings with the gamepad (X) Removed highlighing on bindings fields when using the mouse/keyboard

    36334 Added deleted entries back in to PDAData for saved game compatibility.

    36333 Replaced aerogel requirement with aluminum oxide because of jelly plant issues.

    36332 Simplified ignore.conf.

    36331 Added: Door Unlock Keypad

    36330 added door unlock keypad

    36328 Translation files update. Legacy database update.

    36327 Removed unneeded code for resetting bindings to defaults

    .............

    Not much Trello stuff; just Tom Jubert tinkering today.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Coranth wrote: »
    Not much Trello stuff; just Tom Jubert tinkering today.

    Lots on the Bugfixing and Playtesting Boards however ;)

  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    36350 tree cove voxels

    36349 Reduced crafting times. Fixed exo crafting time. Increased craft time message threshold (effectively disabling it). Exo and seamoth now splash audibly when constructed.


    Thank you!
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Obraxis wrote: »
    Coranth wrote: »
    Not much Trello stuff; just Tom Jubert tinkering today.

    Lots on the Bugfixing and Playtesting Boards however ;)

    "Obraxis-senpai noticed me!"

  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Coranth wrote: »
    Obraxis wrote: »
    Coranth wrote: »
    Not much Trello stuff; just Tom Jubert tinkering today.

    Lots on the Bugfixing and Playtesting Boards however ;)

    "Obraxis-senpai noticed me!"

    548jqzkux6v1.png
    (Also has anyone noticed the sexy new cursor???)
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Wow, we only lost about a day's worth of stuff. That's less than I expected.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    https://trello.com/c/VgpB1Fxd/5782-creatures-eggs-12 Done!

    https://trello.com/c/U0VRHTTD/5716-precursor-cables-01 Done!

    https://trello.com/c/1eeNIHa3/5821-ghost-ray-red 75% Complete...

    https://trello.com/c/yMNImGbf/5822-submarine-workbench-damaged Done!

    I assume this is the name for the Modification Station. No art for these; they're teasing us...

    ...........

    Checkins....

    36568 vehicles ignore poison damage, vehicles reduce acid damage by 95%; nice!

    36580 crash egg discovering; new fishies for our bases!

    36558 Fixed oxygen provided for free when driving powered seamoth / exosuit. Fixed Vehicle oxygen production and increased it's energy cost to 0.1 power units per each produced oxygen unit; no more free oxygen in vehicles...

    36556 fixing bad echo on pda first use, louder base steps, adding sounds for jumping and entering the base

    36535 Fixed radio bounce back voiceover being assigned to wrong radio message. Fixed missing animator in CrashEgg. Fixed terminals in wrecks doing nothing. Fixed localization of signal description. Improved data checks.
  • TerrazinTerrazin Germany Join Date: 2016-03-01 Member: 213688Members
    Coranth wrote: »
    36558 Fixed oxygen provided for free when driving powered seamoth / exosuit. Fixed Vehicle oxygen production and increased it's energy cost to 0.1 power units per each produced oxygen unit; no more free oxygen in vehicles...

    I'm really curious to see how this turns out. Maybe I'll finally have to manage my seamoths power supply
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    @Coranth
    I do feel as if the Devs love to tease us; they add cards, but leave out the specifics on some, meanwhile other cards with less importance/interest have loads of specifics. For example, the art developer almost always adds images to the cards of which makes about art, but with the precursor cables, nah, ghost ray, nah :tongue:
    They love to drop little hints without giving away much haha
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    edited August 2016
    @dealwithitdog
    The image you made with the stalker disagrees with me (kind of weeb-ish), but I kind of think it's pretty funny/well done. I'm conflicted. :tongue:
    I'm conflicted between 'hey that's pretty well done/funny' and 'jesus that's cringe.'
    I think I've decided; it's pretty good.
    Why have I gone on this long? :tongue:
    Well done, well done.

    Oh and yes I have noticed the new cursor. A dev was talking amongst other devs about how it would be cool if there was a custom cursor and how it's easy to make one (something along those lines) and another dev asked if he was volunteering, to which he replied by making one :lol:
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    I actually find that cursor a bit difficult to see on the blue-colored menus... :(
  • LeonDOGELeonDOGE France Join Date: 2016-01-16 Member: 211525Members
    So um, this just happened...

    ghost_ray_red.jpg

    Red Ghost Rays, everyone~
  • [Deleted User][Deleted User] Join Date: 2016-08-06 Member: 221031
    The user and all related content has been deleted.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Wow, those look awesome!
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    Coranth wrote: »
    Wow, those look awesome!

    Agreed. Now I'm even more excited to see the Ghost species of those rays :)
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    36640 Added mouse wheel as an alternate binding for rotating constructable pieces

    YUS!!!
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    My
    Coranth wrote: »
    36640 Added mouse wheel as an alternate binding for rotating constructable pieces

    Oh, I know what I'll do with THAT on my Steam controller...

  • True_BoredomTrue_Boredom Join Date: 2016-08-16 Member: 221418Members
    They released (sort of?) the model of the Ghost Ray that will be in the Lost River.

    Also for the Red Ghost Ray that will be in the ILZ.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Coranth wrote: »
    36640 Added mouse wheel as an alternate binding for rotating constructable pieces

    YUS!!!

    Thank god. I hated it when they redid the controls, and have bound most of them back. :smile:
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited August 2016
    "'I am ze viper', the poster sniped. 'Do you vant zome brand new pipes?'"

    pipes.jpg

    This rocks! It would be so awesome if...

    1. If you want to build your underwater base, you need to construct these first; without them - even if you have power - you get no air. Pipes have their own 'power' so even if power plant failure, with them you'll still have air.
    2. If you build a room and 'connect' pipes to it, you get air in that room only if you seal it with a bulkhead; without bulkheads, your oxygen still refreshes fastest in the room with the connected pipes, but 'slower' in areas without (since the air slowly 'fills' the rest of the base, unless you seal that room); best scenario is for every room you need to put in at least two pipes.
    3. If a room is 'sealed' with a Bulkhead, and a fire breaks out, fire is in that room only; shut off the pipes!!! Leave the Bulkheads open without shutting off oxygen and guess what happens...
    4. ... so much could be added with these!
    5. Eventually pipes could be replaced with highly advanced water/air filtering machine???

    That art! The possibilities! Wow!
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    I do like that the top will apparently be a floating intake - it really bugged me before that the pipe just kinda levitated there above the surface, and you could put them in your base just hanging in the air. What gravity?
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    36707 /main 2016-08-23 19:05:19 Igor Popov crab squid EMP attack

    Oh, shit...
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Coranth wrote: »
    36707 /main 2016-08-23 19:05:19 Igor Popov crab squid EMP attack

    Oh, shit...

    Well, they did say they hated lights...
  • LeonDOGELeonDOGE France Join Date: 2016-01-16 Member: 211525Members
    Max range for the Crabsquid's EMP Blast attack, for those who are interested in it~
    And yeah, it's pretty darn huge~

    vWmSBv9.png
    (Crabsquid is in the middle of the pic)

    Currently disables your Seamoth, your bases' electronics and the tool you're currently holding in your hand (if you have any).
  • ChrisFoChrisFo Germany/Saxony Join Date: 2016-03-23 Member: 214728Members
    edited August 2016
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    So much for building stuff around there :wink:
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Yeeeeah... I'mma just stay in the Safe Shallows... maybe the Creepvine Forest, m'kay? Hmm....

    36793 Brian Cummings added certain trigger parameters to the handsome aquatic animal

    "What handsome aquatic animal? What animal? Brian? What anima--?"

    *hears Reaper roar*

    *gets another Reclaimed Water that's kind of yellow...*
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    The big question for me now is how long does the EMP take you out of action? And how often can the crabsquid fire it?
  • XanzokenXanzoken New Zealand Join Date: 2016-06-27 Member: 219170Members
    So much for building stuff around there :wink:

    But but.. Blood Kelp was my favourite zone to build a base in T_T. Although I noticed that even if there were Crabsquids in the area initially, once I built there they seemed to disappear.. so I'll keep trying!

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