The Epic Trello Thread

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  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited August 2016
  • Yargish89Yargish89 new mexico usa Join Date: 2016-05-27 Member: 217575Members
    reminds me of that movie with the n.t.i which now that i think of it might be where they got this game idea from a underwater mining crew (movie was drilling for oil) both run into alien life underwater both got separated from safety hope you dev's dont get coppy right this game is fun even though its a old movie think it was called "the abyss"
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    Temperature damage has been moved to B69
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    This is one of my most frequently visited threads....been quiet this week
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    yomama wrote: »
    This is one of my most frequently visited threads....been quiet this week

    I know! Did @Coranth die or something?
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited August 2016
    Nope. Not dead! Latest thingamabobs...

    37036 Fixed bug in FragmentVisualsSpawner. Fixed nuclear reactor fragments.

    37035 Disable key box on consoles

    37034 Email box can be dismissed

    37033 Updated secondary right panels positioning

    37032 Layout improved

    37031 Better weird resolution handling, adjusted secondary right panels positioning

    37029 /main/main menu update 20160825 Right side layout figured out

    37028 Right column vartical layout almost done

    37027 New blueprint notifications and other changes.

    ..........

    Warp FX

    Heat Screen FX

    https://trello.com/c/fqoNDZQ2/5833-include-o2-notifications-in-hardcore-mode

    Work continues on the Rocket

    https://trello.com/c/anYgEK6M/5830-reinforcement-suit-improvements
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    Bananas~! Thanks for posting Coranth, much love! <3
    :tongue:
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    HE'S AAALIIIIIIIIVVVEEEEE
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    yomama wrote: »
    HE'S AAALIIIIIIIIVVVEEEEE

    <- Zombie: "Nuuuuuuhhhhhh....... Trrrrreeeeeeeeelllllllooooooooo..... Cheeeeeeeeeeckiiiiiinnnnsssss....."

  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    Know what would be fun is if there were holiday easter eggs, like you play on halloween and all the fauna are zombies, or you play on christmas and a warper with a jolly red suit shows up and leaves you supply crates.
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    It's a good think those trello checkins aren't made of brains or Coranth wouldn't share...
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    yomama wrote: »
    It's a good think those trello checkins aren't made of brains or Coranth wouldn't share...

    Maybe it's a good thing your brains aren't made of trello checkins, or Coranth would be breaking down your door.
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    That would be awkward.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited September 2016
    Warning: The following Card I am about to post has possible story spoilers. This is the
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Coranth wrote: »
    Warning: The following Card I am about to post has possible story spoilers. This is the

    That. Sounds. AWESOME.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Interesting that they state it's the barebones story - in other worlds, the first draft. If what's on this Card is only the first draft.... then what's the final cut going to be like.

    Anticipation...!!!
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Ah, experimental....

    100,000 updates to go, 100,000 updates
    One comes down, adds more to the game,
    120,000 updates to go...


    Of all sizes, too... 125MB, 10MB, 13MB, 2MB, 1MB... what are they doing?!
  • RequiemfangRequiemfang Join Date: 2015-02-22 Member: 201492Members
    Coranth wrote: »
    Ah, experimental....

    100,000 updates to go, 100,000 updates
    One comes down, adds more to the game,
    120,000 updates to go...


    Of all sizes, too... 125MB, 10MB, 13MB, 2MB, 1MB... what are they doing?!

    Small fixes here and there, those big sized updates that are up to 100 mbs or more, I see those it means its time to start a new game cause they added something new to the world.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    edited September 2016
    She will run silent. She will run deep. Silent Running is coming to the Cyclops!

    A Craftable Time Capsule More info on this. That'd be one hell of a memorial...
  • Calarand77Calarand77 lurking in general forums Join Date: 2016-01-22 Member: 211786Members
    Coranth wrote: »
    A Craftable Time Capsule More info on this. That'd be one hell of a memorial...

    Thank all the underwater gods that the capsules will be moderated in some way. I have really bad experience from this little 'game' called Moirai where another player's addition spoiled the entire plot twist of the game for me, and drowned me in obscenities and swear words...
  • HYBRID1313HYBRID1313 Australia Join Date: 2016-04-01 Member: 215179Members
    Calarand77 wrote: »
    Coranth wrote: »
    A Craftable Time Capsule More info on this. That'd be one hell of a memorial...

    Thank all the underwater gods that the capsules will be moderated in some way. I have really bad experience from this little 'game' called Moirai where another player's addition spoiled the entire plot twist of the game for me, and drowned me in obscenities and swear words...

    Don't worry, they have a plan to stop that from happening (involve's going through Steam community) :)
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Not much to report; work continues on the barebones story as well as reinforced dive suit improvements.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Stuff.

    Latest doohockeys...

    37219 textures switched from truecolor to compressed

    37216 Translation files update. Legacy database update.

    37215 Lava base updates and continued art pass

    37214 Last bits of polish to base.

    37213 /main/precursor_interior prefabs p1

    37212 fix duplicated prefab id

    37211 fix duplicated prefab id

    37210 heat/fire damage FX, reinforced dive suit fragment, reinforced suit deflects spike plant's spikes, added fire damage type (different screen FX than heat), Player.cs code cleanup

    37209 added ReinforcedDiveSuitFragment

    37208 reinforced dive suit deflects SpikePlantProjectile
  • MiralityMirality New Zealand Join Date: 2016-08-05 Member: 221004Members
    Somehow it amuses me that the duplicated prefab id fix was duplicated.

    (I know they were probably different prefabs. But still.)
  • SidchickenSidchicken Plumbing the subnautican depths Join Date: 2016-02-16 Member: 213125Members
    Coranth wrote: »
    37208 reinforced dive suit deflects SpikePlantProjectile

    50999841.jpg

  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
  • yomamayomama On the freeway Join Date: 2016-04-17 Member: 215861Members
    I'm sure they're going to cone up with something better for the sentimental pda...
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    37344 Replacing FragmentVisualsSpawners with EntitySlots WIP

    37343 Cleaned up mechaism for globally disabling water surface and water volume. Fixed issue where disabling water volume wouldn't disable caustics. Fixed light shafts showing up inside the Cyclops

    37342 Removed obsolete WaterVolume script

    37341 Fixed unit tests and duplicate prefab (with Jonas' help/permission)

    37340 Cleaned up mechaism for globally disabling water surface and water volume. Fixed issue where disabling water volume wouldn't disable caustics. Fixed light shafts showing up inside the Cyclops

    37339 minor fixes

    37338replace VFXPrefabOverlay by VFXOverlayMaterial
    - Add WaterClipProxy check
    - No longer check if renderer.isVisible

    37335 prefab adjust

    37334 - Remove MeshColliders from GrandReefAbandonedBase
    - fix null ref in VFXSurfaceApplicator

    37333 Adjusted maximum resolution of the Material_SiliconRubber normal and specular maps to reduce texture memory usage

    37332 Removed obsolete MainMenuBackground texture

    37330 tweeks to lost river sound, music for lost river tree and sounds for ghotrays

    37329 tweeks to lost river sound, music for lost river tree and sounds for ghotrays

    37327 Fix AbandonedGrandReefBase interior lighting

    37326 prefab touch

    37325 warper melee attack

    37324 /main/precursor_interior prefabs p1

    37323 /main/precursor_interior prefabs p1

    37305 WIP

    37301 added sound on damage to seamoth and exosuit

    37300 prefab touch

    37299 /main/sound on damage for vehicles

    37298 added sound on damage for seamoth and exo

    37297 slightly more apropreate placeholder sounds

    37290 Removed bitey mouth. Added tech type for baby

    37289 Removed duplicate .prefab

    37288 Re-made changes to code and prefab

    37287 Cleanup.

    37286 Added hatching of Sea Emeperor babies. Added Sea Emperor baby prefab. Added placeholder sounds for hatching

    37285 Show hatching analysis to known recipes

    37284 Removed Bailer

    37283 changed prison cell level to batch. added animated levi

    37282 Cleanup.

    37281 Cleanup.

    37280 Removed unnecessary code.

    37279 Removed obsolete files (include blender files that cause problems on project import)

    37278 Removed ancient files in the Resources directory. Removed ancient scenes

    37276 Fixed compiler errors.

    37275 Removed ancient blender files

    37273 Added goto aquarium and goto gun_inside
    Removed signal crates from the world (so we can focus on the story)
    Added placeholder sounds for story

    37272 Implemented PlayOneShot with volume support. Re-added FMOD editor extension.

    37271 Added goto aquarium and goto gun_inside
    Removed signal crates from the world (so we can focus on the story)
    Added placeholder sounds for story

    37270 Added IGP hull plate

    37268 Merge error in CraftTree

    37267 Updated prefab techtype

    37266 Updated ignore.conf

    37265 Removed .user folder.

    37264 Added FMOD studio settings.

    37262 Incubator menu

    37261 Migrated FMOD project to 1.08.10.

    37260 red

    37259 Fixed all compiler errors.

    37238 textures xwitched to compressed, life_pod decal textures resized

    37258 Moved IGP HP definition in TechType.cs

    37256 /main/chops-ghostray prefab

    37255 Replaced FMOD integration with version 1.08.10

    37253 added protoinclude on base class and fixed skyappliers

    37251 /main/sunbeam radio starts storygoalcustomeventhandler add

    37250 added incomplete custom story event handler

    37249 Added sea dragon.

    37248 assigned empty vfx sound field

    37247 sunbeam radio starts

    37245 rocket tooltips didn't get checked in, added

    37244 - Add VFXOverlayMaterial
    - Add Warper FX: gate, material overlay, screenFX, projectile
    - Fix VFXSurfaceApplicator editor tool not working on prefabs in Project

    37242 - Fix VFXSurfaceApplicator not working on prefabs in Project
    - Add WarpScreenFX
    - tweak Warper FX

    37241 /main 2016-09-06 17:42:52 Scott Thunelius rocket grey merge

    37240 added rocket to a fragment so it must be cheated to be unlocked

    37237 /main/textures switched from truecolor to compressed

    37236 /main/precursor_interior prefabs p1

    37235 Fixed a random animator problem on base section

    37234 warper WIP: added warper spawner

    37232 Exclude Player's head from VFXOverlayMaterial
    - Fix VFXIgnoreOverlayMaterial logic
    - Tweak warped overlay

    37230 Fixing missing biome settings.

    37229 - Add VFXOverlayMaterial.ApplyAndForgetOverlay method
    - Add xWarper_PortalOut FX
    - tweak Warper FX

    37228 New ILZ temperatures.

    37227 /main/warper2 2016-09-06 12:16:06 Igor Popov

    37226 /main/warper2 2016-09-06 12:15:18 Igor Popov warp ball attack wip

    37224 slots, blocktypes, ent distr first pass

    37223 /main/precursor_interior prefabs p1 2016-09-05 21:59:37 Sergey Solovyov

    37222 Translation files update. Legacy database update.


    So much awesome here...
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    I just got a HUGE 250MB+ Update. I... I think the Sea Emperor got updated--or maybe something else? Wow...
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