reminds me of that movie with the n.t.i which now that i think of it might be where they got this game idea from a underwater mining crew (movie was drilling for oil) both run into alien life underwater both got separated from safety hope you dev's dont get coppy right this game is fun even though its a old movie think it was called "the abyss"
SidchickenPlumbing the subnautican depthsJoin Date: 2016-02-16Member: 213125Members
Know what would be fun is if there were holiday easter eggs, like you play on halloween and all the fauna are zombies, or you play on christmas and a warper with a jolly red suit shows up and leaves you supply crates.
Interesting that they state it's the barebones story - in other worlds, the first draft. If what's on this Card is only the first draft.... then what's the final cut going to be like.
100,000 updates to go, 100,000 updates
One comes down, adds more to the game,
120,000 updates to go...
Of all sizes, too... 125MB, 10MB, 13MB, 2MB, 1MB... what are they doing?!
Small fixes here and there, those big sized updates that are up to 100 mbs or more, I see those it means its time to start a new game cause they added something new to the world.
A Craftable Time Capsule More info on this. That'd be one hell of a memorial...
Thank all the underwater gods that the capsules will be moderated in some way. I have really bad experience from this little 'game' called Moirai where another player's addition spoiled the entire plot twist of the game for me, and drowned me in obscenities and swear words...
A Craftable Time Capsule More info on this. That'd be one hell of a memorial...
Thank all the underwater gods that the capsules will be moderated in some way. I have really bad experience from this little 'game' called Moirai where another player's addition spoiled the entire plot twist of the game for me, and drowned me in obscenities and swear words...
Don't worry, they have a plan to stop that from happening (involve's going through Steam community)
37344 Replacing FragmentVisualsSpawners with EntitySlots WIP
37343 Cleaned up mechaism for globally disabling water surface and water volume. Fixed issue where disabling water volume wouldn't disable caustics. Fixed light shafts showing up inside the Cyclops
37342 Removed obsolete WaterVolume script
37341 Fixed unit tests and duplicate prefab (with Jonas' help/permission)
37340 Cleaned up mechaism for globally disabling water surface and water volume. Fixed issue where disabling water volume wouldn't disable caustics. Fixed light shafts showing up inside the Cyclops
37339 minor fixes
37338replace VFXPrefabOverlay by VFXOverlayMaterial
- Add WaterClipProxy check
- No longer check if renderer.isVisible
37335 prefab adjust
37334 - Remove MeshColliders from GrandReefAbandonedBase
- fix null ref in VFXSurfaceApplicator
37333 Adjusted maximum resolution of the Material_SiliconRubber normal and specular maps to reduce texture memory usage
37332 Removed obsolete MainMenuBackground texture
37330 tweeks to lost river sound, music for lost river tree and sounds for ghotrays
37329 tweeks to lost river sound, music for lost river tree and sounds for ghotrays
37301 added sound on damage to seamoth and exosuit
37300 prefab touch
37299 /main/sound on damage for vehicles
37298 added sound on damage for seamoth and exo
37297 slightly more apropreate placeholder sounds
37290 Removed bitey mouth. Added tech type for baby
37289 Removed duplicate .prefab
37288 Re-made changes to code and prefab
37287 Cleanup.
37286 Added hatching of Sea Emeperor babies. Added Sea Emperor baby prefab. Added placeholder sounds for hatching
37285 Show hatching analysis to known recipes
37284 Removed Bailer
37283 changed prison cell level to batch. added animated levi
37282 Cleanup.
37281 Cleanup.
37280 Removed unnecessary code.
37279 Removed obsolete files (include blender files that cause problems on project import)
37278 Removed ancient files in the Resources directory. Removed ancient scenes
37276 Fixed compiler errors.
37275 Removed ancient blender files
37273 Added goto aquarium and goto gun_inside
Removed signal crates from the world (so we can focus on the story)
Added placeholder sounds for story
37272 Implemented PlayOneShot with volume support. Re-added FMOD editor extension.
37271 Added goto aquarium and goto gun_inside
Removed signal crates from the world (so we can focus on the story)
Added placeholder sounds for story
37270 Added IGP hull plate
37268 Merge error in CraftTree
37267 Updated prefab techtype
37266 Updated ignore.conf
37265 Removed .user folder.
37264 Added FMOD studio settings.
37262 Incubator menu
37261 Migrated FMOD project to 1.08.10.
37260 red
37259 Fixed all compiler errors.
37238 textures xwitched to compressed, life_pod decal textures resized
37258 Moved IGP HP definition in TechType.cs
37256 /main/chops-ghostray prefab
37255 Replaced FMOD integration with version 1.08.10
37253 added protoinclude on base class and fixed skyappliers
37251 /main/sunbeam radio starts storygoalcustomeventhandler add
37250 added incomplete custom story event handler
37249 Added sea dragon.
37248 assigned empty vfx sound field
37247 sunbeam radio starts
37245 rocket tooltips didn't get checked in, added
37244 - Add VFXOverlayMaterial
- Add Warper FX: gate, material overlay, screenFX, projectile
- Fix VFXSurfaceApplicator editor tool not working on prefabs in Project
37242 - Fix VFXSurfaceApplicator not working on prefabs in Project
- Add WarpScreenFX
- tweak Warper FX
37241 /main 2016-09-06 17:42:52 Scott Thunelius rocket grey merge
37240 added rocket to a fragment so it must be cheated to be unlocked
37237 /main/textures switched from truecolor to compressed
37236 /main/precursor_interior prefabs p1
37235 Fixed a random animator problem on base section
37234 warper WIP: added warper spawner
37232 Exclude Player's head from VFXOverlayMaterial
- Fix VFXIgnoreOverlayMaterial logic
- Tweak warped overlay
37230 Fixing missing biome settings.
37229 - Add VFXOverlayMaterial.ApplyAndForgetOverlay method
- Add xWarper_PortalOut FX
- tweak Warper FX
37228 New ILZ temperatures.
37227 /main/warper2 2016-09-06 12:16:06 Igor Popov
37226 /main/warper2 2016-09-06 12:15:18 Igor Popov warp ball attack wip
37376 Added first version of prison with hatching station, hatchable eggs and sea emperor babies. Lots of placeholder sounds. Slightly more appropriate placeholder sounds from Simon. Removed signal crates from the world (so we can focus on the story). Added goto aquarium and goto gun_inside
Comments
I know! Did @Coranth die or something?
37036 Fixed bug in FragmentVisualsSpawner. Fixed nuclear reactor fragments.
37035 Disable key box on consoles
37034 Email box can be dismissed
37033 Updated secondary right panels positioning
37032 Layout improved
37031 Better weird resolution handling, adjusted secondary right panels positioning
37029 /main/main menu update 20160825 Right side layout figured out
37028 Right column vartical layout almost done
37027 New blueprint notifications and other changes.
..........
Warp FX
Heat Screen FX
https://trello.com/c/fqoNDZQ2/5833-include-o2-notifications-in-hardcore-mode
Work continues on the Rocket
https://trello.com/c/anYgEK6M/5830-reinforcement-suit-improvements
<- Zombie: "Nuuuuuuhhhhhh....... Trrrrreeeeeeeeelllllllooooooooo..... Cheeeeeeeeeeckiiiiiinnnnsssss....."
Maybe it's a good thing your brains aren't made of trello checkins, or Coranth would be breaking down your door.
That. Sounds. AWESOME.
Anticipation...!!!
100,000 updates to go, 100,000 updates
One comes down, adds more to the game,
120,000 updates to go...
Of all sizes, too... 125MB, 10MB, 13MB, 2MB, 1MB... what are they doing?!
Small fixes here and there, those big sized updates that are up to 100 mbs or more, I see those it means its time to start a new game cause they added something new to the world.
A Craftable Time Capsule More info on this. That'd be one hell of a memorial...
Thank all the underwater gods that the capsules will be moderated in some way. I have really bad experience from this little 'game' called Moirai where another player's addition spoiled the entire plot twist of the game for me, and drowned me in obscenities and swear words...
Don't worry, they have a plan to stop that from happening (involve's going through Steam community)
Latest doohockeys...
37219 textures switched from truecolor to compressed
37216 Translation files update. Legacy database update.
37215 Lava base updates and continued art pass
37214 Last bits of polish to base.
37213 /main/precursor_interior prefabs p1
37212 fix duplicated prefab id
37211 fix duplicated prefab id
37210 heat/fire damage FX, reinforced dive suit fragment, reinforced suit deflects spike plant's spikes, added fire damage type (different screen FX than heat), Player.cs code cleanup
37209 added ReinforcedDiveSuitFragment
37208 reinforced dive suit deflects SpikePlantProjectile
(I know they were probably different prefabs. But still.)
37343 Cleaned up mechaism for globally disabling water surface and water volume. Fixed issue where disabling water volume wouldn't disable caustics. Fixed light shafts showing up inside the Cyclops
37342 Removed obsolete WaterVolume script
37341 Fixed unit tests and duplicate prefab (with Jonas' help/permission)
37340 Cleaned up mechaism for globally disabling water surface and water volume. Fixed issue where disabling water volume wouldn't disable caustics. Fixed light shafts showing up inside the Cyclops
37339 minor fixes
37338replace VFXPrefabOverlay by VFXOverlayMaterial
- Add WaterClipProxy check
- No longer check if renderer.isVisible
37335 prefab adjust
37334 - Remove MeshColliders from GrandReefAbandonedBase
- fix null ref in VFXSurfaceApplicator
37333 Adjusted maximum resolution of the Material_SiliconRubber normal and specular maps to reduce texture memory usage
37332 Removed obsolete MainMenuBackground texture
37330 tweeks to lost river sound, music for lost river tree and sounds for ghotrays
37329 tweeks to lost river sound, music for lost river tree and sounds for ghotrays
37327 Fix AbandonedGrandReefBase interior lighting
37326 prefab touch
37325 warper melee attack
37324 /main/precursor_interior prefabs p1
37323 /main/precursor_interior prefabs p1
37305 WIP
37301 added sound on damage to seamoth and exosuit
37300 prefab touch
37299 /main/sound on damage for vehicles
37298 added sound on damage for seamoth and exo
37297 slightly more apropreate placeholder sounds
37290 Removed bitey mouth. Added tech type for baby
37289 Removed duplicate .prefab
37288 Re-made changes to code and prefab
37287 Cleanup.
37286 Added hatching of Sea Emeperor babies. Added Sea Emperor baby prefab. Added placeholder sounds for hatching
37285 Show hatching analysis to known recipes
37284 Removed Bailer
37283 changed prison cell level to batch. added animated levi
37282 Cleanup.
37281 Cleanup.
37280 Removed unnecessary code.
37279 Removed obsolete files (include blender files that cause problems on project import)
37278 Removed ancient files in the Resources directory. Removed ancient scenes
37276 Fixed compiler errors.
37275 Removed ancient blender files
37273 Added goto aquarium and goto gun_inside
Removed signal crates from the world (so we can focus on the story)
Added placeholder sounds for story
37272 Implemented PlayOneShot with volume support. Re-added FMOD editor extension.
37271 Added goto aquarium and goto gun_inside
Removed signal crates from the world (so we can focus on the story)
Added placeholder sounds for story
37270 Added IGP hull plate
37268 Merge error in CraftTree
37267 Updated prefab techtype
37266 Updated ignore.conf
37265 Removed .user folder.
37264 Added FMOD studio settings.
37262 Incubator menu
37261 Migrated FMOD project to 1.08.10.
37260 red
37259 Fixed all compiler errors.
37238 textures xwitched to compressed, life_pod decal textures resized
37258 Moved IGP HP definition in TechType.cs
37256 /main/chops-ghostray prefab
37255 Replaced FMOD integration with version 1.08.10
37253 added protoinclude on base class and fixed skyappliers
37251 /main/sunbeam radio starts storygoalcustomeventhandler add
37250 added incomplete custom story event handler
37249 Added sea dragon.
37248 assigned empty vfx sound field
37247 sunbeam radio starts
37245 rocket tooltips didn't get checked in, added
37244 - Add VFXOverlayMaterial
- Add Warper FX: gate, material overlay, screenFX, projectile
- Fix VFXSurfaceApplicator editor tool not working on prefabs in Project
37242 - Fix VFXSurfaceApplicator not working on prefabs in Project
- Add WarpScreenFX
- tweak Warper FX
37241 /main 2016-09-06 17:42:52 Scott Thunelius rocket grey merge
37240 added rocket to a fragment so it must be cheated to be unlocked
37237 /main/textures switched from truecolor to compressed
37236 /main/precursor_interior prefabs p1
37235 Fixed a random animator problem on base section
37234 warper WIP: added warper spawner
37232 Exclude Player's head from VFXOverlayMaterial
- Fix VFXIgnoreOverlayMaterial logic
- Tweak warped overlay
37230 Fixing missing biome settings.
37229 - Add VFXOverlayMaterial.ApplyAndForgetOverlay method
- Add xWarper_PortalOut FX
- tweak Warper FX
37228 New ILZ temperatures.
37227 /main/warper2 2016-09-06 12:16:06 Igor Popov
37226 /main/warper2 2016-09-06 12:15:18 Igor Popov warp ball attack wip
37224 slots, blocktypes, ent distr first pass
37223 /main/precursor_interior prefabs p1 2016-09-05 21:59:37 Sergey Solovyov
37222 Translation files update. Legacy database update.
So much awesome here...
Ah, that's why...