Just so we're all on the same page. The request is to hide everything except the Exo, right?
Yes.
The thing is it's hard for me to feel and control minigun's spin up with no viewmodel. Same as sprint/no sprint control (I'm using button click to sprint) but sprint miss is less fatal.
Note that this is the last version where anything new is introduced. I'm stopping all work on new features for the mod. The only thing I will do from this point forward is maintenance (ie. keeping the mod working between builds and fix any lua errors caused by NS2+). I can't rule out that I might work on this again in the future, but some things will have to change. So for now I only promise to keep it working, as that's the least I can do for you guys. I want to express my deep gratitude to everyone that has supported me through the years and years I've spent in this community and wish this wasn't necessary.
But then you went and said this, and left me wondering about everything that could have been!
You should see all the notes I have for ideas I still wanted to implement!
I'm so used to NS2+ features being commonplace that I feel like they've always been there, and I can't imagine the game without them now. Thanks for all the work you've done
FrozenNew York, NYJoin Date: 2010-07-02Member: 72228Members, Constellation
I understand no more new stuff, but in the future if I could right click someones name on the scoreboard (from my team) and select a color for them to be displayed on the map that would be really helpful.
I'm realizing how nice it would be to mark the really weak links in your team in another color so you don't consider that part of the map covered in the same way as usual. Similar could be applied to your teams carry being marked so you know that area is better covered.
I understand no more new stuff, but in the future if I could right click someones name on the scoreboard (from my team) and select a color for them to be displayed on the map that would be really helpful.
I'm realizing how nice it would be to mark the really weak links in your team in another color so you don't consider that part of the map covered in the same way as usual. Similar could be applied to your teams carry being marked so you know that area is better covered.
Color based on hive skill? color changes every 500+ skill ? now that would have been great
I understand no more new stuff, but in the future if I could right click someones name on the scoreboard (from my team) and select a color for them to be displayed on the map that would be really helpful.
I'm realizing how nice it would be to mark the really weak links in your team in another color so you don't consider that part of the map covered in the same way as usual. Similar could be applied to your teams carry being marked so you know that area is better covered.
Color based on hive skill? color changes every 500+ skill ? now that would have been great
Instead of asking for more features people should be asking what the hell has happened to make (one of?) the most important developer(s) ns2 has quit.
Thanks to mendasp we probably have 20% higher retention rate than we would have had without his brilliant work over the years. He really has made the game SO much better.
Still waiting to hear what changed (or i suppose whats NOT going to change as i expect).
Instead of asking for more features people should be asking what the hell has happened to make (one of?) the most important developer(s) ns2 has quit.
Thanks to mendasp we probably have 20% higher retention rate than we would have had without his brilliant work over the years. He really has made the game SO much better.
Instead of asking for more features people should be asking what the hell has happened to make (one of?) the most important developer(s) ns2 has quit.
Thanks to mendasp we probably have 20% higher retention rate than we would have had without his brilliant work over the years. He really has made the game SO much better.
I don't think UWE thinks this is true.
CDT or the top head of CDT? :P
Btw, one fun fact "Learn to recognize the value of the work you are doing and not be swayed by the few that bark at you without all the facts. - Dillon Savage"
Mendasp, could u add separate option "Hide viewmodel for exo"?
Here it is!
I just published an update, here's the changelog:
- Hidden viewmodels option now only has the following entries: "Display all", "Hide all" and "Custom". Added individual customizable options for Marine, Alien, and Exo viewmodels for the Custom option.
So I got a Google Doc where @Golden proposed a reorganization of the options menu so everything's easier to find. I like some of the things done here but I'd like to hear everyone's thoughts on it before I start moving stuff around.
General (aka misc)
Caster Mode
UI Scaling Version
UI Scaling
Team Specific Sensitivities
Team Specific FOV
Draw Viewmodel
(Comm) Marine Click Selection
(Comm) Spacebar Player Alerts
UI (Stuff that doesn’t move)
Marine Minimap
Marine Health Bars
Marine Comm Actions
Upgrade Level UI
Show Welder As Upgrade
Classic Ammo Counter
Low Ammo Warning
HUD Bars (Marine)
HUD Bars (Aliens)
Alien Circles
Instant Alien Health Bar
Alien Vision
Default AV State
Minimal GUI
Comm Name / Team Res
Game Time
Crosshair Scale
Objective Banners
Research Notifications
Weapon Inventory
RT Count Dots
HUD (Stuff that moves)
Weapon Tracers
Motion Tracking Circle
Dynamically Colored Repair Icon
Weapon Autopickup
Autopickup Better Weapon
Pickup Expiration Bar
Dynamically Colored Expiration Bar
Killfeed Scale
Killfeed Icon Scale
Killfeed Highlight
Use Custom Killfeed Highlight Color
Waypoints
Automatic Waypoints
Nameplate Style
Small Nameplates
Nameplates Distance
Score Popup
Score Popup Color
Assist Score Popup
Assists Popup Color
Damage Indicators (duh)
Shotgun Damage Numbers
Faster Damage Numbers
Overkill Damage Numbers
Damage Number Fade Time
Hit Indicator Fade Time
Damage Numbers Scale
Marine Damage Numbers Color
Alien Damage Numbers Color
Server-side Blood Hits
Map Options (governing map behavior/modification)
Overview Opacity
Location Text Opacity
(Comm) Building Highlight
(Comm) Building Highlight Color
Marine Minimap Player Color
Alien Minimap Player color
Use Custom Minimap Arrow Color
Tech Point / Res Node Minimap Color
Friends Highlighting
Phase Gate Lines
Minimap Key Behavior
Spectator Overhead Smoothing
Yes I've had to tell people what tab certain options are under and it seems to be difficult to find things as it is now. Maybe even have one category labeled (FPS settings, increase your performance options) - this way people know what options can help increase performance very quickly.
So I got a Google Doc where @Golden proposed a reorganization of the options menu so everything's easier to find. I like some of the things done here but I'd like to hear everyone's thoughts on it before I start moving stuff around.
General (aka misc)
Caster Mode
UI Scaling Version
UI Scaling
Team Specific Sensitivities
Team Specific FOV
Draw Viewmodel
(Comm) Marine Click Selection
(Comm) Spacebar Player Alerts
UI (Stuff that doesn’t move)
Marine Minimap
Marine Health Bars
Marine Comm Actions
Upgrade Level UI
Show Welder As Upgrade
Classic Ammo Counter
Low Ammo Warning
HUD Bars (Marine)
HUD Bars (Aliens)
Alien Circles
Instant Alien Health Bar
Alien Vision
Default AV State
Minimal GUI
Comm Name / Team Res
Game Time
Crosshair Scale
Objective Banners
Research Notifications
Weapon Inventory
RT Count Dots
HUD (Stuff that moves)
Weapon Tracers
Motion Tracking Circle
Dynamically Colored Repair Icon
Weapon Autopickup
Autopickup Better Weapon
Pickup Expiration Bar
Dynamically Colored Expiration Bar
Killfeed Scale
Killfeed Icon Scale
Killfeed Highlight
Use Custom Killfeed Highlight Color
Waypoints
Automatic Waypoints
Nameplate Style
Small Nameplates
Nameplates Distance
Score Popup
Score Popup Color
Assist Score Popup
Assists Popup Color
Damage Indicators (duh)
Shotgun Damage Numbers
Faster Damage Numbers
Overkill Damage Numbers
Damage Number Fade Time
Hit Indicator Fade Time
Damage Numbers Scale
Marine Damage Numbers Color
Alien Damage Numbers Color
Server-side Blood Hits
Map Options (governing map behavior/modification)
Overview Opacity
Location Text Opacity
(Comm) Building Highlight
(Comm) Building Highlight Color
Marine Minimap Player Color
Alien Minimap Player color
Use Custom Minimap Arrow Color
Tech Point / Res Node Minimap Color
Friends Highlighting
Phase Gate Lines
Minimap Key Behavior
Spectator Overhead Smoothing
Comments
Keeping it working sounds perfectly fine to me.
Well I wasn't thinking of options necessarily, the game can be polished further. For example, spectator features, better stats, etc.
Mendasp'll be back. Noone can truly leave this community! ™
I see what you did there.
Had 5 mins to spent https://github.com/Mendasp/NS2Plus/pull/11
Just so we're all on the same page. The request is to hide everything except the Exo, right?
Hmm. Good point, but I think it would be best to hide only the Exo.
Yes.
The thing is it's hard for me to feel and control minigun's spin up with no viewmodel. Same as sprint/no sprint control (I'm using button click to sprint) but sprint miss is less fatal.
But then you went and said this, and left me wondering about everything that could have been!
I'm so used to NS2+ features being commonplace that I feel like they've always been there, and I can't imagine the game without them now. Thanks for all the work you've done
Maybe the best decision will make option
Draw Viewmodel [Draw/Hide] wich will pull out details:
Draw Marine
Draw Aliens
Draw Exo
?
I'm realizing how nice it would be to mark the really weak links in your team in another color so you don't consider that part of the map covered in the same way as usual. Similar could be applied to your teams carry being marked so you know that area is better covered.
Color based on hive skill? color changes every 500+ skill ? now that would have been great
Rainbow minimaps!
Instead of asking for more features people should be asking what the hell has happened to make (one of?) the most important developer(s) ns2 has quit.
Thanks to mendasp we probably have 20% higher retention rate than we would have had without his brilliant work over the years. He really has made the game SO much better.
Still waiting to hear what changed (or i suppose whats NOT going to change as i expect).
Sad times man.
CDT or the top head of CDT? :P
Btw, one fun fact "Learn to recognize the value of the work you are doing and not be swayed by the few that bark at you without all the facts. - Dillon Savage"
Here it is!
I just published an update, here's the changelog:
- Hidden viewmodels option now only has the following entries: "Display all", "Hide all" and "Custom". Added individual customizable options for Marine, Alien, and Exo viewmodels for the Custom option.
Let me know if something broke in the process.
Caster Mode
UI Scaling Version
UI Scaling
Team Specific Sensitivities
Team Specific FOV
Draw Viewmodel
(Comm) Marine Click Selection
(Comm) Spacebar Player Alerts
UI (Stuff that doesn’t move)
Marine Minimap
Marine Health Bars
Marine Comm Actions
Upgrade Level UI
Show Welder As Upgrade
Classic Ammo Counter
Low Ammo Warning
HUD Bars (Marine)
HUD Bars (Aliens)
Alien Circles
Instant Alien Health Bar
Alien Vision
Default AV State
Minimal GUI
Comm Name / Team Res
Game Time
Crosshair Scale
Objective Banners
Research Notifications
Weapon Inventory
RT Count Dots
HUD (Stuff that moves)
Weapon Tracers
Motion Tracking Circle
Dynamically Colored Repair Icon
Weapon Autopickup
Autopickup Better Weapon
Pickup Expiration Bar
Dynamically Colored Expiration Bar
Killfeed Scale
Killfeed Icon Scale
Killfeed Highlight
Use Custom Killfeed Highlight Color
Waypoints
Automatic Waypoints
Nameplate Style
Small Nameplates
Nameplates Distance
Score Popup
Score Popup Color
Assist Score Popup
Assists Popup Color
Damage Indicators (duh)
Shotgun Damage Numbers
Faster Damage Numbers
Overkill Damage Numbers
Damage Number Fade Time
Hit Indicator Fade Time
Damage Numbers Scale
Marine Damage Numbers Color
Alien Damage Numbers Color
Server-side Blood Hits
Map Options (governing map behavior/modification)
Overview Opacity
Location Text Opacity
(Comm) Building Highlight
(Comm) Building Highlight Color
Marine Minimap Player Color
Alien Minimap Player color
Use Custom Minimap Arrow Color
Tech Point / Res Node Minimap Color
Friends Highlighting
Phase Gate Lines
Minimap Key Behavior
Spectator Overhead Smoothing
Audio
Hitsounds
Hitsounds Pitch Modifier
Ambient Sounds
Graphics (lighting/particles/etc.)
Map Particles
Minimal Particles
Ragdoll Instant Dissolve Effect
NSL Low Lights -> rename to Performance Lighting?
Flashlight Atmospherics
Blur
Max Decal Lifetime (Minutes)
Stats/Scoreboard
Auto-Center Scoreboard
KDA/KAD
Stats UI
End Game Stats UI Order
Maybe add GoldenMode to ns2+ settings so it will randomize the order every time you open it :P
Edit: Also I think a new menu ordering would be greatly appreciated.
I disagreed with your post only because golden asked for awesomes #fishingforlikes