- Fixed edge case where alien colored text would be faded when using disabled viewmodels and cloaking.
- Fixed minimap/commander highlight colors not being applied.
- Fixed nameplates distance setting not taking effect.
- Fixed vanilla bug where dropped weapon expire timers and respawn timers didn't work for Commanders.
- Fixed vanilla bug where nameplates would still show in addition to the Insight frames in Overhead Spectator if the camera was close enough.
- Updated spectator help text with updated drawing/clearing binds.
I added an option to revert to the old broken scaling for the weirdos that liked it, it's the last option in the Misc tab. It will require a game restart or map change since the HUD is already set up if you change it ingame.
MephillesGermanyJoin Date: 2013-08-07Member: 186634Members, NS2 Map Tester, NS2 Community Developer
can you also implement a "mute all" function? It is really annoying if you spec a pub game and you hear everyone talking at the same time... and on servers like woozas for example it is hard work to mute them one by one
- Fixed average team skill not showing under some circumstances.
- Fixed gametime not adapting to resolution changes correctly.
- Fixed script error when switching Caster Mode in certain conditions.
- End game stats now displays class time distribution (time spent as Skulk, Fade, Rifle, Dead, etc).
FrozenNew York, NYJoin Date: 2010-07-02Member: 72228Members, Constellation
I'm not sure if it's due to scaling, or if I just never noticed.
But I'm using the ns1 style health bars so they're peripheral. The jetpack fuel indicator is now overlapping that @ 1080p, so it's impossible to see without staring
- Made empty Tech Points and Resource Nodes colored so they're easier to distinguish. Color is customizable. Available in HUD tab.
Note that this is the last version where anything new is introduced. I'm stopping all work on new features for the mod. The only thing I will do from this point forward is maintenance (ie. keeping the mod working between builds and fix any lua errors caused by NS2+). I can't rule out that I might work on this again in the future, but some things will have to change. So for now I only promise to keep it working, as that's the least I can do for you guys. I want to express my deep gratitude to everyone that has supported me through the years and years I've spent in this community and wish this wasn't necessary.
I do accept merge requests if anyone is inclined to work on new stuff, I will review and publish them as needed.
The news that have made me take this decision will be out soon (I hope) and you'll be able to decide for yourselves if I have good reason for this or not.
- Made empty Tech Points and Resource Nodes colored so they're easier to distinguish. Color is customizable. Available in HUD tab.
Note that this is the last version where anything new is introduced. I'm stopping all work on new features for the mod. The only thing I will do from this point forward is maintenance (ie. keeping the mod working between builds and fix any lua errors caused by NS2+). I can't rule out that I might work on this again in the future, but some things will have to change. So for now I only promise to keep it working, as that's the least I can do for you guys. I want to express my deep gratitude to everyone that has supported me through the years and years I've spent in this community and wish this wasn't necessary.
I do accept merge requests if anyone is inclined to work on new stuff, I will review and publish them as needed.
The news that have made me take this decision will be out soon (I hope) and you'll be able to decide for yourselves if I have good reason for this or not.
Mendasp is Credit to NS2 community! As not enough people have said, many thanks for all that you've done behind the scenes on NS2 work.
Comments
custom colour is enabled (this one only changes the colour of my own position on the map) and caster mode is disabled
- Fixed minimap/commander highlight colors not being applied.
- Fixed nameplates distance setting not taking effect.
- Fixed vanilla bug where dropped weapon expire timers and respawn timers didn't work for Commanders.
- Fixed vanilla bug where nameplates would still show in addition to the Insight frames in Overhead Spectator if the camera was close enough.
- Updated spectator help text with updated drawing/clearing binds.
Blah blah.
I added an option to revert to the old broken scaling for the weirdos that liked it, it's the last option in the Misc tab. It will require a game restart or map change since the HUD is already set up if you change it ingame.
Alt+F4 is good at muting when you join that server.
- Fixed gametime not adapting to resolution changes correctly.
- Fixed script error when switching Caster Mode in certain conditions.
- End game stats now displays class time distribution (time spent as Skulk, Fade, Rifle, Dead, etc).
-Your biggest fan
Golden
But I'm using the ns1 style health bars so they're peripheral. The jetpack fuel indicator is now overlapping that @ 1080p, so it's impossible to see without staring
More to come.
I do for now!
Why would I ever do that.
Dragon pls.
Note that this is the last version where anything new is introduced. I'm stopping all work on new features for the mod. The only thing I will do from this point forward is maintenance (ie. keeping the mod working between builds and fix any lua errors caused by NS2+). I can't rule out that I might work on this again in the future, but some things will have to change. So for now I only promise to keep it working, as that's the least I can do for you guys. I want to express my deep gratitude to everyone that has supported me through the years and years I've spent in this community and wish this wasn't necessary.
I do accept merge requests if anyone is inclined to work on new stuff, I will review and publish them as needed.
The news that have made me take this decision will be out soon (I hope) and you'll be able to decide for yourselves if I have good reason for this or not.
Mendasp is Credit to NS2 community! As not enough people have said, many thanks for all that you've done behind the scenes on NS2 work.
You should see all the notes I have for ideas I still wanted to implement!