NS2+ (The mod previously known as Custom HUD)

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Comments

  • WalsaWalsa Join Date: 2011-06-28 Member: 106813Members, Reinforced - Shadow Posts: 117 Advanced user
    YESSS, the NSL lights, thank you <3
  • Koga73Koga73 Denmark Join Date: 2015-12-11 Member: 209895Members Posts: 3 Fully active user
  • KeatsKeats United States Join Date: 2014-11-04 Member: 199413Members, NS2 Playtester, Reinforced - Shadow Posts: 154 Advanced user
    I may have found a bug. When creating a local server with NS2+, the initial map will load fine. Changing to a second map will load into a black screen with lua errors:
    Consistency checking took 1 seconds
    Server  : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
    [Server] Script Error #1: File not found: lua/NS2Plus/CHUD_Shared.lua
        Call stack:
        #1: Load lua/ModLoader.lua:168
            fileName = "lua/NS2Plus/CHUD_Shared.lua"
            reload = nil
        #2: Load lua/ModLoader.lua:173
            fileName = "lua/Class.lua"
            reload = nil
            (for generator) = function
            (for state) =  {1="lua/NS2Plus/CHUD_Shared.lua", 2="lua/NS2Plus/CHUD_Server.lua", lua/NS2Plus/CHUD_Server.lua=2, lua/NS2Plus/CHUD_Shared.lua=1 }
            (for control) = 1
            _ = 1
            hookFile = "lua/NS2Plus/CHUD_Shared.lua"
        #3: lua/PostLoadMod.lua:8
        #4: oldScriptLoad [C]:-1
        #5: Load lua/ModLoader.lua:168
            fileName = "lua/PostLoadMod.lua"
            reload = nil
        #6: lua/Server.lua:416
            chatMessageCount = 0
            reservedSlots =  {amount=0, ids= { } }
            kMapEntityLoadPriorities =  {ns2_gamerules=1 }
            GetMapEntityLoadPriority = function
            DumpServerEntity = function
            LoadServerMapEntity = function
            OnMapPreLoad = function
            CheckForDuplicateLocations = function
            OnMapPostLoad = function
            OnCanPlayerHearPlayer = function
    [348.087] Worker 01 : Error: lua/ModLoader.lua:168: Couldn't load script 'lua/NS2Plus/CHUD_Shared.lua' (file not found)
    [Server] Script Error #2: lua/ModLoader.lua:168: Couldn't load script 'lua/NS2Plus/CHUD_Shared.lua' (file not found)
        Call stack:
        #1: oldScriptLoad [C]:-1
        #2: Load lua/ModLoader.lua:168
            fileName = "lua/NS2Plus/CHUD_Shared.lua"
            reload = nil
        #3: Load lua/ModLoader.lua:173
            fileName = "lua/Class.lua"
            reload = nil
            (for generator) = function
            (for state) =  {1="lua/NS2Plus/CHUD_Shared.lua", 2="lua/NS2Plus/CHUD_Server.lua", lua/NS2Plus/CHUD_Server.lua=2, lua/NS2Plus/CHUD_Shared.lua=1 }
            (for control) = 1
            _ = 1
            hookFile = "lua/NS2Plus/CHUD_Shared.lua"
        #4: lua/PostLoadMod.lua:8
        #5: oldScriptLoad [C]:-1
        #6: Load lua/ModLoader.lua:168
            fileName = "lua/PostLoadMod.lua"
            reload = nil
        #7: lua/Server.lua:416
            chatMessageCount = 0
            reservedSlots =  {amount=0, ids= { } }
            kMapEntityLoadPriorities =  {ns2_gamerules=1 }
            GetMapEntityLoadPriority = function
            DumpServerEntity = function
            LoadServerMapEntity = function
            OnMapPreLoad = function
            CheckForDuplicateLocations = function
            OnMapPostLoad = function
            OnCanPlayerHearPlayer = function
    [348.088] Worker 01 : Loading 'maps/ns2_summit.level'
    Loading pathing mesh for level maps/ns2_summit.level
    [349.666] Worker 01 : Error: lua/Server.lua:384: attempt to index a nil value
    [Server] Script Error #3: lua/Server.lua:384: attempt to index a nil value
        Call stack:
        #1: lua/Server.lua:384
            highestPriority = 1
    Finished loading 'maps/ns2_summit.level'
    [353.282] Worker 11 : Downloading mods
    [353.683] Worker 11 : Finished downloading and installing mods
    [353.683] Worker 11 : Filesystem initialized, cache enabled
    [353.701] Worker 11 : Error: Mod NS2+ failed consistency checking and will be disabled ('models/marine/marine_noemissive.surface_shader' failed)
    [353.702] Worker 11 : Mounting mod '' from C:/Users/mendaspisgreat/AppData/Roaming/Natural Selection 2/Workshop/m21c35fad_1449002535/
    Loading config://ConsoleBindings.json
    Loading config://FavoriteServers.json
    Loading config://HistoryServers.json
    Loading config://RankedServers.json
    [354.851] Worker 11 : Loading 'maps/ns2_summit.level'
    Loading pathing mesh for level maps/ns2_summit.level
    Finished loading 'maps/ns2_summit.level'
    Client  : 0.000000 : INFO: LuaJIT setup: maxtrace=16,000, maxmcode=33,000
    Loading took 5.1151484777444 seconds
    Client connected (127.0.0.1)
    [359.573] ServerUpdate : Error: lua/Gamerules_Global.lua:36: attempt to index a nil value
    [Server] Script Error #4: lua/Gamerules_Global.lua:36: attempt to index a nil value
        Call stack:
        #1: lua/Gamerules_Global.lua:36
            client = ServerClient { }
    [359.574] ServerUpdate : Error: lua/NetworkMessages_Server.lua:319: attempt to index local 'player' (a nil value)
    [Server] Script Error #5: lua/NetworkMessages_Server.lua:319: attempt to index local 'player' (a nil value)
        Call stack:
        #1: lua/NetworkMessages_Server.lua:319
            client = ServerClient { }
            message =  {name="a pup named Scooby D" }
            name = "a pup named Scooby D"
            player = nil
    
    PM sent.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow Posts: 1,543 Advanced user
    I'm sure Mendasp will fix that asap
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