I hope so. Heavy armour doesn't really interfere with exos, and exos add quite a lot to the game. And maybe still have alien kham in the game but he's only able to issue orders to gorges and use infestation spike / mist, so there wouldn't be a "Dedicated" khammander but a player can pop in the hive to scout things out.
<!--quoteo(post=1985221:date=Sep 30 2012, 09:56 PM:name=eh?)--><div class='quotetop'>QUOTE (eh? @ Sep 30 2012, 09:56 PM) <a href="index.php?act=findpost&pid=1985221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Eh... those sound like really unappealing ideas.<!--QuoteEnd--></div><!--QuoteEEnd--> Agree, i hope xDragon will made it really like ns1 was.
<!--quoteo(post=1985226:date=Sep 30 2012, 10:02 PM:name={GGs} Chicken)--><div class='quotetop'>QUOTE ({GGs} Chicken @ Sep 30 2012, 10:02 PM) <a href="index.php?act=findpost&pid=1985226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the exo one holds some merit. Put it in so we can laugh at the guy who modeled and animated the heavy<!--QuoteEnd--></div><!--QuoteEEnd-->
Whats wrong with using original heavy model and animations and adding "better" textures?
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Does bhop actually work in the mod? Because it looks like the skulks are doing it <a href="http://youtu.be/rc7-dt6i3Nw?t=52s" target="_blank">here</a>.
This has renewed my interest in NS again, but I noticed one thing that concerns me from that trailer...
in the scene where marines are using jetpacks and bhopping through corridors, it appears the marines are moving way too fast. If memory serves, you lose a lot of your forward momentum once you touch the ground. Maybe have more vertical acceleration?
anyway.. first maps to ship with this HAS TO BE Tanith and Bast.
few sound bugs (think this is related to HA) Did fades always jump so high? bhopping as fade and i have to aim my xhair nearly at my feet to hit a marine
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I found the best part of the mod :) <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/73-eiqq1RKk"></param><embed src="http://www.youtube.com/v/73-eiqq1RKk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Kinda want to keep servers limited atleast initially, gonna take a couple days to stamp out any major bugs/quirks and constantly updating your server is annoying... There are steps on how to host a server on the website, you may need to refresh the page if you had visited it previously. You need to click on the banner screen to enter the second part.
<!--quoteo(post=1985606:date=Oct 2 2012, 01:04 AM:name=xDragon)--><div class='quotetop'>QUOTE (xDragon @ Oct 2 2012, 01:04 AM) <a href="index.php?act=findpost&pid=1985606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No hide armor on anything, fade does have Ns1 levels of HP, what are you shooting it with?<!--QuoteEnd--></div><!--QuoteEEnd--> Mainly seeing this with hmg/lmg - like a full hmg clip or 2-3 full lmg clips won't kill. The bullets seem to hit and the hit indicator will stay full red. Pistol/sg seem to kill fade in the ammount of hits you would expect however, which is why i was wondering about the hide armour.
Usually i'd chalk it up to my bad aim, but then i was noticing when fading myself that i hardly took any damage even against players who i know can aim (consistently). I'll try record some stuff tomorrow and see whether it's just my aim or what.
Did NS2c get removed from the steam workshop? When I click the link in my subscribed items, it says the item was removed and I am not seeing it listed under the NS2 items anymore.
Comments
Why haven't I found any servers for it :(
Also, it's going to confusing that some servers just have 'classic' in their name for no apparent reason.
Whaaat? serious? i want play it too!
Yep, i left the server though and it was locked and couldnt get back in :(
They were just testing stuff when i was on didnt get much gaming in.
I think the exo one holds some merit. Put it in so we can laugh at the guy who modeled and animated the heavy
Agree, i hope xDragon will made it really like ns1 was.
<!--quoteo(post=1985226:date=Sep 30 2012, 10:02 PM:name={GGs} Chicken)--><div class='quotetop'>QUOTE ({GGs} Chicken @ Sep 30 2012, 10:02 PM) <a href="index.php?act=findpost&pid=1985226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the exo one holds some merit. Put it in so we can laugh at the guy who modeled and animated the heavy<!--QuoteEnd--></div><!--QuoteEEnd-->
Whats wrong with using original heavy model and animations and adding "better" textures?
in the scene where marines are using jetpacks and bhopping through corridors, it appears the marines are moving way too fast. If memory serves, you lose a lot of your forward momentum once you touch the ground. Maybe have more vertical acceleration?
anyway.. first maps to ship with this HAS TO BE Tanith and Bast.
Also its not obvious its released going to the website, all you see is the coverpage video.
awesome!!!
Fade blink is holy ###### so damn fast.
few sound bugs (think this is related to HA)
Did fades always jump so high? bhopping as fade and i have to aim my xhair nearly at my feet to hit a marine
300 ping, 35 prediction and i still got 80 fps.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/73-eiqq1RKk"></param><embed src="http://www.youtube.com/v/73-eiqq1RKk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Can't wait to test it tonight!
Agreed! Will be hosting a server in South-East Asia for my asian buddies to try this out this weekend!
Mainly seeing this with hmg/lmg - like a full hmg clip or 2-3 full lmg clips won't kill. The bullets seem to hit and the hit indicator will stay full red. Pistol/sg seem to kill fade in the ammount of hits you would expect however, which is why i was wondering about the hide armour.
Usually i'd chalk it up to my bad aim, but then i was noticing when fading myself that i hardly took any damage even against players who i know can aim (consistently). I'll try record some stuff tomorrow and see whether it's just my aim or what.